Commit graph

6 commits

Author SHA1 Message Date
Robert Swain
40fccd29ca Use RenderQueue in BufferVec (#2847)
Using RenderQueue in BufferVec allows removal of the staging buffer entirely, as well as removal of the SpriteNode.

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-10-07 19:24:48 +00:00
James Liu
a2cac6a0d5 Small Fixes (#20)
* Fix writing less than the full capacity to the staging buffer

* Add missing TrackedRenderPass::draw command
2021-07-24 16:43:37 -07:00
Carter Anderson
13ca00178a bevy_render now uses wgpu directly 2021-07-24 16:43:37 -07:00
Carter Anderson
3400fb4e61 SubGraphs, Views, Shadows, and more 2021-07-24 16:43:37 -07:00
StarArawn
cdf06ea293 Added compute to the new pipelined renderer. 2021-07-24 16:43:37 -07:00
Carter Anderson
4ac2ed7cc6 pipelined rendering proof of concept 2021-07-24 16:43:37 -07:00