Commit graph

25 commits

Author SHA1 Message Date
François
faa2ce4d55
fix example lightmaps after color migration (#12265)
# Objective

- Since #12163 example lightmaps is more dull
<img width="1280" alt="Screenshot 2024-03-02 at 23 04 36"
src="https://github.com/bevyengine/bevy/assets/8672791/7736f420-b9c5-4870-93f6-b5b992c4768a">


## Solution

- Use a srgba color, as it was before:

b24ab2e9fb/examples/3d/lightmaps.rs (L39)

b24ab2e9fb/crates/bevy_render/src/color/mod.rs (L132)

<img width="1280" alt="Screenshot 2024-03-02 at 23 05 09"
src="https://github.com/bevyengine/bevy/assets/8672791/451187ed-8612-456f-ad25-180d5f774188">
2024-03-03 21:36:11 +00:00
Kaur Kuut
165c360070
Update wgpu to v0.19.3 and unpin web-sys. (#12247)
# Objective

This PR unpins `web-sys` so that unrelated projects that have
`bevy_render` in their workspace can finally update their `web-sys`.
More details in and fixes #12246.

## Solution

* Update `wgpu` from 0.19.1 to 0.19.3.
* Remove the `web-sys` pin.
* Update docs and wasm helper to remove the now-stale
`--cfg=web_sys_unstable_apis` Rust flag.

---

## Changelog

Updated `wgpu` to v0.19.3 and removed `web-sys` pin.
2024-03-02 00:44:51 +00:00
Alice Cecile
599e5e4e76
Migrate from LegacyColor to bevy_color::Color (#12163)
# Objective

- As part of the migration process we need to a) see the end effect of
the migration on user ergonomics b) check for serious perf regressions
c) actually migrate the code
- To accomplish this, I'm going to attempt to migrate all of the
remaining user-facing usages of `LegacyColor` in one PR, being careful
to keep a clean commit history.
- Fixes #12056.

## Solution

I've chosen to use the polymorphic `Color` type as our standard
user-facing API.

- [x] Migrate `bevy_gizmos`.
- [x] Take `impl Into<Color>` in all `bevy_gizmos` APIs
- [x] Migrate sprites
- [x] Migrate UI
- [x] Migrate `ColorMaterial`
- [x] Migrate `MaterialMesh2D`
- [x] Migrate fog
- [x] Migrate lights
- [x] Migrate StandardMaterial
- [x] Migrate wireframes
- [x] Migrate clear color
- [x] Migrate text
- [x] Migrate gltf loader
- [x] Register color types for reflection
- [x] Remove `LegacyColor`
- [x] Make sure CI passes

Incidental improvements to ease migration:

- added `Color::srgba_u8`, `Color::srgba_from_array` and friends
- added `set_alpha`, `is_fully_transparent` and `is_fully_opaque` to the
`Alpha` trait
- add and immediately deprecate (lol) `Color::rgb` and friends in favor
of more explicit and consistent `Color::srgb`
- standardized on white and black for most example text colors
- added vector field traits to `LinearRgba`: ~~`Add`, `Sub`,
`AddAssign`, `SubAssign`,~~ `Mul<f32>` and `Div<f32>`. Multiplications
and divisions do not scale alpha. `Add` and `Sub` have been cut from
this PR.
- added `LinearRgba` and `Srgba` `RED/GREEN/BLUE`
- added `LinearRgba_to_f32_array` and `LinearRgba::to_u32`

## Migration Guide

Bevy's color types have changed! Wherever you used a
`bevy::render::Color`, a `bevy::color::Color` is used instead.

These are quite similar! Both are enums storing a color in a specific
color space (or to be more precise, using a specific color model).
However, each of the different color models now has its own type.

TODO...

