mirror of
https://github.com/bevyengine/bevy
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b5ffab7135
* only update global transforms when they (or their ancestors) have changed * only update render resource nodes when they have changed (quality check plz) * only update entity mesh specialization when mesh (or mesh component) has changed * only update sprite size when changed * remove stale bind groups * fix setting size of loading sprites * store unmatched render resource binding results * reduce state changes * cargo fmt + clippy * remove cached "NoMatch" results when new bindings are added to RenderResourceBindings * inline current_entity in world_builder * try creating bind groups even when they havent changed * render_resources_node: update all entities when resized * fmt |
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Bevy Transform
This crate is largely a 1:1 port from legion_transform (ecs: legion, math: nalgebra) to bevy (ecs: bevy_ecs, math: glam)