Alexander Sepity
c2a427f1a3
Non-string labels ( #1423 continued) ( #1473 )
...
Non-string labels
2021-02-18 13:20:37 -08:00
Alexander Sepity
82d0e84a5c
Explicit execution order ambiguities API ( #1469 )
...
Explicit execution order ambiguities API.
2021-02-18 11:30:13 -08:00
François
a5d2501b75
add labels and ordering for transform and parent systems in POST_UPDATE stage ( #1456 )
2021-02-16 18:00:12 -08:00
Alexander Sepity
d5a7330431
System sets and parallel executor v2 ( #1144 )
...
System sets and parallel executor v2
2021-02-09 12:14:10 -08:00
RedlineTriad
7e368e0b78
Add more transform relative vectors ( #1300 )
...
* Add more transform relative vectors (#1298 )
* Add inverse of relative directions (#1298 )
2021-01-24 20:05:30 -08:00
Nathan Stocks
a0475e9ad5
Change 'components' to 'bundles' where it makes sense semantically ( #1257 )
...
change 'components' to 'bundles' where it makes sense semantically
2021-01-18 16:50:36 -08:00
Daniel McNab
9f2410a4ac
Add from_xyz
to Transform
( #1212 )
...
* Add the from_xyz helper method to Transform
* Use `from_xyz` where possible
2021-01-06 17:17:06 -08:00
Carter Anderson
3b2c6ce49b
release 0.4.0 ( #1093 )
2020-12-19 13:28:00 -06:00
Carter Anderson
841755aaf2
Adopt a Fetch pattern for SystemParams ( #1074 )
2020-12-15 21:57:16 -08:00
Carter Anderson
509b138e8f
Schedule v2 ( #1021 )
...
Schedule V2
2020-12-12 18:04:42 -08:00
François
f53ee54eb6
can spawn a scene from a ChildBuilder, or directly set its parent when spawning it ( #1026 )
...
can spawn a scene from a ChildBuilder, or directly set its parent when spawning one
2020-12-09 12:41:49 -08:00
Carter Anderson
704a116778
fix scene loading ( #988 )
2020-12-03 13:57:36 -08:00
Carter Anderson
b5ffab7135
Renderer Optimization Round 1 ( #958 )
...
* only update global transforms when they (or their ancestors) have changed
* only update render resource nodes when they have changed (quality check plz)
* only update entity mesh specialization when mesh (or mesh component) has changed
* only update sprite size when changed
* remove stale bind groups
* fix setting size of loading sprites
* store unmatched render resource binding results
* reduce state changes
* cargo fmt + clippy
* remove cached "NoMatch" results when new bindings are added to RenderResourceBindings
* inline current_entity in world_builder
* try creating bind groups even when they havent changed
* render_resources_node: update all entities when resized
* fmt
2020-12-01 13:17:48 -08:00
Jonathan Cornaz
52d6799544
Run parent-update and transform-propagation during the "post-startup" stage (instead of "startup") ( #955 )
...
* Propagate transforms during the POST_STARTUP start-up stage
* Update changelog
2020-11-29 14:07:47 -08:00
Carter Anderson
72b2fc9843
Bevy Reflection ( #926 )
...
Bevy Reflection
2020-11-27 16:39:59 -08:00
SvenTS
de5ff0aa5a
Remove Changed from parent update system ( #907 )
...
System has to check for actual change of the value anyway. This way,
children inserted after postupdate get synced in the next frame and are
not lost.
2020-11-25 17:33:59 -08:00
SvenTS
69603904ab
Allow despawning of hierarchies in threadlocal systems ( #908 )
...
* Rename test components for easier understanding of failures
* Make recursive despawn public
This way, threadlocal systems can despawn hierarchies.
* Swap children before despawning
2020-11-25 17:13:11 -08:00
SvenTS
dd1b08ef8b
Improve ui depth system ( #905 )
...
* Add test for ui-z system
* Remove generic hierarchy runner and refactor ui z-system
* Remove different handling for childless nodes
Having an empty children list should be the same as having no child
component.
* Further simplify system after change
2020-11-25 16:55:55 -08:00
Felipe Jorge
c1e499d5fe
Fix duplicated chilren in Scene spawn ( #904 )
...
Fix duplicated chilren in Scene spawn
2020-11-22 12:05:58 -08:00
Carter Anderson
3a6f6de277
System Inputs, Outputs, Chaining, and Registration Ergo ( #876 )
...
System Inputs, Outputs, Chaining, and Registration Ergo
2020-11-16 18:18:00 -08:00
MinerSebas
43aac1a784
More query filter usage ( #851 )
...
