Commit graph

18 commits

Author SHA1 Message Date
Carter Anderson
32f196c7c2 move mesh and texture to asset mod 2020-01-13 18:59:30 -08:00
Carter Anderson
c867c021c9 add texture types 2020-01-13 18:06:06 -08:00
Carter Anderson
7a6c938409 add uvs to vertex layout 2020-01-13 17:35:30 -08:00
Carter Anderson
6da891be29 ui node system 2020-01-12 16:51:21 -08:00
Carter Anderson
a9635b2c3d move vertex to render mod 2020-01-11 11:29:57 -08:00
Carter Anderson
9f7e313dc4 rustfmt crate 2020-01-11 02:11:27 -08:00
Carter Anderson
aeeb85b7b0 batched rect rendering 2020-01-10 22:42:54 -08:00
Carter Anderson
f27942e961 port shadow pipeline. clean up 2020-01-07 22:35:07 -08:00
Carter Anderson
42236cfe57 new shadow pass. pipeline assignments 2020-01-05 21:38:43 -06:00
Carter Anderson
aa16023f41 port forward-instanced to RenderGraph 2020-01-01 14:24:45 -06:00
Carter Anderson
cb6de5b2bf initial RenderGraph 2020-01-01 13:53:44 -06:00
Carter Anderson
7bfafc22bc initial instancing support 2019-12-27 15:35:07 -06:00
Carter Anderson
6a819a1884 render resources refactor and normal forward rendering 2019-12-23 18:13:05 -06:00
Carter Anderson
2a27cacba8 lights and cameras data driven. setup moved to relevant passes 2019-12-02 15:19:56 -08:00
Carter Anderson
3922c76efe fix asset loading. no more temp! 2019-12-02 10:48:08 -08:00
Carter Anderson
a96f3cfda5 asset loading, hierarchies, more refactoring 2019-12-02 01:31:07 -08:00
Carter Anderson
188d355d10 render refactors. ecs integration 2019-12-01 20:03:04 -08:00
Carter Anderson
07c0fa0704 refactor pipelines 2019-12-01 01:16:15 -08:00