# Objective
- Fixes#4996
## Solution
- Panicking on the global task pool is probably bad. This changes the panicking test to use a single threaded stage to run the test instead.
- I checked the other #[should_panic]
- I also added explicit ordering between the transform propagate system and the parent update system. The ambiguous ordering didn't seem to be causing problems, but the tests are probably more correct this way. The plugins that add these systems have an explicit ordering. I can remove this if necessary.
## Note
I don't have a 100% mental model of why panicking is causing intermittent failures. It probably has to do with a task for one of the other tests landing on the panicking thread when it actually panics. Why this causes a problem I'm not sure, but this PR seems to fix things.
## Open questions
- there are some other #[should_panic] tests that run on the task pool in stage.rs. I don't think we restart panicked threads, so this might be killing most of the threads on the pool. But since they're not causing test failures, we should probably decide what to do about that separately. The solution in this PR won't work since those tests are explicitly testing parallelism.
# Objective
- Transform propogation could stack overflow when there was a cycle.
- I think https://github.com/bevyengine/bevy/pull/4203 would use all available memory.
## Solution
- Make sure that the child entity's `Parent`s are their parents.
This is also required for when parallelising, although as noted in the comment, the naïve solution would be UB.
(The best way to fix this would probably be an `&mut UnsafeCell<T>` `WorldQuery`, or wrapper type with the same effect)
Supercedes https://github.com/bevyengine/bevy/pull/3340, and absorbs the test from there.
# Objective
- Fixes#3329
## Solution
- If the `Children` component has changed, we currently do not have a way to know how it has changed.
- Therefore, we must update the hierarchy downwards from that point to be correct.
Co-authored-by: Daniel McNab <36049421+DJMcNab@users.noreply.github.com>
# Objective
- Improve transform propagation performance
## Solution
- Use `Changed<Transform>` as part of the `root_query` and `transform_query` to avoid the indirection of having to look up the `Entity` in the `changed_transform_query`
- Get rid of the `changed_transform_query` entirely
- `transform_propagate_system` execution time for `many_cubes -- sphere` dropped from 1.07ms to 0.159ms, an 85% reduction for this system. Frame rate increased from ~42fps to ~44fps
# Objective
- Hierarchy tools are not just used for `Transform`: they are also used for scenes.
- In the future there's interest in using them for other features, such as visiibility inheritance.
- The fact that these tools are found in `bevy_transform` causes a great deal of user and developer confusion
- Fixes#2758.
## Solution
- Split `bevy_transform` into two!
- Make everything work again.
Note that this is a very tightly scoped PR: I *know* there are code quality and docs issues that existed in bevy_transform that I've just moved around. We should fix those in a seperate PR and try to merge this ASAP to reduce the bitrot involved in splitting an entire crate.
## Frustrations
The API around `GlobalTransform` is a mess: we have massive code and docs duplication, no link between the two types and no clear way to extend this to other forms of inheritance.
In the medium-term, I feel pretty strongly that `GlobalTransform` should be replaced by something like `Inherited<Transform>`, which lives in `bevy_hierarchy`:
- avoids code duplication
- makes the inheritance pattern extensible
- links the types at the type-level
- allows us to remove all references to inheritance from `bevy_transform`, making it more useful as a standalone crate and cleaning up its docs
## Additional context
- double-blessed by @cart in https://github.com/bevyengine/bevy/issues/4141#issuecomment-1063592414 and https://github.com/bevyengine/bevy/issues/2758#issuecomment-913810963
- preparation for more advanced / cleaner hierarchy tools: go read https://github.com/bevyengine/rfcs/pull/53 !
- originally attempted by @finegeometer in #2789. It was a great idea, just needed more discussion!
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-03-15 01:54:05 +00:00
Renamed from crates/bevy_transform/src/transform_propagate_system.rs (Browse further)