François
8c33da0051
3d game example ( #1252 )
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3d game example
2021-01-21 14:10:02 -08:00
Al M
2c9b7956d1
Live reloading of shaders ( #937 )
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* Add ShaderLoader, rebuild pipelines for modified shader assets
* New example
* Add shader_update_system, ShaderError, remove specialization assets
* Don't panic on shader compilation failure
2020-12-07 12:32:13 -08:00
Carter Anderson
72b2fc9843
Bevy Reflection ( #926 )
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Bevy Reflection
2020-11-27 16:39:59 -08:00
Duncan
46fac78774
Extend the Texture asset type to support 3D data ( #903 )
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Extend the Texture asset type to support 3D data
Textures are still loaded from images as 2D, but they can be reshaped
according to how the render pipeline would like to use them.
Also add an example of how this can be used with the texture2DArray uniform type.
2020-11-22 12:04:47 -08:00
Carter Anderson
c3a37b2d6a
android example polish ( #845 )
2020-11-11 16:31:16 -08:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
Will Hart
1beee4fd28
Add AppBuilder::asset_loader_from_instance ( #580 )
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* Implement add_asset_loader_from_instance
* Add example of different data loaders
2020-10-01 11:31:06 -07:00
Carter Anderson
70ad6671db
ecs: use generational entity ids and other optimizations ( #504 )
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ecs: use generational entity ids and other optimizations
2020-09-17 17:16:38 -07:00
Elias
9aff0bcc2a
Add support for binary glTF (.glb) ( #271 )
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Add support for binary glTF (.glb)
2020-08-25 16:55:08 -07:00
Thomas Herzog
7412b0ec25
add HDR image loader
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Using the `image` crate, HDR images can be loaded into RGBA-f32 textures.
2020-07-27 11:37:45 +02:00
Carter Anderson
3eb393548d
audio: initial (very minimal) audio plugin
2020-07-16 13:46:51 -07:00
Carter Anderson
af109174dd
make scene folder plural
2020-07-16 12:47:26 -07:00
Carter Anderson
75429f4639
render: use left-handed coordinate system and y-up
2020-06-24 15:29:10 -07:00
Carter Anderson
9d80b5965e
example: add rpg assets for use in examples (maybe pair this down in the future)
2020-06-05 17:26:41 -07:00
Carter Anderson
5927bad382
sprite sheets are fully operational
2020-06-03 19:00:19 -07:00
Carter Anderson
065a94aca8
scene: hot scene reloading. update load_scene example
2020-05-29 12:56:32 -07:00
Carter Anderson
3ee5a67cdb
scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources)
2020-05-27 15:57:12 -07:00
Carter Anderson
ab66d21d2a
fix scene formatting
2020-05-25 12:53:26 -07:00
Carter Anderson
0826d74163
props: remove specialization, ignore fields, impl for Handle, fix world round tripping
2020-05-25 12:03:50 -07:00
Carter Anderson
1cd3b4c987
props: add type peeking to ron, support arbitrary property types
2020-05-24 19:36:01 -07:00
Carter Anderson
4c306e6d48
props: migrate scenes to props. loading / saving worlds from / to props.
2020-05-23 22:07:17 -07:00
Carter Anderson
fd26588dbd
scene: rename id to entity
2020-05-21 18:23:22 -07:00
Carter Anderson
d920100d35
scenes: deserialization and refactor
2020-05-21 17:21:33 -07:00
Carter Anderson
870f715df3
Hot asset reloading
2020-05-16 20:18:30 -07:00
Carter Anderson
8a61ef48d3
use relative paths for assets
2020-05-14 15:25:43 -07:00
Carter Anderson
c18ecf2a55
initial text rendering
2020-05-13 13:22:12 -07:00
Carter Anderson
7b79b3de8d
organize examples and add ecs guide
2020-05-01 13:12:47 -07:00
Carter Anderson
dcb292e00a
quad uses size. polish examples
2020-03-30 15:44:29 -07:00
Carter Anderson
8f4296c4ff
lighten up
2020-03-20 20:21:01 -07:00
Carter Anderson
faaf307edb
smaller bevy logo
2020-03-20 11:43:14 -07:00
Carter Anderson
51c4f7af27
more logo tweaks
2020-03-20 01:05:37 -07:00
Carter Anderson
7e6fa64f1b
add variants
2020-03-20 00:58:13 -07:00
Carter Anderson
f37f4caa72
update logos
2020-03-20 00:33:22 -07:00
Carter Anderson
29df5c5e5f
logo: add divider "cuts"
2020-03-09 03:05:53 -07:00
Carter Anderson
c3130541ad
fix logo spacing
2020-03-02 23:55:42 -08:00
Carter Anderson
4f4213be11
update logo
2020-02-08 17:21:11 -08:00
Carter Anderson
5a9dfb2e9b
add temporary logo
2020-01-21 22:29:28 -08:00