This PR adds a ControlNode which marks an entity as "transparent" to the UI layout system, meaning the children of this entity will be treated as the children of this entity s parent by the layout system(s).
# Objective
- Fixes#2904 (see for context)
## Solution
- Simply hoist span creation out of the threaded task
- Confirmed to solve the issue locally
Now all events have the full span parent tree up through `bevy_ecs::schedule::stage` all the way to `bevy_app::app::bevy_app` (and its parents in bevy-consumer code, if any).
# Objective
- Avoid usages of `format!` that ~immediately get passed to another `format!`. This avoids a temporary allocation and is just generally cleaner.
## Solution
- `bevy_derive::shader_defs` does a `format!("{}", val.to_string())`, which is better written as just `format!("{}", val)`
- `bevy_diagnostic::log_diagnostics_plugin` does a `format!("{:>}", format!(...))`, which is better written as `format!("{:>}", format_args!(...))`
- `bevy_ecs::schedule` does `tracing::info!(..., name = &*format!("{:?}", val))`, which is better written with the tracing shorthand `tracing::info!(..., name = ?val)`
- `bevy_reflect::reflect` does `f.write_str(&format!(...))`, which is better written as `write!(f, ...)` (this could also be written using `f.debug_tuple`, but I opted to maintain alt debug behavior)
- `bevy_reflect::serde::{ser, de}` do `serde::Error::custom(format!(...))`, which is better written as `Error::custom(format_args!(...))`, as `Error::custom` takes `impl Display` and just immediately calls `format!` again
This implements the most minimal variant of #1843 - a derive for marker trait. This is a prerequisite to more complicated features like statically defined storage type or opt-out component reflection.
In order to make component struct's purpose explicit and avoid misuse, it must be annotated with `#[derive(Component)]` (manual impl is discouraged for compatibility). Right now this is just a marker trait, but in the future it might be expanded. Making this change early allows us to make further changes later without breaking backward compatibility for derive macro users.
This already prevents a lot of issues, like using bundles in `insert` calls. Primitive types are no longer valid components as well. This can be easily worked around by adding newtype wrappers and deriving `Component` for them.
One funny example of prevented bad code (from our own tests) is when an newtype struct or enum variant is used. Previously, it was possible to write `insert(Newtype)` instead of `insert(Newtype(value))`. That code compiled, because function pointers (in this case newtype struct constructor) implement `Send + Sync + 'static`, so we allowed them to be used as components. This is no longer the case and such invalid code will trigger a compile error.
Co-authored-by: = <=>
Co-authored-by: TheRawMeatball <therawmeatball@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
# Objective
Fixes these issues:
- `WorldId`s currently aren't necessarily unique
- I want to guarantee that they're unique to safeguard my librarified version of https://github.com/bevyengine/bevy/discussions/2805
- There probably hasn't been a collision yet, but they could technically collide
- `SystemId` isn't used for anything
- It's no longer used now that `Locals` are stored within the `System`.
- `bevy_ecs` depends on rand
## Solution
- Instead of randomly generating `WorldId`s, just use an incrementing atomic counter, panicing on overflow.
- Remove `SystemId`
- We do need to allow Locals for exclusive systems at some point, but exclusive systems couldn't access their own `SystemId` anyway.
- Now that these don't depend on rand, move it to a dev-dependency
## Todo
Determine if `WorldId` should be `u32` based instead
If you need to build a texture atlas from an already created texture that is not match a grid, you need to use new_empty and add_texture to create it. However it is not straight forward to get the index to be used with TextureAtlasSprite. add_texture should be changed to return the index to the texture.
Currently you can do something like this:
```rs
let texture = asset_server.load::<Texture>::("texture.png");
let texture_atlas = TextureAtlas::new_empty(texture, Vec2::new(40.0, 40.0));
texture_atlas.add_texture(Rect {
min: Vec2::new(20.0, 20.0),
max: Vec2::new(40.0, 40.0),
});
let index = (texture_atlas.len() - 1) as u32;
let texture_atlas_sprite = TextureAtlasSprite {
index,
Default::default()
};
```
But this is more clear
```rs
let index = texture_atlas.add_texture(Rect {
min: Vec2::new(20.0, 20.0),
max: Vec2::new(40.0, 40.0),
});
```
Updates the requirements on [hexasphere](https://github.com/OptimisticPeach/hexasphere) to permit the latest version.
