David Ackerman
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0cddeed1c0
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Add support for android file system (#723)
Add support for android file system
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2020-10-28 17:08:33 -07:00 |
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Freya
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040b8f72b3
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Optimize returns in file_asset_io.rs and entities.rs (#728)
Optimize returns in file_asset_io.rs and entities.rs
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2020-10-28 16:59:45 -07:00 |
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CGMossa
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58eb7e7e05
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Documenting small things here and there.. (#706)
Documenting small things here and there..
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2020-10-21 15:57:03 -07:00 |
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Mariusz Kryński
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677cb1fc67
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fix wasm assets (#714)
fix wasm assets
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2020-10-21 15:55:15 -07:00 |
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Carter Anderson
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f88cfabdde
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asset: WasmAssetIo (#703)
asset: WasmAssetIo
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2020-10-19 17:29:31 -07:00 |
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Carter Anderson
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c32e637384
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
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Carter Anderson
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df64e1fc92
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upgrade rectangle pack (#673)
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2020-10-12 18:12:17 -07:00 |
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Joshua J. Bouw
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036b3bc0e6
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add more methods to Assets for clearing and allocation reduction (#669)
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2020-10-12 10:21:28 -07:00 |
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Grayson Burton
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354d71cc1f
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The Great Debuggening (#632)
The Great Debuggening
|
2020-10-08 11:43:01 -07:00 |
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François
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52a4d49bbf
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set asset path relative to root when loading sync (#643)
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2020-10-07 11:09:17 -07:00 |
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Will Hart
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1beee4fd28
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Add AppBuilder::asset_loader_from_instance (#580)
* Implement add_asset_loader_from_instance
* Add example of different data loaders
|
2020-10-01 11:31:06 -07:00 |
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Mariusz Kryński
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a3012d94bb
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WASM asset loading (#559)
wasm assets
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2020-09-25 15:26:23 -07:00 |
|
Carter Anderson
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028a22b129
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asset: use bevy_tasks in AssetServer (#550)
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2020-09-21 20:23:09 -07:00 |
|
Carter Anderson
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74dba5f36b
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release: 0.2.1 (#533)
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2020-09-20 15:58:32 -07:00 |
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Carter Anderson
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ba5af4dd56
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release: 0.2.0 (#520)
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2020-09-19 15:29:08 -07:00 |
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Ilja Kartašov
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b3e339e58a
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Fix missing asset info path for synchronous loading (#486)
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2020-09-14 14:14:54 -07:00 |
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Logan Magee
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e7d254517e
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Load assets from root path when loading directly (#478)
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2020-09-11 16:22:42 -07:00 |
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Smite Rust
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a9ce7f4e82
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update dependencies (#470)
|
2020-09-10 12:54:24 -07:00 |
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Noah Callaway
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a1e254d075
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Rename get_id_mut (#332)
Renamed to get_with_id_mut to be parallel with get_with_id.