- `Color::rgba`, `Color::rgb`, `Color::rbga_u8`, `Color::rgb_u8`,
`Color::rgb_from_array` are now `Color::srgba`, `Color::srgb`,
`Color::srgba_u8`, `Color::srgb_u8` and `Color::srgb_from_array`.
- `Color::set_a` and `Color::a` is now `Color::set_alpha` and
`Color::alpha`. These are part of the `Alpha` trait in `bevy_color`.
- `Color::is_fully_transparent` is now part of the `Alpha` trait in
`bevy_color`
- `Color::r`, `Color::set_r`, `Color::with_r` and the equivalents for
`g`, `b` `h`, `s` and `l` have been removed due to causing silent
relatively expensive conversions. Convert your `Color` into the desired
color space, perform your operations there, and then convert it back
into a polymorphic `Color` enum.
- `Color::hex` is now `Srgba::hex`. Call `.into` or construct a
`Color::Srgba` variant manually to convert it.
- `WireframeMaterial`, `ExtractedUiNode`, `ExtractedDirectionalLight`,
`ExtractedPointLight`, `ExtractedSpotLight` and `ExtractedSprite` now
store a `LinearRgba`, rather than a polymorphic `Color`
- `Color::rgb_linear` and `Color::rgba_linear` are now
`Color::linear_rgb` and `Color::linear_rgba`
- The various CSS color constants are no longer stored directly on
`Color`. Instead, they're defined in the `Srgba` color space, and
accessed via `bevy::color::palettes::css`. Call `.into()` on them to
convert them into a `Color` for quick debugging use, and consider using
the much prettier `tailwind` palette for prototyping.
- The `LIME_GREEN` color has been renamed to `LIMEGREEN` to comply with
the standard naming.
- Vector field arithmetic operations on `Color` (add, subtract, multiply
and divide by a f32) have been removed. Instead, convert your colors
into `LinearRgba` space, and perform your operations explicitly there.
This is particularly relevant when working with emissive or HDR colors,
whose color channel values are routinely outside of the ordinary 0 to 1
range.
- `Color::as_linear_rgba_f32` has been removed. Call
`LinearRgba::to_f32_array` instead, converting if needed.
- `Color::as_linear_rgba_u32` has been removed. Call
`LinearRgba::to_u32` instead, converting if needed.
- Several other color conversion methods to transform LCH or HSL colors
into float arrays or `Vec` types have been removed. Please reimplement
these externally or open a PR to re-add them if you found them
particularly useful.
- Various methods on `Color` such as `rgb` or `hsl` to convert the color
into a specific color space have been removed. Convert into
`LinearRgba`, then to the color space of your choice.
- Various implicitly-converting color value methods on `Color` such as
`r`, `g`, `b` or `h` have been removed. Please convert it into the color
space of your choice, then check these properties.
- `Color` no longer implements `AsBindGroup`. Store a `LinearRgba`
internally instead to avoid conversion costs.

---------

Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
Co-authored-by: Afonso Lage <lage.afonso@gmail.com>
Co-authored-by: Rob Parrett <robparrett@gmail.com>
Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2024-02-29 19:35:12 +00:00
Gingeh
b24ab2e9fb
minor oklab/oklch doc nitpicks (#12196)
# Objective

Just some mild annoyances:
- The `Color::Oklaba`, `Color::Oklcha` and `oklaba::Oklaba` doc comments
were inconsistent with the others
- The crate-level docs didn't include `Oklch` in the list of
representations and misspelt it in a later paragraph

## Solution

- Fix 'em
2024-02-29 16:25:10 +00:00
Zachary Harrold
043041f3aa
bevy_color: Add sequence_dispersed to Hsla, Lcha, Oklcha (#12173)
# Objective

- Fixes #12170

## Solution

- Moved the existing `color_from_entity` internals into
`Hsla::sequence_dispersed` which generates a randomly distributed but
deterministic color sequence based.
- Replicated the method for `Lcha` and `Oklcha` as well.

