Carter Anderson
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210a50e781
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Initial RenderGraph2. Port CameraResourceProvider
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2020-04-20 14:29:21 -07:00 |
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Carter Anderson
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7fe2288814
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pipeline specialization (support different primitive topologies within the same pipeline)
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2020-04-19 19:06:41 -07:00 |
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Carter Anderson
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649ffebb7f
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New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
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2020-04-19 10:08:47 -07:00 |
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Carter Anderson
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dcd71d1b72
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Rework AppBuilder system interfaces. Remove setup() in favor of startup_system
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2020-04-15 19:42:17 -07:00 |
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Carter Anderson
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b5ec8e78d8
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begin migrating to render resource providers to systems
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2020-04-15 17:46:22 -07:00 |
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Carter Anderson
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837e1dc139
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Port remaining functionality to RenderContext and remove Renderer
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2020-04-12 14:47:41 -07:00 |
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Carter Anderson
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a8f5402ff1
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make DrawTarget setup world read only. add render_resource_sets_system
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2020-04-12 11:45:44 -07:00 |
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Carter Anderson
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1d44b4034f
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asset handle batcher system
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2020-04-12 00:54:51 -07:00 |
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Carter Anderson
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b9f4c0a53b
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move shader defs updates to their own systems. make UniformResourceProvider::update World read-only
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2020-04-11 20:27:46 -07:00 |
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Carter Anderson
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08abef1c75
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start making ResourceProvider::update world read-only
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2020-04-11 13:29:29 -07:00 |
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Carter Anderson
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a7605b2d7a
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initial multi-threaded resource creation using WgpuRenderContext
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2020-04-09 15:03:54 -07:00 |
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Carter Anderson
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b5d78477cf
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cargo fmt
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2020-04-06 16:15:59 -07:00 |
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Carter Anderson
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398c89d307
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use "min_specialization" feature
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2020-04-06 15:54:17 -07:00 |
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Carter Anderson
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b19e3004b8
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rework marco modules, crate-ify ui
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2020-04-06 14:20:53 -07:00 |
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Carter Anderson
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016bf2152c
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rename default_stage to stage
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2020-04-06 02:00:00 -07:00 |
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Carter Anderson
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683a70d8e7
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add SchedulePlans
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2020-04-06 01:57:00 -07:00 |
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Carter Anderson
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686e1422db
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Crate-ify (almost) everything
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2020-04-05 20:19:02 -07:00 |
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