|
2020-09-01 17:12:36 -07:00 |
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Daniel McNab
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61b5fe9cfc
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Fix hot asset reloading on Windows (#394)
Fixes #348
Changes to uses fully qualified names to work around
https://github.com/rust-analyzer/rust-analyzer/issues/1165
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2020-08-30 11:22:40 -07:00 |
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Mariusz Kryński
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8101622f37
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Fix deadlock in hot asset reloading (#375) (#376)
|
2020-08-29 17:16:46 -07:00 |
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Robbie Davenport
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4aabe983ec
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Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258)
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
|
2020-08-28 17:08:51 -07:00 |
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Telzhaak
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93040ef9a0
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Check asset-path existence. Previously App just crashed if not (#345)
* Check asset-path existence. Previously App just crashed if not
* rustfmt
* Relegated Error-message to ChannelAssetHandler
* Removed needless return statement
|
2020-08-26 12:08:51 -07:00 |
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Daniel McNab
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f7131509b9
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Send an AssetEvent when modifying using get_id_mut (#323)
Fixes #321
|
2020-08-24 11:20:41 -07:00 |
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Carter Anderson
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b925e22949
|
0.1.3 upgrade
|
2020-08-22 10:16:52 -07:00 |
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Lachlan Sneff
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1eca55e571
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Replace std synchronization primitives with parking_lot (#210)
* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock
|
2020-08-21 14:55:16 -07:00 |
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Victor "multun" Collod
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c38420f1e9
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enforce clippy for all target and features
|
2020-08-16 07:20:06 -07:00 |
|
Victor "multun" Collod
|
d138647818
|
enforce cargo fmt --check
|
2020-08-16 05:02:06 -07:00 |
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Carter Anderson
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34752a27bd
|
add "0.1" version to all bevy crate references
|
2020-08-09 17:39:28 -07:00 |
|
Carter Anderson
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9aee5323e1
|
add crate metadata
|
2020-08-09 17:24:27 -07:00 |
|
Carter Anderson
|
3d09459813
|
add more doc comments and clean up some public exports
|
2020-08-09 16:13:04 -07:00 |
|
Carter Anderson
|
f963cd41dc
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app: rename AppPlugin to Plugin
|
2020-08-07 20:22:17 -07:00 |
|
Carter Anderson
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07858aa348
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scene: fix dynamically loading RenderPipelines scenes
|
2020-08-02 19:33:27 -07:00 |
|
Carter Anderson
|
7212b70478
|
rustfmt changes
|
2020-07-28 14:24:03 -07:00 |
|
Carter Anderson
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9f26a453c6
|
ecs: simplify imports
|
2020-07-16 19:20:51 -07:00 |
|
Carter Anderson
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f742ce3ef2
|
app: simplify app imports
|
2020-07-16 18:47:51 -07:00 |
|
Carter Anderson
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a656588788
|
slim down gltf and winit features and remove unused dependencies
|
2020-07-10 12:08:51 -07:00 |
|
Carter Anderson
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c81ab99dac
|
cargo fmt
|
2020-07-10 01:37:06 -07:00 |
|
Carter Anderson
|
950e50bbb1
|
Bevy ECS migration
|
2020-07-10 01:06:21 -07:00 |
|
Carter Anderson
|
ecea30cadb
|
text: new atlased rendering finally works!
removed old render-to-texture rendering
|
2020-06-20 12:40:37 -07:00 |
|
Carter Anderson
|
f4acbdddad
|
SharedBuffersNode
|
2020-06-16 22:23:33 -07:00 |
|
Carter Anderson
|
e855995145
|
cargo fmt
|
2020-06-15 12:47:35 -07:00 |
|
Carter Anderson
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fc4160ea41
|
AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
|
2020-06-10 18:54:17 -07:00 |
|
Carter Anderson
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fd8f87400d
|
add RenderResources/RenderResource traits to replace Uniforms/Uniform
|
2020-06-07 19:12:41 -07:00 |
|
Carter Anderson
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c1dcc74e0f
|
asset: make asset folder loading permissive of non-assets
|
2020-06-07 11:45:18 -07:00 |
|
Carter Anderson
|
9a51b3e0fd
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asset: AssetServer versioning and load group status
|
2020-06-05 17:32:32 -07:00 |
|
Carter Anderson
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d5d0107ada
|
bytes: remove AsBytes in favor of Bytes
|
2020-06-01 14:33:00 -07:00 |
|
Carter Anderson
|
065a94aca8
|
scene: hot scene reloading. update load_scene example
|
2020-05-29 12:56:32 -07:00 |
|
Carter Anderson
|
830565ae2b
|
scene: type registry refactor. use short type names when possible
|
2020-05-27 19:27:55 -07:00 |
|
Carter Anderson
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3ee5a67cdb
|
scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources)
|
2020-05-27 15:57:12 -07:00 |
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