Commit graph

62 commits

Author SHA1 Message Date
Carter Anderson
2b8fe144a8 render: rename MainPassNode to PassNode
there will be more than one and it is suitably generic
2020-06-24 10:29:26 -07:00
Carter Anderson
2c74560283 render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example 2020-06-23 19:29:12 -07:00
Carter Anderson
3ee8aa8b0f camera: make camera transform in world coordinates instead of the inverse 2020-06-23 19:18:32 -07:00
Carter Anderson
41dc8a5967 render: add front-to-back drawing
MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities
2020-06-23 16:52:50 -07:00
Carter Anderson
ca8625c407 render: ActiveCameras resource and system 2020-06-23 15:58:06 -07:00
Carter Anderson
a3c1b7930e render: fix SharedBuffers render resource context 2020-06-19 13:44:21 -07:00
Carter Anderson
e57fdca1bc render: more progress on immediate mode rendering and DrawableText 2020-06-17 13:10:33 -07:00
Carter Anderson
f4acbdddad SharedBuffersNode 2020-06-16 22:23:33 -07:00
Carter Anderson
e855995145 cargo fmt 2020-06-15 12:47:35 -07:00
Carter Anderson
8a704a3e28 render: add AssetRenderResourceBindings 2020-06-15 12:45:18 -07:00
Carter Anderson
f799d3ac93 render: add RenderPipeline and begin moving logic there 2020-06-15 00:08:50 -07:00
Carter Anderson
97edaa7343 render: rename ResourceType to RenderResourceType 2020-06-14 15:24:33 -07:00
Carter Anderson
3786224b28 render: replace ResourceInfo with ResourceType 2020-06-14 15:22:31 -07:00
Carter Anderson
574656b767 render: remove RenderResources wrapper type 2020-06-14 12:32:06 -07:00
Carter Anderson
0fec350411 render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup" 2020-06-14 12:02:19 -07:00
Carter Anderson
0f608fc90f render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible 2020-06-14 11:41:42 -07:00
Carter Anderson
5f0363a4f5 render: move more render code into system scheduler 2020-06-13 18:38:25 -07:00
Carter Anderson
6362b2a516 render: support arbitrary RenderResource byte lengths and temporarily disable RenderResource asset change events 2020-06-13 18:34:50 -07:00
Carter Anderson
fc4160ea41 AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState. 2020-06-10 18:54:17 -07:00
Carter Anderson
2e48269923 migrate UniformNode / AssetUniformNode to query system fns 2020-06-10 16:02:50 -07:00
Carter Anderson
3d07fbdc81 render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
2020-06-09 23:16:48 -07:00
Carter Anderson
1426208e2f remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api 2020-06-08 14:35:13 -07:00
Carter Anderson
be23f119d5 remove old uniform system 2020-06-07 22:32:55 -07:00
Carter Anderson
fd8f87400d add RenderResources/RenderResource traits to replace Uniforms/Uniform 2020-06-07 19:12:41 -07:00
Carter Anderson
5add29f8cf rename LocalToWorld -> Transform and LocalToParent -> LocalTransform 2020-06-07 13:39:50 -07:00
Carter Anderson
d0298a4f89 split AsVertexBufferDescriptor out from Uniforms 2020-06-07 13:00:58 -07:00
Carter Anderson
70e9892e00 remove bevy_derive from bevy crate and export derives from specific crates 2020-06-07 12:22:16 -07:00
Carter Anderson
4a71cd128d render: rename RenderResource to RenderResourceId 2020-06-07 12:10:14 -07:00
Carter Anderson
e72b5583d1 wgpu: upgrade to latest master. use pollster instead of futures. texture copy alignment 2020-06-04 15:58:02 -07:00
Carter Anderson
ab31bf9d9e impl Default for EventReader 2020-06-03 23:53:00 -07:00
Carter Anderson
6eea96366d cargo fmt 2020-06-03 20:08:20 -07:00
Carter Anderson
5927bad382 sprite sheets are fully operational 2020-06-03 19:00:19 -07:00
Carter Anderson
5bcd594cb4 bytes: AsBytes trait, remove zerocopy, remove glam fork 2020-06-01 19:38:05 -07:00
Carter Anderson
d5d0107ada bytes: remove AsBytes in favor of Bytes 2020-06-01 14:33:00 -07:00
Carter Anderson
21a79c56a7 camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform. 2020-05-31 10:31:18 -07:00
Carter Anderson
e59385472c camera: always update camera uniform buffers 2020-05-30 12:43:27 -07:00
Carter Anderson
51d41b2302 camera: remove active camera components in favor of camera names 2020-05-29 22:07:55 -07:00
Carter Anderson
c5a78d4616 TextureCopy render graph node, texture_resource_system
Removed textures are now freed
2020-05-18 11:31:11 -07:00
Carter Anderson
bf7f222318 Support async texture loading 2020-05-15 19:30:02 -07:00
Carter Anderson
2bcb8a2a41 cargo fmt 2020-05-13 18:05:18 -07:00
Carter Anderson
fb8f9e8636 RenderGraph::add_node now requires a name 2020-05-13 17:35:48 -07:00
Carter Anderson
06f3a4efb9 Use system fns for all setup code 2020-05-13 17:31:56 -07:00
Carter Anderson
70f122b92a Rename AssetStorage to Assets 2020-05-13 16:45:18 -07:00
Carter Anderson
73cc20768c remove pathfinder code
its not ready yet so it shouldnt be on master :)
2020-05-12 16:35:49 -07:00
Carter Anderson
7508e6f02e pathfinder: minor fixes 2020-05-12 13:36:28 -07:00
Carter Anderson
10637c1010 add TextureDescriptor to ResourceInfo 2020-05-11 21:28:11 -07:00
Carter Anderson
4eb562975f pathfinder: data binding 2020-05-11 20:12:48 -07:00
Carter Anderson
f98918fd5c remove buffer array info 2020-05-11 14:07:09 -07:00
Carter Anderson
7a71873a32 RenderResourceAssignment refactor 2020-05-11 13:55:23 -07:00
Carter Anderson
ef2e5a1ba3 pathfinder: set vertex buffer descriptors 2020-05-11 12:37:04 -07:00