Commit graph

335 commits

Author SHA1 Message Date
Lee-Orr
63eb151619
Optional state (#11417)
# Objective

Adjust bevy internals to utilize `Option<Res<State<S>>>` instead of
`Res<State<S>>`, to allow for adding/removing states at runtime and
avoid unexpected panics.

As requested here:
https://github.com/bevyengine/bevy/pull/10088#issuecomment-1869185413

---

## Changelog

- Changed the use of `world.resource`/`world.resource_mut` to
`world.get_resource`/`world.get_resource_mut` in the
`run_enter_schedule` and `apply_state_transition` systems and handled
the `None` option.
- `in_state` now returns a ` FnMut(Option<Res<State<S>>>) -> bool +
Clone`, returning `false` if the resource doesn't exist.
- `state_exists_and_equals` was marked as deprecated, and now just runs
and returns `in_state`, since their bevhaviour is now identical
- `state_changed` now takes an `Option<Res<State<S>>>` and returns
`false` if it does not exist.

I would like to remove `state_exists_and_equals` fully, but wanted to
ensure that is acceptable before doing so.

---------

Co-authored-by: Mike <mike.hsu@gmail.com>
2024-01-19 21:38:04 +00:00
Turki Al-Marri
fcc1113ec8
Fix doc of [Schedules] to mention exclusion of current schedule. (#11360)
Document that [`Schedules`] resource does not include the current
schedule.
2024-01-15 19:13:13 +00:00
BD103
99261232f1
Add example using State in docs (#11319)
# Objective

- It may be confusing whether
[`State`](https://docs.rs/bevy_ecs/latest/bevy_ecs/schedule/struct.State.html)
is a `Resource` or a `SystemParam`.
- Fixes #11312.

## Solution

- Add an example using `State` in a system in the docs, to clarify that
it is a `Resource`.

---

I basically copied the example from
[`States`](https://docs.rs/bevy_ecs/latest/bevy_ecs/schedule/trait.States.html)
and added a system beside it. I don't have a strong opinion on what the
example should look like, so please comment if you have a better idea.
:)
2024-01-13 13:24:00 +00:00
Ixentus
e2fd63104d
Simplify conditions (#11316)
# Objective

- Conditions don't have to be closures unless they have state or mutate.

## Solution

- Simplify conditions when possible.

---

## Changelog

The following run conditions are now regular systems:
- resource_exists<T>
- resource_added<T>
- resource_changed<T>
- resource_exists_and_changed<T>
- state_exists<S: States>
- state_changed<S: States>
- any_with_component<T: Component>

## Migration Guide

- resource_exists<T>() -> resource_exists<T>
- resource_added<T>() -> resource_added<T>
- resource_changed<T>() -> resource_changed<T>
- resource_exists_and_changed<T>() -> resource_exists_and_changed<T>
- state_exists<S: States>() -> state_exists<S: States>
- state_changed<S: States>() -> state_changed<S: States>
- any_with_component<T: Component>() -> any_with_component<T: Component>
2024-01-13 13:22:17 +00:00
Jakob Hellermann
a657478675
resolve all internal ambiguities (#10411)
- ignore all ambiguities that are not a problem
- remove `.before(Assets::<Image>::track_assets),` that points into a
different schedule (-> should this be caught?)
- add some explicit orderings:
- run `poll_receivers` and `update_accessibility_nodes` after
`window_closed` in `bevy_winit::accessibility`
  - run `bevy_ui::accessibility::calc_bounds` after `CameraUpdateSystem`
- run ` bevy_text::update_text2d_layout` and `bevy_ui::text_system`
after `font_atlas_set::remove_dropped_font_atlas_sets`
- add `app.ignore_ambiguity(a, b)` function for cases where you want to
ignore an ambiguity between two independent plugins `A` and `B`
- add `IgnoreAmbiguitiesPlugin` in `DefaultPlugins` that allows
cross-crate ambiguities like `bevy_animation`/`bevy_ui`
- Fixes https://github.com/bevyengine/bevy/issues/9511

## Before
**Render**
![render_schedule_Render
dot](https://github.com/bevyengine/bevy/assets/22177966/1c677968-7873-40cc-848c-91fca4c8e383)

