bevy/crates
François e8041150ee can clone a scene (#5855)
# Objective

- Easier to work with model assets
- Models are often one mesh, many textures. This can be hard to use in Bevy as it's not possible to clone the scene to have one scene for each material. It's still possible to instantiate the texture-less scene, then modify the texture material once spawned but that means happening during play and is quite more painful

## Solution

- Expose the code to clone a scene. This code already existed but was only possible to use to spawn the scene
2022-09-02 11:56:21 +00:00
..
bevy_animation Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_app Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
bevy_asset Add note on ordering to AssetServerSettings docs. (#5706) 2022-08-30 02:40:18 +00:00
bevy_audio Remove Sync requirement in Decodable::Decoder (#5819) 2022-08-29 23:02:12 +00:00
bevy_core Add missing type registrations for bevy_math types (#5758) 2022-08-23 21:19:29 +00:00
bevy_core_pipeline register missing reflect types (#5747) 2022-08-23 17:41:39 +00:00
bevy_derive Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_diagnostic Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
bevy_dylib Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_dynamic_plugin Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_ecs Add get_entity to Commands (#5854) 2022-09-01 22:06:46 +00:00
bevy_ecs_compile_fail_tests Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
bevy_encase_derive Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_gilrs Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_gltf Add associated constant IDENTITY to Transform and friends. (#5340) 2022-08-30 22:10:24 +00:00
bevy_hierarchy Remove duplicate asserts in test (#5648) 2022-08-15 23:03:42 +00:00
bevy_input Support for additional gamepad buttons and axis (#5853) 2022-09-02 02:16:18 +00:00
bevy_internal Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_log Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
bevy_macro_utils Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_math Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_mikktspace Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_pbr Add associated constant IDENTITY to Transform and friends. (#5340) 2022-08-30 22:10:24 +00:00
bevy_ptr Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_reflect Remove extra spaces from Range reflect impls (#5839) 2022-08-30 21:39:48 +00:00
bevy_render Add associated constant IDENTITY to Transform and friends. (#5340) 2022-08-30 22:10:24 +00:00
bevy_scene can clone a scene (#5855) 2022-09-02 11:56:21 +00:00
bevy_sprite Use 3 bits of PipelineKey to store MSAA sample count (#5826) 2022-08-30 03:00:39 +00:00
bevy_tasks Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_text register missing reflect types (#5747) 2022-08-23 17:41:39 +00:00
bevy_time Added the ability to get or set the last change tick of a system. (#5838) 2022-08-31 01:53:15 +00:00
bevy_transform Add associated constant IDENTITY to Transform and friends. (#5340) 2022-08-30 22:10:24 +00:00
bevy_ui Add associated constant IDENTITY to Transform and friends. (#5340) 2022-08-30 22:10:24 +00:00
bevy_utils Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_window Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
bevy_winit Fix window centering when scale_factor is not 1.0 (#5582) 2022-08-30 20:13:38 +00:00