Carter Anderson
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7342f96174
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named pipelines (makes custom shaders easier)
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2020-03-10 02:46:27 -07:00 |
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Carter Anderson
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fb4752532b
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rename pipelinebuilder.build() to finish()
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2020-03-10 02:16:01 -07:00 |
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Carter Anderson
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cfaee577e7
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move bind type
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2020-03-10 02:10:44 -07:00 |
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Carter Anderson
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d08b243317
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cargo fmt
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2020-03-10 01:52:28 -07:00 |
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Carter Anderson
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4eaf730b8a
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add default draw target impl
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2020-03-10 01:51:59 -07:00 |
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Carter Anderson
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1ac33b1477
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add default resource provider impls
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2020-03-10 01:51:06 -07:00 |
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Carter Anderson
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aca17f15b7
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start moving away from wgpu types
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2020-03-10 00:53:07 -07:00 |
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Carter Anderson
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99cdf56e7d
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add Color type
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2020-03-09 23:43:40 -07:00 |
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Carter Anderson
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aa09e93980
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reorganize render modules
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2020-03-09 23:08:09 -07:00 |
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Carter Anderson
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440d883322
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use static dispatch in add_resource_provider
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2020-03-09 12:07:16 -07:00 |
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Carter Anderson
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7d3f271cfa
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fix resources name
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2020-03-09 11:56:45 -07:00 |
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Carter Anderson
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9355a53980
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upgrade legion (breaks plugins)
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2020-03-08 23:19:07 -07:00 |
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Carter Anderson
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c5f781b4e5
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fix ui draw target
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2020-03-08 20:27:07 -07:00 |
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Carter Anderson
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e0a1a83bc9
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create entities as a separate step before starting a render pass
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2020-03-08 20:06:59 -07:00 |
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Carter Anderson
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cadea8deb0
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Break up wgpu renderer
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2020-03-08 19:26:50 -07:00 |
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Carter Anderson
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85c880e754
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upgrade wgpu. work around new wgpu lifetimes (this was painful)
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2020-03-05 00:55:34 -08:00 |
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Carter Anderson
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8beed27c0e
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wgpu resources are separated
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2020-03-05 00:55:34 -08:00 |
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Carter Anderson
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b64f51d10b
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try breaking out wgpu resources
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2020-03-05 00:55:34 -08:00 |
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Carter Anderson
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baac7ff296
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add png image loading and enable transparency
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2020-03-02 20:33:46 -08:00 |
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Carter Anderson
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22be0b3366
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reset uniform count on each update (oops)
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2020-03-02 08:32:15 -08:00 |
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Carter Anderson
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ca563ea1b3
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fix uniform providers with different field sets
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2020-03-02 00:19:28 -08:00 |
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Carter Anderson
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5154320f70
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textures work!
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2020-03-01 17:48:37 -08:00 |
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Carter Anderson
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8d3026899d
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more texture work
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2020-03-01 10:22:58 -08:00 |
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Carter Anderson
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9e5f4aeefc
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implement Copy for Handle
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2020-02-23 23:50:44 -08:00 |
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Carter Anderson
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1a4bd98434
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more texture work
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2020-02-23 23:41:48 -08:00 |
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Carter Anderson
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79c900bc2d
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RenderResource ids
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2020-02-23 21:13:03 -08:00 |
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Carter Anderson
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f84e71d051
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cargo fmt
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2020-02-22 15:02:01 -08:00 |
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Carter Anderson
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7eb99f3eb5
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finish uniform names refactor
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2020-02-22 15:01:11 -08:00 |
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Carter Anderson
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ba1f48f743
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start working out field bind type info
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2020-02-22 12:42:40 -08:00 |
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Carter Anderson
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65284fcacb
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more work on texture bindings
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2020-02-21 00:15:24 -08:00 |
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Carter Anderson
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fb61204d53
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start working out how AsUNiforms works with textures
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2020-02-20 21:52:45 -08:00 |
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Carter Anderson
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4eaae0f815
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add texture and sampler shader reflection
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2020-02-19 00:24:59 -08:00 |
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Carter Anderson
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2f1a0cb4a4
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macros are now fully screaming snake
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2020-02-18 22:59:33 -08:00 |
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Carter Anderson
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8a10c06ad5
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add texture to frag shader. fix weird macro name collision bug
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2020-02-18 20:26:02 -08:00 |
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Carter Anderson
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a1b9e3a7a5
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add shader_def to albedo ColorSource and auto import trait in macro
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2020-02-18 19:08:17 -08:00 |
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Carter Anderson
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b809b22589
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add ColorSource and remove test macro from StandardMaterial
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2020-02-18 09:16:34 -08:00 |
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Carter Anderson
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e0e0e41c33
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Add "standard config" to pipeline builder
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2020-02-17 20:43:50 -08:00 |
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Carter Anderson
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6cf981c610
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use full path in macro references
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2020-02-17 19:53:48 -08:00 |
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Carter Anderson
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a76b40bbb4
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Fix pipeline name
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2020-02-17 19:15:28 -08:00 |
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Carter Anderson
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57f798c0bd
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cleanup
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2020-02-17 19:06:12 -08:00 |
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Carter Anderson
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6f376b5f3f
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remove old render graph
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2020-02-17 18:36:31 -08:00 |
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Carter Anderson
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acebeb924c
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shader reflection for dynamic uniforms
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2020-02-17 16:33:46 -08:00 |
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Carter Anderson
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2fe9710c04
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Shader reflection works for everything but dynamic uniforms
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2020-02-17 14:12:10 -08:00 |
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Carter Anderson
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c29a6f7dd2
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more shader reflection
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2020-02-16 20:35:44 -08:00 |
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Carter Anderson
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8698dcea25
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start work on shader reflection
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2020-02-16 12:12:55 -08:00 |
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Carter Anderson
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c208945833
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add assigned meshes render target
dynamic compiling w/ entity-specifc macros works!
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2020-02-15 22:17:24 -08:00 |
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Carter Anderson
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56e5414b63
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only update pipelines when macros change. better handle debug print
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2020-02-15 19:00:30 -08:00 |
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Carter Anderson
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26588d0c41
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make pipelines cloneable and draw_target a part of render_graph
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2020-02-15 17:08:46 -08:00 |
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Carter Anderson
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4de039eb71
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Make PipelineDescriptor an Asset that references Handle<Shader>
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2020-02-15 16:28:17 -08:00 |
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Carter Anderson
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478d475219
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more shader assignment work
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2020-02-15 13:58:40 -08:00 |
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