bevy/examples/3d/spawner.rs
2020-05-04 13:42:49 -07:00

95 lines
3.1 KiB
Rust

use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, PrintDiagnosticsPlugin},
prelude::*,
};
use rand::{rngs::StdRng, Rng, SeedableRng};
fn main() {
App::build()
.add_default_plugins()
.add_plugin(FrameTimeDiagnosticsPlugin::default())
.add_plugin(PrintDiagnosticsPlugin::default())
.add_startup_system(setup)
.add_system(move_system.system())
.run();
}
fn move_system(
time: Resource<Time>,
mut materials: ResourceMut<AssetStorage<StandardMaterial>>,
mut translation: RefMut<Translation>,
material_handle: Ref<Handle<StandardMaterial>>,
) {
let material = materials.get_mut(&material_handle).unwrap();
translation.0 += math::vec3(1.0, 0.0, 0.0) * time.delta_seconds;
material.albedo += Color::rgb(-time.delta_seconds, -time.delta_seconds, time.delta_seconds);
}
fn setup(world: &mut World, resources: &mut Resources) {
let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
let mut material_storage = resources
.get_mut::<AssetStorage<StandardMaterial>>()
.unwrap();
let cube_handle = mesh_storage.add(Mesh::from(shape::Cube));
let plane_handle = mesh_storage.add(Mesh::from(shape::Plane { size: 10.0 }));
let cube_material_handle = material_storage.add(StandardMaterial {
albedo: Color::rgb(0.5, 0.4, 0.3),
..Default::default()
});
let plane_material_handle = material_storage.add(StandardMaterial {
albedo: Color::rgb(0.1, 0.2, 0.1),
..Default::default()
});
let mut builder = world.build();
builder
// plane
.add_entity(MeshEntity {
mesh: plane_handle,
material: plane_material_handle,
..Default::default()
})
// cube
.add_entity(MeshEntity {
mesh: cube_handle,
material: cube_material_handle,
translation: Translation::new(0.0, 0.0, 1.0),
..Default::default()
})
// light
.add_entity(LightEntity {
translation: Translation::new(4.0, -4.0, 5.0),
..Default::default()
})
// camera
.add_entity(CameraEntity {
local_to_world: LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, 8.0, 5.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)),
..Default::default()
});
let mut rng = StdRng::from_entropy();
for _ in 0..10000 {
let spawned_material_handle = material_storage.add(StandardMaterial {
albedo: Color::rgb(
rng.gen_range(0.0, 1.0),
rng.gen_range(0.0, 1.0),
rng.gen_range(0.0, 1.0),
),
..Default::default()
});
builder.add_entity(MeshEntity {
mesh: cube_handle,
material: spawned_material_handle,
translation: Translation::new(
rng.gen_range(-50.0, 50.0),
rng.gen_range(-50.0, 50.0),
0.0,
),
..Default::default()
});
}
}