Carter Anderson
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6ffe0696db
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Merge pull request #203 from lachlansneff/ironing-out-uniforms
Replace vector of UniformProperty with a single UniformProperty
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2020-08-18 13:44:10 -07:00 |
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Victor "multun" Collod
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d138647818
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enforce cargo fmt --check
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2020-08-16 05:02:06 -07:00 |
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Carter Anderson
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5fdf36dbb1
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add optional wgpu tracing feature
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2020-08-16 01:11:17 -07:00 |
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Lachlan Sneff
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9883cd15cd
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Replace vector of UniformProperty with a single property
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2020-08-16 01:16:00 -04:00 |
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John Mitchell
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5b99ad2483
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Use if statement instead of match as that didn't work as expected.
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2020-08-13 12:58:23 -04:00 |
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John Mitchell
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c40f39ec7e
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Make sure we translate the new type for wgpu.
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2020-08-13 12:50:13 -04:00 |
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Carter Anderson
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f49d07c0cc
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re-enable high performance gpu preference
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2020-08-12 18:53:56 -07:00 |
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MGlolenstine
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241bd70797
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added missing gpu(drivers) message instead of panicking on 'None'
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2020-08-12 08:58:07 +02:00 |
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Aaron Housh
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c42dad5f7c
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Change Power Preference to High Performance
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2020-08-10 21:05:54 -07:00 |
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Carter Anderson
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7bdab60e31
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use temporary wgpu fork and latest publish winit crate
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2020-08-09 21:26:34 -07:00 |
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Carter Anderson
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34752a27bd
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add "0.1" version to all bevy crate references
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2020-08-09 17:39:28 -07:00 |
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Carter Anderson
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9aee5323e1
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add crate metadata
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2020-08-09 17:24:27 -07:00 |
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Carter Anderson
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f963cd41dc
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app: rename AppPlugin to Plugin
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2020-08-07 20:22:17 -07:00 |
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Carter Anderson
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7212b70478
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rustfmt changes
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2020-07-28 14:24:03 -07:00 |
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Thomas Herzog
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b4c185eb0c
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cargo fmt
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2020-07-26 21:10:18 +02:00 |
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Carter Anderson
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cadbb4c1b0
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render: fix "next swap chain texture" bug
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2020-07-19 16:15:19 -07:00 |
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Carter Anderson
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f742ce3ef2
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app: simplify app imports
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2020-07-16 18:47:51 -07:00 |
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Carter Anderson
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b12c4d0a48
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render: simplify imports and cleanup prelude
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2020-07-16 18:26:21 -07:00 |
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Carter Anderson
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196bde64e3
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cargo fmt
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2020-07-16 17:23:50 -07:00 |
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Carter Anderson
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0dc810a37a
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ecs: add thread local system support to parallel executor
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2020-07-14 14:19:17 -07:00 |
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Carter Anderson
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17f3860d12
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remove unsafe Clone implementation on Res/ResMut in favor of UnsafeClone
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2020-07-12 12:06:43 -07:00 |
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Carter Anderson
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6d58a5a033
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render: add direct buffer mapping/unmapping
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2020-07-11 12:29:07 -07:00 |
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Carter Anderson
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cb1ffb42c4
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upgrade wgpu (removes some dependencies)
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2020-07-10 19:42:32 -07:00 |
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Carter Anderson
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2ca6de2b81
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upgrade wgpu
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2020-07-10 13:47:31 -07:00 |
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Carter Anderson
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c81ab99dac
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cargo fmt
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2020-07-10 01:37:06 -07:00 |
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Carter Anderson
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950e50bbb1
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Bevy ECS migration
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2020-07-10 01:06:21 -07:00 |
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Carter Anderson
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a4afa4e7f3
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render: only attempt to create camera bind group when the camera bind group descriptor exists
this fixes panics in empty scenes
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2020-06-26 14:27:22 -07:00 |
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Carter Anderson
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a3c1b7930e
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render: fix SharedBuffers render resource context
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2020-06-19 13:44:21 -07:00 |
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Carter Anderson
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e57fdca1bc
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render: more progress on immediate mode rendering and DrawableText
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2020-06-17 13:10:33 -07:00 |
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Carter Anderson
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e855995145
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cargo fmt
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2020-06-15 12:47:35 -07:00 |
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Carter Anderson
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574656b767
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render: remove RenderResources wrapper type
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2020-06-14 12:32:06 -07:00 |
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Carter Anderson
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0fec350411
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render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup"
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2020-06-14 12:02:19 -07:00 |
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Carter Anderson
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0f608fc90f
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render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible
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2020-06-14 11:41:42 -07:00 |
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Carter Anderson
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5f0363a4f5
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render: move more render code into system scheduler
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2020-06-13 18:38:25 -07:00 |
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Carter Anderson
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3d07fbdc81
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render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
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2020-06-09 23:16:48 -07:00 |
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Carter Anderson
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3ccaebf9a5
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upgrade wgpu
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2020-06-09 10:57:18 -07:00 |
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Carter Anderson
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1426208e2f
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remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
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2020-06-08 14:35:13 -07:00 |
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Carter Anderson
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fd8f87400d
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add RenderResources/RenderResource traits to replace Uniforms/Uniform
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2020-06-07 19:12:41 -07:00 |
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Carter Anderson
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4a71cd128d
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render: rename RenderResource to RenderResourceId
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2020-06-07 12:10:14 -07:00 |
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Carter Anderson
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e72b5583d1
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wgpu: upgrade to latest master. use pollster instead of futures. texture copy alignment
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2020-06-04 15:58:02 -07:00 |
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Carter Anderson
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6eea96366d
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cargo fmt
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2020-06-03 20:08:20 -07:00 |
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Carter Anderson
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5927bad382
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sprite sheets are fully operational
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2020-06-03 19:00:19 -07:00 |
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Carter Anderson
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d5d0107ada
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bytes: remove AsBytes in favor of Bytes
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2020-06-01 14:33:00 -07:00 |
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Carter Anderson
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0472cbfc7c
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start porting "query" systems from SystemBuilder to functions
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2020-05-28 17:32:51 -07:00 |
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Carter Anderson
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e65fe0e736
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Clear bind groups on each frame
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2020-05-18 14:42:15 -07:00 |
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Carter Anderson
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33d4d5f562
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Add asset removal. Clean up old/removed meshes
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2020-05-17 18:48:14 -07:00 |
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Carter Anderson
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bf7f222318
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Support async texture loading
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2020-05-15 19:30:02 -07:00 |
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Carter Anderson
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2bcb8a2a41
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cargo fmt
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2020-05-13 18:05:18 -07:00 |
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Carter Anderson
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6381611e89
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Resource -> Res, Ref->Com
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2020-05-13 17:57:08 -07:00 |
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Carter Anderson
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70f122b92a
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Rename AssetStorage to Assets
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2020-05-13 16:45:18 -07:00 |
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