Carter Anderson
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7b79b3de8d
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organize examples and add ecs guide
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2020-05-01 13:12:47 -07:00 |
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Carter Anderson
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2447672c63
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adapt examples to use system functions and state pattern
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2020-04-30 13:52:11 -07:00 |
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Carter Anderson
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dcd71d1b72
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Rework AppBuilder system interfaces. Remove setup() in favor of startup_system
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2020-04-15 19:42:17 -07:00 |
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Carter Anderson
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837e1dc139
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Port remaining functionality to RenderContext and remove Renderer
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2020-04-12 14:47:41 -07:00 |
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Carter Anderson
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2565a69230
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make WorldBuilder non-consuming
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2020-04-07 13:25:01 -07:00 |
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Carter Anderson
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5cbf606ef7
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make window its own plugin and rename add_defaults to add_default_plugins
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2020-04-04 12:40:32 -07:00 |
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Carter Anderson
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70b4100132
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using consistent system naming conventions
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2020-03-30 15:51:41 -07:00 |
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Carter Anderson
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ec84a33b43
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everything is a plugin
... well almost everything
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2020-03-28 23:18:33 -07:00 |
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Carter Anderson
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ed9eb88835
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only create wgpu swap chain when surface is ready
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2020-03-28 13:57:41 -07:00 |
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Carter Anderson
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93bf728475
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new Diagnostics system
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2020-03-27 15:03:47 -07:00 |
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Carter Anderson
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d2e160d44a
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refactor cameras. add defaults
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2020-03-21 21:55:33 -07:00 |
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Carter Anderson
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cbba656f16
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replace appbuilder::new() with app::build()
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2020-03-20 16:35:19 -07:00 |
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Carter Anderson
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5d99f3a7e8
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Add Handle<T> support to uniform resource provider. Use Handle<StandardMaterial> instead of StandardMaterial
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2020-03-16 00:45:28 -07:00 |
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Carter Anderson
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56e79d5225
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reorganize texture and mesh
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2020-03-14 12:56:37 -07:00 |
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