## Examples

### Getting a few colours for a quick palette
```rust
let palette = Hsla::sequence_dispersed().take(5).collect::<Vec<_>>();
/*[
    Hsla::hsl(0.0, 1., 0.5),
    Hsla::hsl(222.49225, 1., 0.5),
    Hsla::hsl(84.984474, 1., 0.5),
    Hsla::hsl(307.4767, 1., 0.5),
    Hsla::hsl(169.96895, 1., 0.5),
]*/
```

### Getting a colour from an `Entity`
```rust
let color = Oklcha::sequence_dispersed().nth(entity.index() as u32).unwrap();
```

## Notes

This was previously a private function exclusively for `Entity` types.
I've decided it should instead be public and operate on a `u32`
directly, since this function may have broader uses for debugging
purposes.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-02-28 21:45:48 +00:00
Alice Cecile
c2ae51d13a
Re-export basic color palette via css color palette (#12172)
# Objective

The `css` contains all of the `basic` colors. Rather than defining them
twice, we can re-export them.

Suggested by @viridia <3

## Solution

- Re-export basic color palette within the css color palette.
- Remove the duplicate colors
- Fix alphabetization of the basic color palette file while I'm here

---------

Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
2024-02-28 01:29:49 +00:00
Zachary Harrold
6774e042c7
bevy_color: Add Oklch Color Space (#12168)
# Objective

- Complete compatibility with CSS Module 4

## Solution

- Added `Oklcha` which implements the Oklch color model.
- Updated `Color` and `LegacyColor` accordingly.

## Migration Guide

- Convert `Oklcha` to `Oklaba` using the provided `From` implementations
and then handle accordingly.

## Notes

This is the _last_ color space missing from the CSS Module 4 standard,
and is also the one I believe we should recommend users actually work
with for hand-crafting colours. It has all the uniformity benefits of
Oklab combined with the intuition chroma and hue provide (when compared
to a-axis and b-axis parameters).
2024-02-28 01:22:55 +00:00
Alice Cecile
9ae5ba2e71
bevy_color::Color convenience methods (#12171)
# Objective

As suggested in #12163 by @cart, we should add convenience constructors
to `bevy_color::Color` to match the existing API (easing migration pain)
and generally improve ergonomics.

## Solution

- Add `const fn Color::rgba(red, green, blue, alpha)` and friends, which
directly construct the appropriate variant.
- Add `const fn Color::rgb(red, green, blue)` and friends, which impute
and alpha value of 1.0.
- Add `const BLACK, WHITE, NONE` to `Color`. These are stored in
`LinearRgba` to reduce pointless conversion costs and inaccuracy.
- Changed the default `Color` from `Srgba::WHITE` to the new linear
equivalent for the same reason.

---------

Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
2024-02-28 00:14:21 +00:00
Alice Cecile
2fbb4c68ae
Define a prelude for bevy_color, and add it to bevy_internal (#12158)
# Objective

As we start to migrate to `bevy_color` in earnest (#12056), we should
make it visible to Bevy users, and usable in examples.

## Solution

1. Add a prelude to `bevy_color`: I've only excluded the rarely used
`ColorRange` type and the testing-focused color distance module. I
definitely think that some color spaces are less useful than others to
end users, but at the same time the types used there are very unlikely
to conflict with user-facing types.
2. Add `bevy_color` to `bevy_internal` as an optional crate.
3. Re-export `bevy_color`'s prelude as part of `bevy::prelude`.

---------

Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
2024-02-27 17:04:56 +00:00
Zachary Harrold
bbcdf6815d
bevy_color: Added Color Conversion Mermaid Diagram (#12147)
Shows relationships between color spaces and explains what files should
contain which conversions.

# Objective

- Provide documentation for maintainers and users on how color space
conversion is implemented.

## Solution

- Created a mermaid diagram documenting the relationships between
various color spaces. This diagram also includes links to defining
articles, and edges include links to conversion formulae.
- Added a `conversion.md` document which is included in the
documentation of each of the color spaces. This ensures it is readily
visible in all relevant contexts.