**PostUpdate**
![schedule_PostUpdate
dot](https://github.com/bevyengine/bevy/assets/22177966/8fc61304-08d4-4533-8110-c04113a7367a)

## After
**Render**
![render_schedule_Render
dot](https://github.com/bevyengine/bevy/assets/22177966/462f3b28-cef7-4833-8619-1f5175983485)
**PostUpdate**
![schedule_PostUpdate
dot](https://github.com/bevyengine/bevy/assets/22177966/8cfb3d83-7842-4a84-9082-46177e1a6c70)

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
Co-authored-by: François <mockersf@gmail.com>
2024-01-09 19:08:15 +00:00
Connor King
1260b7bcf1
StateTransitionEvent (#11089)
# Objective

- Make it possible to react to arbitrary state changes
- this will be useful regardless of the other changes to states
currently being discussed

## Solution

- added `StateTransitionEvent<S>` struct
- previously, this would have been impossible:

```rs
#[derive(States, Eq, PartialEq, Hash, Copy, Clone, Default)]
enum MyState {
  #[default]
  Foo,
  Bar(MySubState),
}

enum MySubState {
  Spam,
  Eggs,
}

app.add_system(Update, on_enter_bar);

fn on_enter_bar(trans: EventReader<StateTransition<MyState>>){
  for (befoare, after) in trans.read() {
    match before, after {
      MyState::Foo, MyState::Bar(_) => info!("detected transition foo => bar");
      _, _ => ();
    }
  }
}
```

---

## Changelog

- Added
  - `StateTransitionEvent<S>` - Fired on state changes of `S`

## Migration Guide

N/A no breaking changes

---------

Co-authored-by: Federico Rinaldi <gisquerin@gmail.com>
2024-01-08 22:27:00 +00:00
Doonv
189ceaf0d3
Replace or document ignored doctests (#11040)
# Objective

There are a lot of doctests that are `ignore`d for no documented reason.
And that should be fixed.

## Solution

I searched the bevy repo with the regex ` ```[a-z,]*ignore ` in order to
find all `ignore`d doctests. For each one of the `ignore`d doctests, I
did the following steps:
1. Attempt to remove the `ignored` attribute while still passing the
test. I did this by adding hidden dummy structs and imports.
2. If step 1 doesn't work, attempt to replace the `ignored` attribute
with the `no_run` attribute while still passing the test.
3. If step 2 doesn't work, keep the `ignored` attribute but add
documentation for why the `ignored` attribute was added.

---------

Co-authored-by: François <mockersf@gmail.com>
2024-01-01 16:50:56 +00:00
Valentine Briese
1142d53a99
Add missing colon in States documentation (#11064)
# Objective

The documentation for the `States` trait contains an error! There is a
single colon missing from `OnExit<T:Variant>`.

## Solution

Replace `OnExit<T:Variant>` with `OnExit<T::Variant>`. (Notice the added
colon.)

---

## Changelog

### Added

- Added missing colon in `States` documentation.

---

Bevy community, you may now rest easy.
2023-12-22 17:19:31 +00:00
Doonv
ba0f8f996f
Add insert_state to App. (#11043)
# Objective

Fix #10731.

## Solution

Rename `App::add_state<T>(&mut self)` to `init_state`, and add
`App::insert_state<T>(&mut self, state: T)`. I decided on these names
because they are more similar to `init_resource` and `insert_resource`.

I also removed the `States` trait's requirement for `Default`. Instead,
`init_state` requires `FromWorld`.

---

## Changelog

- Renamed `App::add_state` to `init_state`.
- Added `App::insert_state`.
- Removed the `States` trait's requirement for `Default`.

## Migration Guide

- Renamed `App::add_state` to `init_state`.
2023-12-21 14:09:24 +00:00
Tygyh
63d17e8494
Simplify equality assertions (#10988)
# Objective

- Shorten assertions.

## Solution

- Replace '==' assertions with 'assert_eq()' and '!=' assertions with
'assert_ne()' .
2023-12-16 23:58:41 +00:00
Tygyh
696af48416
Remove unnecessary parentheses (#10990)
# Objective

- Increase readability.

