Carter Anderson
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509b138e8f
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Schedule v2 (#1021)
Schedule V2
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2020-12-12 18:04:42 -08:00 |
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Carter Anderson
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704a116778
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fix scene loading (#988)
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2020-12-03 13:57:36 -08:00 |
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Nick
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f3b49e44c9
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removed redundant v_Normal in shader (#938)
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2020-11-28 12:44:25 -08:00 |
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Carter Anderson
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72b2fc9843
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Bevy Reflection (#926)
Bevy Reflection
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2020-11-27 16:39:59 -08:00 |
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Carter Anderson
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3a6f6de277
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System Inputs, Outputs, Chaining, and Registration Ergo (#876)
System Inputs, Outputs, Chaining, and Registration Ergo
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2020-11-16 18:18:00 -08:00 |
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Jackson Lango
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18195bfa91
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Controllable ambient light color (#852)
Control ambient light color via resource
The AmbientLight resource now controls the ambient light color in the
pbr fragment shader.
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2020-11-15 11:34:55 -08:00 |
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Carter Anderson
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ebcdc9fb8c
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Flexible ECS System Params (#798)
system params can be in any order, faster compiles, remove foreach
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2020-11-08 12:34:05 -08:00 |
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Carter Anderson
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1d4a95db62
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ecs: ergonomic query.iter(), remove locks, add QuerySets (#741)
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2020-10-29 23:39:55 -07:00 |
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Carter Anderson
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c32e637384
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
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David Ackerman
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7ba45849f3
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Add default for texture format (#675)
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2020-10-16 11:44:31 -07:00 |
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Grayson Burton
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354d71cc1f
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The Great Debuggening (#632)
The Great Debuggening
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2020-10-08 11:43:01 -07:00 |
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Marek Legris
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474bb5403e
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Transform Rewrite (#374)
Remove individual Translation / Rotation / Scale components in favor of a combined Transform component
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2020-09-14 14:00:32 -07:00 |
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multun
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022a31fd8f
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fix formatting / clippy warnings (#295)
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2020-08-22 18:35:40 -07:00 |
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Carter Anderson
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7c3b49cb6f
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upgrade to latest wgpu
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2020-08-21 18:36:32 -07:00 |
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Victor "multun" Collod
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d138647818
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enforce cargo fmt --check
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2020-08-16 05:02:06 -07:00 |
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Carter Anderson
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3d09459813
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add more doc comments and clean up some public exports
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2020-08-09 16:13:04 -07:00 |
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