## Notes

The diagram is in the Mermaid (`.mmd`) format, and must be converted
into an SVG file (or other image format) prior to use in Rust
documentation. I've included a link to
[mermaid.live](https://mermaid.live) as an option for doing such
conversion in an appropriate README.

Below is a screenshot of the documentation added.


![Capture](https://github.com/bevyengine/bevy/assets/2217286/370a65f2-6dd4-4af7-a99b-3763832d1b8a)
2024-02-27 06:03:34 +00:00
Alice Cecile
5860e01432
Use LinearRgba in bevy_gizmos internals (#12128)
# Objective

This PR arose as part of the migration process for `bevy_color`: see
#12056.

While examining how `bevy_gizmos` stores color types internally, I found
that rather than storing a `Color` internally, it actually stores a
`[f32;4]` for a linear RGB, type aliased to a `ColorItem`.

While we don't *have* to clean this up to complete the migration, now
that we have explicit strong typing for linear color types we should use
them rather than replicating this idea throughout the codebase.

## Solution

- Added `LinearRgba::NAN`, for when you want to do cursed rendering
things.
- Replaced the internal color representation in `bevy_gizmo`: this was
`ColorItem`, but is now `LinearRgba`.
- `LinearRgba` is now `Pod`, enabling us to use the same fast `bytemuck`
bit twiddling tricks that we were using before. This requires:

1. Forcing `LinearRgba` to be `repr(C)`
2. Implementing `Zeroable`, and unsafe trait which defines what the
struct looks like when all values are zero.
3. Implementing `Pod`, a marker trait with stringent safety requirements
that is required for "plain old data".

---------

Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
2024-02-26 23:50:33 +00:00
IceSentry
abc6f983ce
Impl ShaderType for LinearRgba (#12137)
# Objective

- LinearRgba is the color type intended for shaders but using it for
shaders is currently not easy because it doesn't implement ShaderType

## Solution

- add encase as a dependency and impl the required traits.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2024-02-26 22:31:49 +00:00
Zachary Harrold
4d325eb3f0
bevy_color: Add Laba to support Lab Color Model (#12115)
# Objective

- Improve compatibility with CSS Module 4
- Simplify `Lcha` conversion functions

## Solution

- Added `Laba` which implements the Lab color model.
- Updated `Color` and `LegacyColor` accordingly.

## Migration Guide

- Convert `Laba` to either `Xyza` or `Lcha` using the provided `From`
implementations and then handle accordingly.

## Notes

The Lab color space is a required stepping stone when converting between
XYZ and Lch, therefore we already use the Lab color model, just in an
nameless fashion prone to errors.

This PR also includes a slightly broader refactor of the `From`
implementations between the various colour spaces to better reflect the
graph of definitions. My goal was to keep domain specific knowledge of
each colour space contained to their respective files (e.g., the
`From<Oklaba> for LinearRgba` definition was in `linear_rgba.rs` when it
probably belongs in `oklaba.rs`, since Linear sRGB is a fundamental
space and Oklab is defined in its relation to it)
2024-02-26 22:30:50 +00:00
Zachary Harrold
f939c09f2c
bevy_color: Added Hsva and Hwba Models (#12114)
# Objective

- Improve compatibility with CSS Module 4
- Simplify `Hsla` conversion functions

## Solution

- Added `Hsva` which implements the HSV color model.
- Added `Hwba` which implements the HWB color model.
- Updated `Color` and `LegacyColor` accordingly.

## Migration Guide

- Convert `Hsva` / `Hwba` to either `Hsla` or `Srgba` using the provided
`From` implementations and then handle accordingly.

