mirror of
https://github.com/bevyengine/bevy
synced 2024-11-25 06:00:20 +00:00
add_texture returns index to texture (#2864)
If you need to build a texture atlas from an already created texture that is not match a grid, you need to use new_empty and add_texture to create it. However it is not straight forward to get the index to be used with TextureAtlasSprite. add_texture should be changed to return the index to the texture. Currently you can do something like this: ```rs let texture = asset_server.load::<Texture>::("texture.png"); let texture_atlas = TextureAtlas::new_empty(texture, Vec2::new(40.0, 40.0)); texture_atlas.add_texture(Rect { min: Vec2::new(20.0, 20.0), max: Vec2::new(40.0, 40.0), }); let index = (texture_atlas.len() - 1) as u32; let texture_atlas_sprite = TextureAtlasSprite { index, Default::default() }; ``` But this is more clear ```rs let index = texture_atlas.add_texture(Rect { min: Vec2::new(20.0, 20.0), max: Vec2::new(40.0, 40.0), }); ```
This commit is contained in:
parent
c207950172
commit
99199338ad
1 changed files with 3 additions and 1 deletions
|
@ -158,13 +158,15 @@ impl TextureAtlas {
|
|||
}
|
||||
|
||||
/// Add a sprite to the list of textures in the `TextureAtlas`
|
||||
/// returns an index to the texture which can be used with `TextureAtlasSprite`
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `rect` - The section of the atlas that contains the texture to be added,
|
||||
/// from the top-left corner of the texture to the bottom-right corner
|
||||
pub fn add_texture(&mut self, rect: Rect) {
|
||||
pub fn add_texture(&mut self, rect: Rect) -> u32 {
|
||||
self.textures.push(rect);
|
||||
(self.textures.len() - 1) as u32
|
||||
}
|
||||
|
||||
/// How many textures are in the `TextureAtlas`
|
||||
|
|
Loading…
Reference in a new issue