<details>
<summary>Commits</summary>
<ul>
<li>See full diff in <a href="https://github.com/OptimisticPeach/hexasphere/commits">compare view</a></li>
</ul>
</details>
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# Objective
Noticed a comment saying changed detection should be enabled for hierarchy maintenance once stable
Fixes#891
## Solution
Added `Changed<Parent>` filter on the query
Changed out unwraps to use if let syntax instead. Returning false when None.
Also modified an existing test to encompass these methods
This PR fixes#2828
## Objective
The upcoming Bevy Book makes many references to the API documentation of bevy.
Most references belong to the first two chapters of the Bevy Book:
- bevyengine/bevy-website#176
- bevyengine/bevy-website#182
This PR attempts to improve the documentation of `bevy_ecs` and `bevy_app` in order to help readers of the Book who want to delve deeper into technical details.
## Solution
- Add crate and level module documentation
- Document the most important items (basically those included in the preludes), with the following style, where applicable:
- **Summary.** Short description of the item.
- **Second paragraph.** Detailed description of the item, without going too much in the implementation.
- **Code example(s).**
- **Safety or panic notes.**
## Collaboration
Any kind of collaboration is welcome, especially corrections, wording, new ideas and guidelines on where the focus should be put in.
---
### Related issues
- Fixes#2246
# Objective
[Tracy](https://github.com/wolfpld/tracy) is:
> A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.
With the `trace_tracy` feature enabled, you run your bevy app and either a headless server (`capture`) or a live, interactive profiler UI (`Tracy`), and connect that to your bevy application to then stream the metric data and events, and save it or inspect it live/offline.
Previously when I implemented the spans across systems and stages and I was trying out different profiling tools, Tracy was too unstable on macOS to use. But now, quite some months later, it is working stably with Tracy 0.7.8. You can see timelines, aggregate statistics of mean system/stage execution times, and much more. It's very useful!
![Screenshot_2021-09-15_at_18 07 19](https://user-images.githubusercontent.com/302146/133554920-350d3d45-fbb8-479f-91f7-7a7a4f9f5873.png)
## Solution
- Use the `tracing-tracy` crate which supports our tracing spans
- Expose via the non-default feature `trace_tracy` for consistency with other `trace*` features
# Objective
- CI is failing again
- These failures result from https://github.com/rust-lang/rust/pull/85200
## Solution
- Fix the errors which result from this by using the given fields
- I also removed the now unused `Debug` impl.
I suspect that we shouldn't use -D warnings for nightly CI - ideally we'd get a discord webhook message into some (non-#github) dedicated channel on warnings.
But this does not implement that.
# Objective
The vast majority of `.single()` usage I've seen is immediately followed by a `.unwrap()`. Since it seems most people use it without handling the error, I think making it easier to just get what you want fast while also having a more verbose alternative when you want to handle the error could help.
## Solution
Instead of having a lot of `.unwrap()` everywhere, this PR introduces a `try_single()` variant that behaves like the current `.single()` and make the new `.single()` panic on error.
# Objective
- Fixes#2751
## Solution
- Avoid changing the window size if there is a scale factor override
- Can be tested with the `scale_factor_override` example - use <kbd>⏎</kbd> to active overriding the scale factor
A few minor changes to fix warnings emitted from clippy on the nightly toolchain, including redundant_allocation, unwrap_or_else_default, and collapsible_match, fixes#2698
# Objective
Make it easier to construct transforms. E.g.
```rs
Transform::from_xyz(0.0, 0.0, 10.0).with_scale(Vec3::splat(2.0))
```
I found myself writing an extension method to do this so I don't have to write:
```rs
Transform {
translation: Vec3::new(0.0, 0.0, 10.0),
scale: Vec3::splat(2.0),
..Default::default()
}
```
## Solution
Add *builder style* methods to `Transform`.
Methods:
- `with_translation`
- `with_rotation`
- `with_scale`
I also added these methods to `GlobalTransform`. But they are probably less useful there.