## Notes

While the HSL color space is older than HWB, the formulation for HWB is
more directly related to RGB. Likewise, HSV is more closely related to
HWB than HSL. This makes the conversion of HSL to/from RGB more
naturally represented as the compound operation HSL <-> HSV <-> HWB <->
RGB. All `From` implementations for HSL, HSV, and HWB have been designed
to take the shortest path between itself and the target space.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-02-26 12:25:49 +00:00
Alice Cecile
8ec65525ab
Port bevy_core_pipeline to LinearRgba (#12116)
# Objective

- We should move towards a consistent use of the new `bevy_color` crate.
- As discussed in #12089, splitting this work up into small pieces makes
it easier to review.

## Solution

- Port all uses of `LegacyColor` in the `bevy_core_pipeline` to
`LinearRgba`
- `LinearRgba` is the correct type to use for internal rendering types
- Added `LinearRgba::BLACK` and `WHITE` (used during migration)
- Add `LinearRgba::grey` to more easily construct balanced grey colors
(used during migration)
- Add a conversion from `LinearRgba` to `wgpu::Color`. The converse was
not done at this time, as this is typically a user error.

I did not change the field type of the clear color on the cameras: as
this is user-facing, this should be done in concert with the other
configurable fields.

## Migration Guide

`ColorAttachment` now stores a `LinearRgba` color, rather than a Bevy
0.13 `Color`.
`set_blend_constant` now takes a `LinearRgba` argument, rather than a
Bevy 0.13 `Color`.

---------

Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
2024-02-26 12:25:11 +00:00
Zachary Harrold
5e63f6815b
Made bevy_color a dependency of bevy_render (#12105)
# Objective

- Fixes #12068

## Solution

- Split `bevy_render::color::colorspace` across the various space
implementations in `bevy_color` as appropriate.
- Moved `From` implementations involving
`bevy_render::color::LegacyColor` into `bevy_render::color`

## Migration Guide

###
`bevy_render::color::colorspace::SrgbColorSpace::<f32>::linear_to_nonlinear_srgb`

Use `bevy_color::color::gamma_function_inverse`

###
`bevy_render::color::colorspace::SrgbColorSpace::<f32>::nonlinear_to_linear_srgb`

Use `bevy_color::color::gamma_function`

###
`bevy_render::color::colorspace::SrgbColorSpace::<u8>::linear_to_nonlinear_srgb`

Modify the `u8` value to instead be an `f32` (`|x| x as f32 / 255.`),
use `bevy_color::color::gamma_function_inverse`, and back again.

###
`bevy_render::color::colorspace::SrgbColorSpace::<u8>::nonlinear_to_linear_srgb`

Modify the `u8` value to instead be an `f32` (`|x| x as f32 / 255.`),
use `bevy_color::color::gamma_function`, and back again.

###
`bevy_render::color::colorspace::HslRepresentation::hsl_to_nonlinear_srgb`

Use `Hsla`'s implementation of `Into<Srgba>`

###
`bevy_render::color::colorspace::HslRepresentation::nonlinear_srgb_to_hsl`

Use `Srgba`'s implementation of `Into<Hsla>`

###
`bevy_render::color::colorspace::LchRepresentation::lch_to_nonlinear_srgb`

Use `Lcha`'s implementation of `Into<Srgba>`

###
`bevy_render::color::colorspace::LchRepresentation::nonlinear_srgb_to_lch`

Use `Srgba`'s implementation of `Into<Lcha>`
2024-02-25 22:35:00 +00:00
Afonso Lage
bc2ddce432
Simplified bevy_color Srgba hex string parsing (#12082)
# Objective

- Simplify `Srgba` hex string parsing using std hex parsing functions
and removing loops in favor of bitwise ops.

