Commit graph

14 commits

Author SHA1 Message Date
Carter Anderson
0073f4a58b refactor pipeline compilation into PipelineCompiler 2020-03-26 23:40:25 -07:00
Carter Anderson
fb496a6172 validate VertexBufferDescriptors and fill in blanks when possible 2020-03-21 21:10:58 -07:00
Carter Anderson
ae0d5abf45 use RenderResourceAssignments in place of Entity 2020-03-20 17:49:29 -07:00
Carter Anderson
5154320f70 textures work! 2020-03-01 17:48:37 -08:00
Carter Anderson
8d3026899d more texture work 2020-03-01 10:22:58 -08:00
Carter Anderson
fb61204d53 start working out how AsUNiforms works with textures 2020-02-20 21:52:45 -08:00
Carter Anderson
8a10c06ad5 add texture to frag shader. fix weird macro name collision bug 2020-02-18 20:26:02 -08:00
Carter Anderson
e0e0e41c33 Add "standard config" to pipeline builder 2020-02-17 20:43:50 -08:00
Carter Anderson
2fe9710c04 Shader reflection works for everything but dynamic uniforms 2020-02-17 14:12:10 -08:00
Carter Anderson
5306fa36fa break up shader mod 2020-02-08 17:17:07 -08:00
Carter Anderson
d89a23edd5 add rendergraph v2 to roadmap 2020-02-08 11:05:30 -08:00
Carter Anderson
8ca465ba98 update roadmap 2020-02-08 11:04:42 -08:00
Carter Anderson
32f196c7c2 move mesh and texture to asset mod 2020-01-13 18:59:30 -08:00
Carter Anderson
480443d35a Add roadmap 2020-01-12 11:46:34 -08:00