Carter Anderson
ebcdc9fb8c
Flexible ECS System Params ( #798 )
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system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00
Carter Anderson
66f2f76a18
rename add_plugin_group to add_plugins ( #773 )
2020-11-02 19:01:17 -08:00
Nathan Stocks
9871e7e24b
Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios ( #767 )
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Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios
2020-11-02 18:38:37 -08:00
Carter Anderson
1d4a95db62
ecs: ergonomic query.iter(), remove locks, add QuerySets ( #741 )
2020-10-29 23:39:55 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
Marek Legris
5acebed731
Transform and GlobalTransform are now Similarities ( #596 )
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Transform and GlobalTransform are now Similarities.
This resolves precision errors and simplifies the api
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-18 13:03:16 -07:00
Marek Legris
474bb5403e
Transform Rewrite ( #374 )
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Remove individual Translation / Rotation / Scale components in favor of a combined Transform component
2020-09-14 14:00:32 -07:00
Carter Anderson
bb111cbafa
more example cleanup and polish
2020-07-31 17:10:29 -07:00
Carter Anderson
6dadf34401
add more example comments
2020-07-28 13:45:36 -07:00
Carter Anderson
0c2e26ddde
Revert "ecs: remove &mut requirement on query iterators"
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This reverts commit 6dc1d07cbc
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2020-07-21 20:12:15 -07:00
Carter Anderson
6dc1d07cbc
ecs: remove &mut requirement on query iterators
2020-07-20 13:59:51 -07:00
Carter Anderson
b799ddc006
more interesting spawner perspective
2020-07-20 01:35:23 -07:00
Carter Anderson
726eb37198
use rh coordinate system in 2d
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z = 0 is now "farthest back" and z=1000 "farthest forward"
2020-07-19 17:00:08 -07:00
Carter Anderson
19fe299f5a
ecs: use Mut<T> tracking pointer everywhere
2020-07-18 02:09:55 -07:00
Carter Anderson
81df34adcf
finish up import simplification
2020-07-16 19:38:21 -07:00
Carter Anderson
e2d2b41c67
math: simplify imports
2020-07-16 19:23:47 -07:00
Carter Anderson
b12c4d0a48
render: simplify imports and cleanup prelude
2020-07-16 18:26:21 -07:00
Carter Anderson
950e50bbb1
Bevy ECS migration
2020-07-10 01:06:21 -07:00
Carter Anderson
1f12964026
legion: remove foreach system functions
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this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
2020-06-27 12:06:12 -07:00
Carter Anderson
e75496772e
legion: change query system ordering
2020-06-27 10:18:27 -07:00
Carter Anderson
92c44320ee
ecs: rename EntityArchetype to ComponentSet
2020-06-25 11:21:56 -07:00
Carter Anderson
75429f4639
render: use left-handed coordinate system and y-up
2020-06-24 15:29:10 -07:00
Carter Anderson
3ee8aa8b0f
camera: make camera transform in world coordinates instead of the inverse
2020-06-23 19:18:32 -07:00
Carter Anderson
5add29f8cf
rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
2020-06-07 13:39:50 -07:00
Carter Anderson
21a79c56a7
camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform.
2020-05-31 10:31:18 -07:00
Carter Anderson
51d41b2302
camera: remove active camera components in favor of camera names
2020-05-29 22:07:55 -07:00
Carter Anderson
fcc0a6303b
update mesh on gpu when it changes
2020-05-16 00:21:04 -07:00
Carter Anderson
6381611e89
Resource -> Res, Ref->Com
2020-05-13 17:57:08 -07:00
Carter Anderson
06f3a4efb9
Use system fns for all setup code
2020-05-13 17:31:56 -07:00
Carter Anderson
70f122b92a
Rename AssetStorage to Assets
2020-05-13 16:45:18 -07:00
Carter Anderson
704a742661
Print diagnostics plugin
2020-05-04 13:42:49 -07:00
Carter Anderson
ea16f6fc56
frame time diagnostic plugin
2020-05-04 13:21:14 -07:00
Carter Anderson
6f32d18dc5
diagnostic filtering
2020-05-04 11:43:21 -07:00
Carter Anderson
7b79b3de8d
organize examples and add ecs guide
2020-05-01 13:12:47 -07:00