* Examples now use With<>
* More Bevy systems now use With<>
* parent_update_system now uses Changed<>
2020-11-12 18:22:46 -08:00
Nathan Stocks
a0b16e8620
Clean up now-unused files due to changes in the transform system ( #849 )
2020-11-12 17:24:41 -08:00
Carter Anderson
e03f17ba7f
Log Plugin ( #836 )
...
add bevy_log plugin
2020-11-12 17:23:57 -08:00
Carter Anderson
e769974d6a
query filters ( #834 )
2020-11-10 20:48:34 -08:00
Carter Anderson
ebcdc9fb8c
Flexible ECS System Params ( #798 )
...
system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00
Carter Anderson
9afe196f16
release: 0.3.0 ( #783 )
2020-11-03 13:34:00 -08:00
Carter Anderson
ad940fbf6e
Rename query.entity() to query.get() and query.get() to query.get_component() ( #752 )
2020-10-30 18:04:33 -07:00
Carter Anderson
1d4a95db62
ecs: ergonomic query.iter(), remove locks, add QuerySets ( #741 )
2020-10-29 23:39:55 -07:00
SvenTS
7734b1ea6d
Fix PreviousParent lag by merging parent update systems ( #713 )
...
* Sync previous parent in parent_update_system
* Previous parent does not need to be an option now
* Remove previous parent after parent deletion
2020-10-29 13:54:29 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
Marek Legris
5acebed731
Transform and GlobalTransform are now Similarities ( #596 )
...
Transform and GlobalTransform are now Similarities.
This resolves precision errors and simplifies the api
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-18 13:03:16 -07:00
Nathan Stocks
333fd3f0e0
Don't Panic ( #651 )
...
Don't panic when despawning recursively
2020-10-08 18:43:41 -07:00
Grayson Burton
354d71cc1f
The Great Debuggening ( #632 )
...
The Great Debuggening
2020-10-08 11:43:01 -07:00
Gregor
056f84a2c1
Expose current_entity in ChildBuilder ( #595 )
2020-10-01 11:00:10 -07:00
HyperLightKitsune
295e1f0a18
use FnOnce in Commands and ChildBuilder where possible ( #535 )
...
use FnOnce in Commands and ChildBuilder
2020-09-21 13:51:38 -07:00
Carter Anderson
74dba5f36b
release: 0.2.1 ( #533 )
2020-09-20 15:58:32 -07:00
Carter Anderson
ba5af4dd56
release: 0.2.0 ( #520 )
2020-09-19 15:29:08 -07:00
Carter Anderson
ff54efe3e3
transform: add "setter" builder functions, make naming clearer, and fix examples ( #516 )
2020-09-19 13:35:48 -07:00
Carter Anderson
70ad6671db
ecs: use generational entity ids and other optimizations ( #504 )
...
ecs: use generational entity ids and other optimizations
2020-09-17 17:16:38 -07:00
Carter Anderson
ad7613c674
Fix set_scale and set_rotation in new Transform api ( #500 )
2020-09-16 00:19:14 -07:00
Carter Anderson
e81111c1b1
simplify transform usage where possible ( #494 )
2020-09-14 18:20:20 -07:00
Marek Legris
474bb5403e
Transform Rewrite ( #374 )
...
Remove individual Translation / Rotation / Scale components in favor of a combined Transform component
2020-09-14 14:00:32 -07:00
Smite Rust
a9ce7f4e82
update dependencies ( #470 )
2020-09-10 12:54:24 -07:00
Tristan Pemble
43463a7a06
Optimize transform systems to only run on change ( #417 )
...
Optimize transform systems to only run on change
2020-09-06 12:53:14 -07:00
Nathan Stocks
3d6d2431fe
Remove child from parent when it is despawned ( #386 )
...
Remove child from parent when it is despawned
2020-09-01 16:39:22 -07:00
Boxy
57177c9e98
Bump entities to u128 to avoid collisions ( #117 ) ( #393 )
2020-08-31 11:51:28 -07:00
Robbie Davenport
4aabe983ec
Switch usage of std HashMap/HashSet default hasher, to aHash algo ( #258 )
...
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
2020-08-28 17:08:51 -07:00
Carter Anderson
b925e22949
0.1.3 upgrade
2020-08-22 10:16:52 -07:00
Lachlan Sneff
1eca55e571
Replace std synchronization primitives with parking_lot ( #210 )
...
* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock
2020-08-21 14:55:16 -07:00
Victor "multun" Collod
c38420f1e9
enforce clippy for all target and features
2020-08-16 07:20:06 -07:00
Carter Anderson
34752a27bd
add "0.1" version to all bevy crate references
2020-08-09 17:39:28 -07:00
Carter Anderson
9aee5323e1
add crate metadata
2020-08-09 17:24:27 -07:00
Carter Anderson
f963cd41dc
app: rename AppPlugin to Plugin
2020-08-07 20:22:17 -07:00
Carter Anderson
07858aa348
scene: fix dynamically loading RenderPipelines scenes
2020-08-02 19:33:27 -07:00
Carter Anderson
bb111cbafa
more example cleanup and polish
2020-07-31 17:10:29 -07:00
Carter Anderson
7212b70478
rustfmt changes
2020-07-28 14:24:03 -07:00
Moxinilian
3007201eac
transform: improve despawn_recursive tests
2020-07-28 00:23:59 +02:00
Moxinilian
311f04f858
transform: implement hierarchical entity despawn
2020-07-28 00:10:32 +02:00
Thomas Herzog
b4c185eb0c
cargo fmt
2020-07-26 21:10:18 +02:00
Carter Anderson
93bb1d5b8e
ui: initial flexbox support
2020-07-24 23:04:45 -07:00
Carter Anderson
bcf95a24db
transform: only update global transform with pos/rot/scale components when there is no local transform
2020-07-23 18:55:21 -07:00
Carter Anderson
6cad80d572
transform|ui: fix transform update lag
2020-07-23 18:26:08 -07:00
Carter Anderson
d79339ea62
transform: add more control parent/child ordering and make parent/children insertion atomic
2020-07-23 17:32:53 -07:00
Carter Anderson
19d24e92aa
transform: immediately set localltransform value
2020-07-21 22:02:18 -07:00
Carter Anderson
0c2e26ddde
Revert "ecs: remove &mut requirement on query iterators"
...
This reverts commit 6dc1d07cbc
.
2020-07-21 20:12:15 -07:00
Carter Anderson
6dc1d07cbc
ecs: remove &mut requirement on query iterators
2020-07-20 13:59:51 -07:00
Carter Anderson
6194944153
transform: apply LocalTransforms to root Transforms
2020-07-20 11:59:02 -07:00
Carter Anderson
6db82714dc
ui: text alignment and more complete button example event handling
2020-07-18 17:03:37 -07:00
Carter Anderson
f0fc380a39
transform: impl deref/derefmut for components
2020-07-18 14:36:16 -07:00
Carter Anderson
19fe299f5a
ecs: use Mut<T> tracking pointer everywhere
2020-07-18 02:09:55 -07:00
Carter Anderson
9f26a453c6
ecs: simplify imports
2020-07-16 19:20:51 -07:00
Carter Anderson
f742ce3ef2
app: simplify app imports
2020-07-16 18:47:51 -07:00
Carter Anderson
196bde64e3
cargo fmt
2020-07-16 17:23:50 -07:00
Carter Anderson
1110f9b877
create bevy_math crate and move math types there
2020-07-16 17:11:52 -07:00
Carter Anderson
d9adea1b5e
transform: TransformPlugin
2020-07-16 16:32:39 -07:00
Carter Anderson
fd219660d3
remove env-logger from dependencies
2020-07-10 12:43:37 -07:00
Carter Anderson
3b68c7cc4a
transform: remove some dependencies and cleanup
2020-07-10 01:49:23 -07:00
Carter Anderson
c81ab99dac
cargo fmt
2020-07-10 01:37:06 -07:00
Carter Anderson
950e50bbb1
Bevy ECS migration
2020-07-10 01:06:21 -07:00
Carter Anderson
5787bcb2c5
legion: upgrade
2020-06-27 14:32:50 -07:00
Carter Anderson
75429f4639
render: use left-handed coordinate system and y-up
2020-06-24 15:29:10 -07:00
Carter Anderson
3ee8aa8b0f
camera: make camera transform in world coordinates instead of the inverse
2020-06-23 19:18:32 -07:00
Carter Anderson
e921ae0199
sprite: use bevy_transform types in sprite sheet entities
2020-06-22 12:35:33 -07:00
Carter Anderson
e855995145
cargo fmt
2020-06-15 12:47:35 -07:00
Carter Anderson
5add29f8cf
rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
2020-06-07 13:39:50 -07:00
Carter Anderson
6eea96366d
cargo fmt
2020-06-03 20:08:20 -07:00
Carter Anderson
5bcd594cb4
bytes: AsBytes trait, remove zerocopy, remove glam fork
2020-06-01 19:38:05 -07:00
Carter Anderson
21a79c56a7
camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform.
2020-05-31 10:31:18 -07:00
Carter Anderson
c8d55fe030
register bevy_transform and bevy_render components
2020-05-25 18:49:29 -07:00
Carter Anderson
f0cbe8cd86
prop: impl prop macro. add impls for glam, legion, smallvec
2020-05-25 17:50:17 -07:00
Carter Anderson
29ad64f1d8
upgrade some dependencies to remove redundancies
2020-05-18 12:26:30 -07:00
Carter Anderson
41be55bf8d
custom glam with zerocopy impls
2020-05-03 16:55:17 -07:00
Carter Anderson
87066cafd3
move bevy crates to their own folder
2020-04-24 17:57:20 -07:00