Robert Swain
40fccd29ca
Use RenderQueue in BufferVec ( #2847 )
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Using RenderQueue in BufferVec allows removal of the staging buffer entirely, as well as removal of the SpriteNode.
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-10-07 19:24:48 +00:00
James Liu
a2cac6a0d5
Small Fixes ( #20 )
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* Fix writing less than the full capacity to the staging buffer
* Add missing TrackedRenderPass::draw command
2021-07-24 16:43:37 -07:00
Carter Anderson
13ca00178a
bevy_render now uses wgpu directly
2021-07-24 16:43:37 -07:00
Carter Anderson
3400fb4e61
SubGraphs, Views, Shadows, and more
2021-07-24 16:43:37 -07:00
StarArawn
cdf06ea293
Added compute to the new pipelined renderer.
2021-07-24 16:43:37 -07:00
Carter Anderson
4ac2ed7cc6
pipelined rendering proof of concept
2021-07-24 16:43:37 -07:00