mirror of
https://github.com/bevyengine/bevy
synced 2024-12-29 22:43:14 +00:00
50 lines
1.2 KiB
Rust
50 lines
1.2 KiB
Rust
use bevy_render::{Color, PerspectiveProjection, CameraProjection};
|
|
use bevy_transform::components::Translation;
|
|
use bevy_property::Properties;
|
|
use glam::Mat4;
|
|
use std::ops::Range;
|
|
use zerocopy::{AsBytes, FromBytes};
|
|
|
|
#[derive(Properties)]
|
|
pub struct Light {
|
|
pub color: Color,
|
|
pub fov: f32,
|
|
pub depth: Range<f32>,
|
|
}
|
|
|
|
impl Default for Light {
|
|
fn default() -> Self {
|
|
Light {
|
|
color: Color::rgb(1.0, 1.0, 1.0),
|
|
depth: 0.1..50.0,
|
|
fov: f32::to_radians(60.0),
|
|
}
|
|
}
|
|
}
|
|
|
|
#[repr(C)]
|
|
#[derive(Clone, Copy, AsBytes, FromBytes)]
|
|
pub struct LightRaw {
|
|
pub proj: [[f32; 4]; 4],
|
|
pub pos: [f32; 4],
|
|
pub color: [f32; 4],
|
|
}
|
|
|
|
impl LightRaw {
|
|
pub fn from(light: &Light, transform: &Mat4, translation: &Translation) -> LightRaw {
|
|
let perspective = PerspectiveProjection {
|
|
fov: light.fov,
|
|
aspect_ratio: 1.0,
|
|
near: light.depth.start,
|
|
far: light.depth.end,
|
|
};
|
|
|
|
let proj = perspective.get_view_matrix() * *transform;
|
|
let (x, y, z) = translation.0.into();
|
|
LightRaw {
|
|
proj: proj.to_cols_array_2d(),
|
|
pos: [x, y, z, 1.0],
|
|
color: light.color.into(),
|
|
}
|
|
}
|
|
}
|