Updates the requirements on [glam](https://github.com/bitshifter/glam-rs) to permit the latest version.
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a href="https://github.com/bitshifter/glam-rs/blob/main/CHANGELOG.md">glam's changelog</a>.</em></p>
<blockquote>
<h2>[0.18.0] - 2021-08-26</h2>
<h3>Breaking changes</h3>
<ul>
<li>Minimum Supported Version of Rust bumped to 1.51.0 for <code>wasm-bindgen-test</code>
and <code>rustdoc</code> <code>alias</code> support.</li>
</ul>
<h3>Added</h3>
<ul>
<li>Added <code>wasm32</code> SIMD intrinsics support.</li>
<li>Added optional support for the <code>rkyv</code> serialization crate.</li>
<li>Added <code>Rem</code> and <code>RemAssign</code> implementations for all vector types.</li>
<li>Added quaternion <code>xyz()</code> method for returning the vector part of the
quaternion.</li>
<li>Added <code>From((Scalar, Vector3))</code> for 4D vector types.</li>
</ul>
<h3>Changed</h3>
<ul>
<li>Deprecated <code>as_f32()</code>, <code>as_f64()</code>, <code>as_i32()</code> and <code>as_u32()</code> methods in favor
of more specific methods such as <code>as_vec2()</code>, <code>as_dvec2()</code>, <code>as_ivec2()</code> and
<code>as_uvec2()</code> and so on.</li>
</ul>
<h2>[0.17.3] - 2021-07-18</h2>
<h3>Fixed</h3>
<ul>
<li>Fix alignment unit tests on non x86 platforms.</li>
</ul>
<h2>[0.17.2] - 2021-07-15</h2>
<h3>Fixed</h3>
<ul>
<li>Fix alignment unit tests on i686 and S390x.</li>
</ul>
<h2>[0.17.1] - 2021-06-29</h2>
<h3>Added</h3>
<ul>
<li>Added <code>serde</code> support for <code>Affine2</code>, <code>DAffine2</code>, <code>Affine3A</code> and <code>DAffine3</code>.</li>
</ul>
<h2>[0.17.0] - 2021-06-26</h2>
<h3>Breaking changes</h3>
<ul>
<li>The addition of <code>Add</code> and <code>Sub</code> implementations of scalar values for vector
types may create ambiguities with existing calls to <code>add</code> and <code>sub</code>.</li>
<li>Removed <code>From<Mat3></code> implementation for <code>Mat2</code> and <code>From<DMat3></code> for <code>DMat2</code>.
These have been replaced by <code>Mat2::from_mat3()</code> and <code>DMat2::from_mat3()</code>.</li>
<li>Removed <code>From<Mat4></code> implementation for <code>Mat3</code> and <code>From<DMat4></code> for <code>DMat3</code>.
These have been replaced by <code>Mat3::from_mat4()</code> and <code>DMat3::from_mat4()</code>.</li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a href="1b703518e7"><code>1b70351</code></a> Merge pull request <a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/231">#231</a> from bitshifter/prepare-0.18.0</li>
<li><a href="935ad5cf64"><code>935ad5c</code></a> Prepare 0.18.0 release.</li>
<li><a href="8d79d8e907"><code>8d79d8e</code></a> Still managed to mess up the tarpaulin config...</li>
<li><a href="78c30fc72c"><code>78c30fc</code></a> Fix syntax error in tarpaulin config.</li>
<li><a href="0258ce710d"><code>0258ce7</code></a> Can use rustdoc alias after msrv bump to 1.51.0.</li>
<li><a href="f9f7f2407c"><code>f9f7f24</code></a> Tidy up tarpaulin exlcudes.</li>
<li><a href="95dab216e1"><code>95dab21</code></a> Make some dev deps wasm only on not wasm.</li>
<li><a href="342176dde9"><code>342176d</code></a> Merge pull request <a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/230">#230</a> from DJMcNab/bytemuck-spirv</li>
<li><a href="837e5ebf7f"><code>837e5eb</code></a> Bytemuck now compiles on spirv</li>
<li><a href="bb35b1a691"><code>bb35b1a</code></a> Merge pull request <a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/228">#228</a> from bitshifter/wasm32-simd</li>
<li>Additional commits viewable in <a href="https://github.com/bitshifter/glam-rs/compare/0.17.3...0.18.0">compare view</a></li>
</ul>
</details>
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# Objective
Make it easier to check if some set of inputs matches a key, such as if you want to allow all of space or up or w for jumping.