This is a follow-up of the `bevy_color` upstream PR review:
https://github.com/bevyengine/bevy/pull/12013#discussion_r1497408114

## Solution

- Reworked `Srgba::hex` to use  `from_str_radix` and some bitwise ops;

---------

Co-authored-by: Rob Parrett <robparrett@gmail.com>
2024-02-25 15:20:47 +00:00
eri
5f8f3b532c
Check cfg during CI and fix feature typos (#12103)
# Objective

- Add the new `-Zcheck-cfg` checks to catch more warnings
- Fixes #12091

## Solution

- Create a new `cfg-check` to the CI that runs `cargo check -Zcheck-cfg
--workspace` using cargo nightly (and fails if there are warnings)
- Fix all warnings generated by the new check

---

## Changelog

- Remove all redundant imports
- Fix cfg wasm32 targets
- Add 3 dead code exceptions (should StandardColor be unused?)
- Convert ios_simulator to a feature (I'm not sure if this is the right
way to do it, but the check complained before)

## Migration Guide

No breaking changes

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-02-25 15:19:27 +00:00
Alice Cecile
de004da8d5
Rename bevy_render::Color to LegacyColor (#12069)
# Objective

The migration process for `bevy_color` (#12013) will be fairly involved:
there will be hundreds of affected files, and a large number of APIs.

## Solution

To allow us to proceed granularly, we're going to keep both
`bevy_color::Color` (new) and `bevy_render::Color` (old) around until
the migration is complete.

However, simply doing this directly is confusing! They're both called
`Color`, making it very hard to tell when a portion of the code has been
ported.

As discussed in #12056, by renaming the old `Color` type, we can make it
easier to gradually migrate over, one API at a time.

## Migration Guide

THIS MIGRATION GUIDE INTENTIONALLY LEFT BLANK.

This change should not be shipped to end users: delete this section in
the final migration guide!

---------

Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
2024-02-24 21:35:32 +00:00
Talin
10aef141f3
Adding "fluent" methods to modify color channels. (#12099)
Fixes #12075
2024-02-24 21:20:44 +00:00
Zachary Harrold
972ca62831
bevy_color: Added Xyza Colour Space (#12079)
# Objective

Add XYZ colour space. This will be most useful as a conversion step when
working with other (more common) colour spaces. See
[Wikipedia](https://en.wikipedia.org/wiki/CIE_1931_color_space) for
details on this space.

## Solution

- Added `Xyza` to `Color` and as its own type.

---

## Changelog

- Added `Xyza` type.
- Added `Color::Xyza` variant.

## Migration Guide

- `Color` enum now has an additional member, `Xyza`. Convert it to any
other type to handle this case in match statements.
2024-02-24 18:49:51 +00:00
Zachary Harrold
a52b2518fc
bevy_color: Created a private trait StandardColor (#12072)
# Objective

- Assist Bevy contributors in the creation of `bevy_color` spaces by
ensuring consistent API implementation.

## Solution

Created a `pub(crate)` trait `StandardColor` which has all the
requirements for a typical color space (e.g, `Srgba`, `Color`, etc.).

---

## Changelog

- Implemented traits missing from certain color spaces.

## Migration Guide

_No migration required_
2024-02-24 03:04:03 +00:00
Talin
d31de3f139
bevy_color: adding 'palettes' module. (#12067)
Two palettes are added:
- Basic: A basic palette with 16 colors.
- CSS: A palette with the colors from the "extended CSS"/X11/HTML4.0
color names.
2024-02-24 02:32:42 +00:00
Ame
7980fbf703
fix typo: converstion -> conversion (#12074)
# Objective

just fix a typo
2024-02-24 02:27:14 +00:00
Talin
31d7fcd9cb
Upstreaming bevy_color. (#12013)
# Objective

This provides a new set of color types and operations for Bevy.

Fixes: #10986 #1402 

## Solution

The new crate provides a set of distinct types for various useful color
spaces, along with utilities for manipulating and converting colors.

This is not a breaking change, as no Bevy APIs are modified (yet).

---------

Co-authored-by: François <mockersf@gmail.com>
2024-02-23 17:51:31 +00:00