Carter Anderson
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0073f4a58b
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refactor pipeline compilation into PipelineCompiler
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2020-03-26 23:40:25 -07:00 |
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Carter Anderson
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fb496a6172
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validate VertexBufferDescriptors and fill in blanks when possible
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2020-03-21 21:10:58 -07:00 |
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Carter Anderson
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ae0d5abf45
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use RenderResourceAssignments in place of Entity
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2020-03-20 17:49:29 -07:00 |
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Carter Anderson
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5154320f70
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textures work!
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2020-03-01 17:48:37 -08:00 |
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Carter Anderson
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8d3026899d
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more texture work
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2020-03-01 10:22:58 -08:00 |
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Carter Anderson
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fb61204d53
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start working out how AsUNiforms works with textures
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2020-02-20 21:52:45 -08:00 |
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Carter Anderson
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8a10c06ad5
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add texture to frag shader. fix weird macro name collision bug
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2020-02-18 20:26:02 -08:00 |
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Carter Anderson
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e0e0e41c33
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Add "standard config" to pipeline builder
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2020-02-17 20:43:50 -08:00 |
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Carter Anderson
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2fe9710c04
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Shader reflection works for everything but dynamic uniforms
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2020-02-17 14:12:10 -08:00 |
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Carter Anderson
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5306fa36fa
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break up shader mod
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2020-02-08 17:17:07 -08:00 |
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Carter Anderson
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d89a23edd5
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add rendergraph v2 to roadmap
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2020-02-08 11:05:30 -08:00 |
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Carter Anderson
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8ca465ba98
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update roadmap
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2020-02-08 11:04:42 -08:00 |
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Carter Anderson
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32f196c7c2
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move mesh and texture to asset mod
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2020-01-13 18:59:30 -08:00 |
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Carter Anderson
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480443d35a
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Add roadmap
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2020-01-12 11:46:34 -08:00 |
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