Currently, this requires:
```rust
if keyboard.pressed(KeyCode::Space)
|| keyboard.pressed(KeyCode::Up)
|| keyboard.pressed(KeyCode::W) {
// ...
```
## Solution
Add an implementation of the helper methods, which very simply iterate through the items, used as:
```rust
if keyboard.any_pressed([KeyCode::Space, KeyCode::Up, KeyCode::W]) {
```
# Objective
Sometimes, the unwraps in `entity_mut` could fail here, if the entity was despawned *before* this command was applied.
The simplest case involves two command buffers:
```rust
use bevy::prelude::*;
fn b(mut commands1: Commands, mut commands2: Commands) {
let id = commands2.spawn().insert_bundle(()).id();
commands1.entity(id).despawn();
}
fn main() {
App::build().add_system(b.system()).run();
}
```
However, a more complicated version arises in the case of ambiguity:
```rust
use std::time::Duration;
use bevy::{app::ScheduleRunnerPlugin, prelude::*};
use rand::Rng;
fn cleanup(mut e: ResMut<Option<Entity>>) {
*e = None;
}
fn sleep_randomly() {
let mut rng = rand::thread_rng();
std:🧵:sleep(Duration::from_millis(rng.gen_range(0..50)));
}
fn spawn(mut commands: Commands, mut e: ResMut<Option<Entity>>) {
*e = Some(commands.spawn().insert_bundle(()).id());
}
fn despawn(mut commands: Commands, e: Res<Option<Entity>>) {
let mut rng = rand::thread_rng();
std:🧵:sleep(Duration::from_millis(rng.gen_range(0..50)));
if let Some(e) = *e {
commands.entity(e).despawn();
}
}
fn main() {
App::build()
.add_system(cleanup.system().label("cleanup"))
.add_system(sleep_randomly.system().label("before_despawn"))
.add_system(despawn.system().after("cleanup").after("before_despawn"))
.add_system(sleep_randomly.system().label("before_spawn"))
.add_system(spawn.system().after("cleanup").after("before_spawn"))
.insert_resource(None::<Entity>)
.add_plugin(ScheduleRunnerPlugin::default())
.run();
}
```
In the cases where this example crashes, it's because `despawn` was ordered before `spawn` in the topological ordering of systems (which determines when buffers are applied). However, `despawn` actually ran *after* `spawn`, because these systems are ambiguous, so the jiggles in the sleeping time triggered a case where this works.
## Solution
- Give a better error message
# Objective
Fix `Option<NonSend<T>>` to work when T isn't `Send`
Fix `Option<NonSendMut<T>>` to work when T isnt in the world.
## Solution
Simple two row fix, properly initialize T in `OptionNonSendState` and remove `T: Component` bound for `Option<NonSendMut<T>>`
also added a rudimentary test
Co-authored-by: Ïvar Källström <ivar.kallstrom@gmail.com>
# Objective
- Make it easy to use HexColorError with `thiserror`, i.e. converting it into other error types.
Makes this possible:
```rust
#[derive(Debug, thiserror::Error)]
pub enum LdtkError {
#[error("An error occured while deserializing")]
Json(#[from] serde_json::Error),
#[error("An error occured while parsing a color")]
HexColor(#[from] bevy::render::color::HexColorError),
}
```
## Solution
- Derive thiserror::Error the same way we do elsewhere (see query.rs for instance)
# Objective
- QueryState is lacking documentation.
Fixes#2090
## Solution
- Provide documentation that mirrors Query (as suggested in #2090) and modify as needed.
