# Objective
Restore the functionality of sprite atlases in the new renderer.
### **Note:** This PR relies on #2555
## Solution
Mostly just a copy paste of the existing sprite atlas implementation, however I unified the rendering between sprites and atlases.
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
This decouples the opinionated "core pipeline" from the new (less opinionated) bevy_render crate. The "core pipeline" is intended to be used by crates like bevy_sprites, bevy_pbr, bevy_ui, and 3rd party crates that extends core rendering functionality.