Carter Anderson
44c08f90aa
render: remove Drawable implementation from RenderPipelines because it doesnt add any value
2020-07-29 18:28:32 -07:00
Carter Anderson
ca87359c6e
render: add MSAA support
2020-07-29 18:15:15 -07:00
Carter Anderson
db665b96c0
ui: fix z indices and depth calculations
2020-07-29 00:28:44 -07:00
Carter Anderson
2929197d9b
render: add RenderPass queries. move ui to its own pass
2020-07-28 20:11:27 -07:00
Carter Anderson
7212b70478
rustfmt changes
2020-07-28 14:24:03 -07:00
Carter Anderson
6dadf34401
add more example comments
2020-07-28 13:45:36 -07:00
Thomas Herzog
23149f1753
add texture loader for more formats using image
crate
...
This adds support for PNG images only for now. More formats can be added
relatively easily.
Images with various pixel formats are supported (such as RGB-16bit or
R-8bit).
2020-07-27 23:30:31 +02:00
Thomas Herzog
7412b0ec25
add HDR image loader
...
Using the `image` crate, HDR images can be loaded into RGBA-f32 textures.
2020-07-27 11:37:45 +02:00
Thomas Herzog
4cf0f53eae
use TextureFormat for Textures
...
This commit also inserts debug asserts that texture data roughly respects
the format.
2020-07-26 22:08:15 +02:00
Thomas Herzog
b4c185eb0c
cargo fmt
2020-07-26 21:10:18 +02:00
Carter Anderson
93bb1d5b8e
ui: initial flexbox support
2020-07-24 23:04:45 -07:00
Carter Anderson
0c2e26ddde
Revert "ecs: remove &mut requirement on query iterators"
...
This reverts commit 6dc1d07cbc
.
2020-07-21 20:12:15 -07:00
Carter Anderson
6dc1d07cbc
ecs: remove &mut requirement on query iterators
2020-07-20 13:59:51 -07:00
Carter Anderson
b5d3f7e794
use right handed coordinate system in 3d
2020-07-20 01:33:30 -07:00
Carter Anderson
726eb37198
use rh coordinate system in 2d
...
z = 0 is now "farthest back" and z=1000 "farthest forward"
2020-07-19 17:00:08 -07:00
Carter Anderson
cadbb4c1b0
render: fix "next swap chain texture" bug
2020-07-19 16:15:19 -07:00
Carter Anderson
946d5d1024
ecs: refactor resources
...
fixes unintialized global resource memory
2020-07-19 14:23:06 -07:00
Carter Anderson
fe1adb6cf6
ui: focus/click/hover system. initial buttons
2020-07-18 14:08:46 -07:00
Carter Anderson
19fe299f5a
ecs: use Mut<T> tracking pointer everywhere
2020-07-18 02:09:55 -07:00
Carter Anderson
81df34adcf
finish up import simplification
2020-07-16 19:38:21 -07:00
Carter Anderson
f742ce3ef2
app: simplify app imports
2020-07-16 18:47:51 -07:00
Carter Anderson
b12c4d0a48
render: simplify imports and cleanup prelude
2020-07-16 18:26:21 -07:00
Carter Anderson
196bde64e3
cargo fmt
2020-07-16 17:23:50 -07:00
Carter Anderson
1110f9b877
create bevy_math crate and move math types there
2020-07-16 17:11:52 -07:00
Carter Anderson
4712e96aa8
ecs: make parallel executor resource-aware
2020-07-15 17:20:36 -07:00
Carter Anderson
a7bab755ee
ecs: add query get safety checks
2020-07-14 19:05:39 -07:00
Carter Anderson
50335e21e2
derive: allow manually forcing modules to "crate", which prevents the need for ambiguous crates
...
this fixes a failing doc test
2020-07-14 16:16:01 -07:00
Carter Anderson
0dc810a37a
ecs: add thread local system support to parallel executor
2020-07-14 14:19:17 -07:00
Carter Anderson
17f3860d12
remove unsafe Clone implementation on Res/ResMut in favor of UnsafeClone
2020-07-12 12:06:43 -07:00
Carter Anderson
6d58a5a033
render: add direct buffer mapping/unmapping
2020-07-11 12:29:07 -07:00
Carter Anderson
2ca6de2b81
upgrade wgpu
2020-07-10 13:47:31 -07:00
Carter Anderson
2508a59f68
remove darling
2020-07-10 02:53:31 -07:00
Carter Anderson
c81ab99dac
cargo fmt
2020-07-10 01:37:06 -07:00
Carter Anderson
950e50bbb1
Bevy ECS migration
2020-07-10 01:06:21 -07:00
Carter Anderson
5787bcb2c5
legion: upgrade
2020-06-27 14:32:50 -07:00
Carter Anderson
1f12964026
legion: remove foreach system functions
...
this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
2020-06-27 12:06:12 -07:00
Carter Anderson
981687ae41
remove ui camera now that default 2d camera is identical
2020-06-27 10:21:20 -07:00
Carter Anderson
e75496772e
legion: change query system ordering
2020-06-27 10:18:27 -07:00
Carter Anderson
1e614e41f1
render: make ClearColor a tuple struct
2020-06-26 21:39:30 -07:00
Carter Anderson
a4afa4e7f3
render: only attempt to create camera bind group when the camera bind group descriptor exists
...
this fixes panics in empty scenes
2020-06-26 14:27:22 -07:00
Carter Anderson
69925f0817
render: multi-window cameras ready to go!
...
passes now bind camera buffers and cameras can now be assigned non-primary windows
2020-06-25 23:04:08 -07:00
Carter Anderson
ca4726ea7d
render to second window in multiple_windows example
2020-06-25 16:02:21 -07:00
Carter Anderson
8a8d01aa88
render: add ClearColor resource
2020-06-25 15:24:27 -07:00
Carter Anderson
4a0f8b8869
add root ui node to example
2020-06-25 13:19:48 -07:00
Carter Anderson
92c44320ee
ecs: rename EntityArchetype to ComponentSet
2020-06-25 11:21:56 -07:00
Carter Anderson
1ef4fbf005
ui: rework so Nodes now use transforms and z-sort happens
2020-06-25 10:13:00 -07:00
Carter Anderson
75429f4639
render: use left-handed coordinate system and y-up
2020-06-24 15:29:10 -07:00
Carter Anderson
4ba2f72572
render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back
2020-06-24 11:35:01 -07:00
Carter Anderson
2b8fe144a8
render: rename MainPassNode to PassNode
...
there will be more than one and it is suitably generic
2020-06-24 10:29:26 -07:00
Carter Anderson
2c74560283
render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example
2020-06-23 19:29:12 -07:00