Co-authored-by: James Leflang <59455417+jleflang@users.noreply.github.com>
This upstreams the code changes used by the new renderer to enable cross-app Entity reuse:
* Spawning at specific entities
* get_or_spawn: spawns an entity if it doesn't already exist and returns an EntityMut
* insert_or_spawn_batch: the batched equivalent to `world.get_or_spawn(entity).insert_bundle(bundle)`
* Clearing entities and storages
* Allocating Entities with "invalid" archetypes. These entities cannot be queried / are treated as "non existent". They serve as "reserved" entities that won't show up when calling `spawn()`. They must be "specifically spawned at" using apis like `get_or_spawn(entity)`.
In combination, these changes enable the "render world" to clear entities / storages each frame and reserve all "app world entities". These can then be spawned during the "render extract step".
This refactors "spawn" and "insert" code in a way that I think is a massive improvement to legibility and re-usability. It also yields marginal performance wins by reducing some duplicate lookups (less than a percentage point improvement on insertion benchmarks). There is also some potential for future unsafe reduction (by making BatchSpawner and BatchInserter generic). But for now I want to cut down generic usage to a minimum to encourage smaller binaries and faster compiles.
This is currently a draft because it needs more tests (although this code has already had some real-world testing on my custom-shaders branch).
I also fixed the benchmarks (which currently don't compile!) / added new ones to illustrate batching wins.
After these changes, Bevy ECS is basically ready to accommodate the new renderer. I think the biggest missing piece at this point is "sub apps".
# Objective
- Clarify vague meaning of "Ltr" and "Rtl". For someone familiar with Flex Box, this is easy to understand, but being more explicit will help beginners or those unfamiliar, without the need to do research.
## Solution
- Change three letter abbreviation to fully descriptive name.
This matches `ahash::RandomState`, which provides both `Debug` and `Clone`.
Notably, implementing `Clone` allows the `StableHashMap`/`Set` to also implement `Clone`.
# Objective
- Allow `bevy_utils::StableHashMap` to be cloned.
## Solution
- Derive `Clone` for `bevy_utils::FixedState`.
- Also derive `Debug`, since we're touching it anyway, and this aligns `FixedState` with `ahash::RandomState`.
Updates the requirements on [glam](https://github.com/bitshifter/glam-rs) to permit the latest version.
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a href="https://github.com/bitshifter/glam-rs/blob/master/CHANGELOG.md">glam's changelog</a>.</em></p>
<blockquote>
<h2>[0.17.3] - 2021-07-18</h2>
<h3>Fixed</h3>
<ul>
<li>Fix alignment unit tests on non x86 platforms.</li>
</ul>
<h2>[0.17.2] - 2021-07-15</h2>
<h3>Fixed</h3>
<ul>
<li>Fix alignment unit tests on i686 and S390x.</li>
</ul>
<h2>[0.17.1] - 2021-06-29</h2>
<h3>Added</h3>
<ul>
<li>Added <code>serde</code> support for <code>Affine2</code>, <code>DAffine2</code>, <code>Affine3A</code> and <code>DAffine3</code>.</li>
</ul>
<h2>[0.17.0] - 2021-06-26</h2>
<h3>Breaking changes</h3>
<ul>
<li>The addition of <code>Add</code> and <code>Sub</code> implementations of scalar values for vector
types may create ambiguities with existing calls to <code>add</code> and <code>sub</code>.</li>
<li>Removed <code>From<Mat3></code> implementation for <code>Mat2</code> and <code>From<DMat3></code> for <code>DMat2</code>.
These have been replaced by <code>Mat2::from_mat3()</code> and <code>DMat2::from_mat3()</code>.</li>
<li>Removed <code>From<Mat4></code> implementation for <code>Mat3</code> and <code>From<DMat4></code> for <code>DMat3</code>.
