Marek Legris
5acebed731
Transform and GlobalTransform are now Similarities ( #596 )
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Transform and GlobalTransform are now Similarities.
This resolves precision errors and simplifies the api
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-18 13:03:16 -07:00
Grayson Burton
354d71cc1f
The Great Debuggening ( #632 )
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The Great Debuggening
2020-10-08 11:43:01 -07:00
Marek Legris
474bb5403e
Transform Rewrite ( #374 )
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Remove individual Translation / Rotation / Scale components in favor of a combined Transform component
2020-09-14 14:00:32 -07:00
Carter Anderson
3d09459813
add more doc comments and clean up some public exports
2020-08-09 16:13:04 -07:00
Carter Anderson
b12c4d0a48
render: simplify imports and cleanup prelude
2020-07-16 18:26:21 -07:00
Carter Anderson
196bde64e3
cargo fmt
2020-07-16 17:23:50 -07:00
Carter Anderson
1110f9b877
create bevy_math crate and move math types there
2020-07-16 17:11:52 -07:00
Carter Anderson
3ee8aa8b0f
camera: make camera transform in world coordinates instead of the inverse
2020-06-23 19:18:32 -07:00
Carter Anderson
6eea96366d
cargo fmt
2020-06-03 20:08:20 -07:00
Carter Anderson
5bcd594cb4
bytes: AsBytes trait, remove zerocopy, remove glam fork
2020-06-01 19:38:05 -07:00
Carter Anderson
6e76296ce0
sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
2020-05-30 12:31:04 -07:00
Carter Anderson
fec9034644
camera: break out projection components
2020-05-29 17:25:14 -07:00
Carter Anderson
e337ff59b8
props: register "pbr" components
2020-05-25 21:57:48 -07:00
Carter Anderson
115a009c16
cargo fmt
2020-04-24 18:55:15 -07:00
Carter Anderson
87066cafd3
move bevy crates to their own folder
2020-04-24 17:57:20 -07:00