Carter Anderson
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791c475354
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RenderGraph2: Finish porting, refactor, cleanup
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2020-04-24 17:46:54 -07:00 |
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Carter Anderson
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f47315afa3
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RenderGraph2: fix uniform node textures
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2020-04-24 12:48:12 -07:00 |
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Carter Anderson
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b7d2f068ec
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RenderGraph2: compile pipelines and setup draw targets in pass node
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2020-04-23 21:06:40 -07:00 |
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Carter Anderson
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71460baa3d
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cargo fmt
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2020-04-15 15:55:00 -07:00 |
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Carter Anderson
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a99b5600bc
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Refactor render passes
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2020-04-13 13:04:31 -07:00 |
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Carter Anderson
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837e1dc139
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Port remaining functionality to RenderContext and remove Renderer
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2020-04-12 14:47:41 -07:00 |
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Carter Anderson
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394b7ce940
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RenderContext, RenderResourceContext and wgpu implementations
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2020-04-11 18:40:30 -07:00 |
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Carter Anderson
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de2fb1fca2
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use RenderContext in ResourceProviders. make RenderContext contain a read-only view of global resources. Merge RenderContext changes back into global resources.
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2020-04-10 01:39:38 -07:00 |
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Carter Anderson
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a7605b2d7a
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initial multi-threaded resource creation using WgpuRenderContext
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2020-04-09 15:03:54 -07:00 |
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