These have been replaced by <code>Mat3::from_mat4()</code> and <code>DMat3::from_mat4()</code>.</li>
<li>Removed deprecated <code>from_slice_unaligned()</code>, <code>write_to_slice_unaligned()</code>,
<code>from_rotation_mat4</code> and <code>from_rotation_ypr()</code> methods.</li>
</ul>
<h3>Added</h3>
<ul>
<li>Added <code>col_mut()</code> method which returns a mutable reference to a matrix column
to all matrix types.</li>
<li>Added <code>AddAssign</code>, <code>MulAssign</code> and <code>SubAssign</code> implementations for all matrix
types.</li>
<li>Added <code>Add</code> and <code>Sub</code> implementations of scalar values for vector types.</li>
<li>Added more <code>glam_assert!</code> checks and documented methods where they are used.</li>
<li>Added vector projection and rejection methods <code>project_onto()</code>,
<code>project_onto_normalized()</code>, <code>reject_from()</code> and <code>reject_from_normalized()</code>.</li>
<li>Added <code>Mat2::from_mat3()</code>, <code>DMat2::from_mat3()</code>, <code>Mat3::from_mat4()</code>,
<code>DMat3::from_mat4()</code> which create a smaller matrix from a larger one,
discarding a final row and column of the input matrix.</li>
<li>Added <code>Mat3::from_mat2()</code>, <code>DMat3::from_mat2()</code>, <code>Mat4::from_mat3()</code> and
<code>DMat4::from_mat3()</code> which create an affine transform from a smaller linear
transform matrix.</li>
</ul>
<h3>Changed</h3>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a href="ecf3904b2f"><code>ecf3904</code></a> Prepare release 0.17.3</li>
<li><a href="95e02bb43e"><code>95e02bb</code></a> Merge branch 'master' of github.com:bitshifter/glam-rs</li>
<li><a href="c6dc702583"><code>c6dc702</code></a> More alignment test fixes for when SSE2 is not avaialable.</li>
<li><a href="87a3b25872"><code>87a3b25</code></a> Merge pull request <a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/216">#216</a> from bitshifter/prepare-0.17.2</li>
<li><a href="269e514090"><code>269e514</code></a> Prepare for 0.17.2 release.</li>
<li><a href="1da7d6459c"><code>1da7d64</code></a> Merge pull request <a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/215">#215</a> from bitshifter/issue-213</li>
<li><a href="dc60e20925"><code>dc60e20</code></a> Fix align asserts on i686 and S390x architectures.</li>
<li><a href="bd8b30e9fb"><code>bd8b30e</code></a> Merge pull request <a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/212">#212</a> from remilauzier/master</li>
<li><a href="a4e97c0b54"><code>a4e97c0</code></a> Update approx to 0.5</li>
<li><a href="059f619525"><code>059f619</code></a> Prepare 0.17.1 release (<a href="https://github-redirect.dependabot.com/bitshifter/glam-rs/issues/211">#211</a>)</li>
<li>Additional commits viewable in <a href="https://github.com/bitshifter/glam-rs/compare/0.15.1...0.17.3">compare view</a></li>
</ul>
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# Objective
- We currently depends on ndk 0.2, 0.3, 0.4
- Only 0.2 dependencies comes from Bevy itself
## Solution
- Replace #1371
- Update Bevy to ndk-glue 0.4
- Also fixes duplicate dependency CI issue
# Objective
While implementing a plugin for my rollback networking library, I needed to load/save parts of the world. For this, I made a WorldSnapshot that works quite like the current DynamicScene. Using a TypeRegistry to register component types I want to save/load and then using ReflectComponents methods to add or apply components of the given types.
However, I noticed there is no method to remove components from entities through the ReflectComponent.
## Solution
I added a `remove_component` field to the `ReflectComponent` struct, as well as a `pub fn remove_component(&self, world: &mut World, entity: Entity)` to call that function in `remove_component`. This follows exactly the same pattern all other methods/fields in this struct look like.
This is an example how it could be used (at least how I would use it):
6c003f86f1/src/world_snapshot.rs (L133)
# Objective
Enable using exact World lifetimes during read-only access . This is motivated by the new renderer's need to allow read-only world-only queries to outlive the query itself (but still be constrained by the world lifetime).
For example:
115b170d1f/pipelined/bevy_pbr2/src/render/mod.rs (L774)
## Solution
Split out SystemParam state and world lifetimes and pipe those lifetimes up to read-only Query ops (and add into_inner for Res). According to every safety test I've run so far (except one), this is safe (see the temporary safety test commit). Note that changing the mutable variants to the new lifetimes would allow aliased mutable pointers (try doing that to see how it affects the temporary safety tests).
The new state lifetime on SystemParam does make `#[derive(SystemParam)]` more cumbersome (the current impl requires PhantomData if you don't use both lifetimes). We can make this better by detecting whether or not a lifetime is used in the derive and adjusting accordingly, but that should probably be done in its own pr.
## Why is this a draft?
The new lifetimes break QuerySet safety in one very specific case (see the query_set system in system_safety_test). We need to solve this before we can use the lifetimes given.
This is due to the fact that QuerySet is just a wrapper over Query, which now relies on world lifetimes instead of `&self` lifetimes to prevent aliasing (but in systems, each Query has its own implied lifetime, not a centralized world lifetime). I believe the fix is to rewrite QuerySet to have its own World lifetime (and own the internal reference). This will complicate the impl a bit, but I think it is doable. I'm curious if anyone else has better ideas.
Personally, I think these new lifetimes need to happen. We've gotta have a way to directly tie read-only World queries to the World lifetime. The new renderer is the first place this has come up, but I doubt it will be the last. Worst case scenario we can come up with a second `WorldLifetimeQuery<Q, F = ()>` parameter to enable these read-only scenarios, but I'd rather not add another type to the type zoo.
[**RENDERED**](https://github.com/alice-i-cecile/bevy/blob/better-contributing/CONTRIBUTING.md)
Improves #910. As discussed in #1309, we'll need to synchronize content between this and the Bevy website in some way (and clean up the .github file perhaps?).
I think doing it as a root-directory file is nicer for discovery, but that's a conversation I'm interested in having.
This document is intended to be helpful to beginners to open source and Bevy, and captures what I've learned about our informal practices and values.
Reviewers: I'm particularly interested in:
- opinions on the items **What we're trying to build**, where I discuss some of the project's high-level values and goals
- more relevant details on the `bevy` subcrates for **Getting oriented**
- useful tricks and best practices that I missed
- better guidance on how to contribute to the Bevy book from @cart <3
# Objective
This:
```rust
use bevy::prelude::*;
fn main() {
App::new()
.add_system(test)
.run();
}
fn test(entities: Query<Entity>) {
let mut combinations = entities.iter_combinations_mut();
while let Some([e1, e2]) = combinations.fetch_next() {
dbg!(e1);
}
}
```
fails with the message "the trait bound `bevy::ecs::query::EntityFetch: std::clone::Clone` is not satisfied".
## Solution
It works after adding the naive clone implementation to EntityFetch. I'm not super familiar with ECS internals, so I'd appreciate input on this.
## Objective
- Clean up remaining references to the trait `FromResources`, which was replaced in favor of `FromWorld` during the ECS rework.
## Solution
- Remove the derive macro for `FromResources`
- Change doc references of `FromResources` to `FromWorld`
(this is the first item in #2576)
# Objective
- Provides more useful error messages when using unsupported shader features.
## Solution Fixes#869
- Provided a error message as follows (adding name, set and binding):
```
Unsupported shader bind type CombinedImageSampler (name noiseVol0, set 0, binding 9)
```
This is an updated version of #1434 PR. I've encountered this macro problem while trying to use @woubuc's bevy-event-set crate.
Co-authored-by: Piotr Balcer <piotr@balcer.eu>
I didn't know about MinimalPlugins for way too long. This should increase visibility for others.
# Objective
Improve visibility and discover in the docs for Default and Minimal Plugins.
## Solution
Links the two Docs pages.
Co-authored-by: Mirko Rainer <52899592+mirkoRainer@users.noreply.github.com>
# Objective
- Allow `ScheduleRunnerPlugin` to be instantiated without curly braces. Other plugins in the library already use the semicolon syntax.
- Currently, you have to do the following:
```rust
App::build()
.add_plugin(bevy::core::CorePlugin)
.add_plugin(bevy::app::ScheduleRunnerPlugin {})
```
- With the proposed change you can do this:
```rust
App::build()
.add_plugin(bevy::core::CorePlugin)
.add_plugin(bevy::app::ScheduleRunnerPlugin)
```
## Solution
- Change the `ScheduleRunnerPlugin` definition to use a semicolon instead of curly braces.