## Solution

- Remove unnecessary parentheses.
2023-12-16 02:26:18 +00:00
Mike
6b84ba97a3
Auto insert sync points (#9822)
# Objective

- Users are often confused when their command effects are not visible in
the next system. This PR auto inserts sync points if there are deferred
buffers on a system and there are dependents on that system (systems
with after relationships).
- Manual sync points can lead to users adding more than needed and it's
hard for the user to have a global understanding of their system graph
to know which sync points can be merged. However we can easily calculate
which sync points can be merged automatically.

## Solution

1. Add new edge types to allow opting out of new behavior
2. Insert an sync point for each edge whose initial node has deferred
system params.
3. Reuse nodes if they're at the number of sync points away.

* add opt outs for specific edges with `after_ignore_deferred`,
`before_ignore_deferred` and `chain_ignore_deferred`. The
`auto_insert_apply_deferred` boolean on `ScheduleBuildSettings` can be
set to false to opt out for the whole schedule.

## Perf
This has a small negative effect on schedule build times.
```text
group                                           auto-sync                              main-for-auto-sync
-----                                           -----------                            ------------------
build_schedule/1000_schedule                    1.06       2.8±0.15s        ? ?/sec    1.00       2.7±0.06s        ? ?/sec
build_schedule/1000_schedule_noconstraints      1.01     26.2±0.88ms        ? ?/sec    1.00     25.8±0.36ms        ? ?/sec
build_schedule/100_schedule                     1.02     13.1±0.33ms        ? ?/sec    1.00     12.9±0.28ms        ? ?/sec
build_schedule/100_schedule_noconstraints       1.08   505.3±29.30µs        ? ?/sec    1.00   469.4±12.48µs        ? ?/sec
build_schedule/500_schedule                     1.00    485.5±6.29ms        ? ?/sec    1.00    485.5±9.80ms        ? ?/sec
build_schedule/500_schedule_noconstraints       1.00      6.8±0.10ms        ? ?/sec    1.02      6.9±0.16ms        ? ?/sec
```
---

## Changelog

- Auto insert sync points and added `after_ignore_deferred`,
`before_ignore_deferred`, `chain_no_deferred` and
`auto_insert_apply_deferred` APIs to opt out of this behavior

## Migration Guide

- `apply_deferred` points are added automatically when there is ordering
relationship with a system that has deferred parameters like `Commands`.
If you want to opt out of this you can switch from `after`, `before`,
and `chain` to the corresponding `ignore_deferred` API,
`after_ignore_deferred`, `before_ignore_deferred` or
`chain_ignore_deferred` for your system/set ordering.
- You can also set `ScheduleBuildSettings::auto_insert_sync_points` to
`false` if you want to do it for the whole schedule. Note that in this
mode you can still add `apply_deferred` points manually.
- For most manual insertions of `apply_deferred` you should remove them
as they cannot be merged with the automatically inserted points and
might reduce parallelizability of the system graph.

## TODO
- [x] remove any apply_deferred used in the engine
- [x] ~~decide if we should deprecate manually using apply_deferred.~~
We'll still allow inserting manual sync points for now for whatever edge
cases users might have.
- [x] Update migration guide
- [x] rerun schedule build benchmarks

---------

Co-authored-by: Joseph <21144246+JoJoJet@users.noreply.github.com>
2023-12-14 16:34:01 +00:00
Tygyh
b2661ea73d
Reorder impl to be the same as the trait (#10964)
# Objective

- Make the implementation order consistent between all sources to fit
the order in the trait.

## Solution

- Change the implementation order.
2023-12-13 21:19:49 +00:00
Stepan Koltsov
79641c7f08
Reorder fields in SystemSchedule (#10764)
Make more clear what is going on there.
2023-12-12 19:45:44 +00:00
Stepan Koltsov
d04a2204f5
Make IntoSystemConfigs::into_configs public API (visible in docs) (#10624)
`IntoSystemConfigs::into_configs` function is public, but hidden from
documentation. This PR makes it visible.

Fixes #10622.
2023-11-29 14:38:37 +00:00
tygyh
fd308571c4
Remove unnecessary path prefixes (#10749)
# Objective

- Shorten paths by removing unnecessary prefixes

## Solution

- Remove the prefixes from many paths which do not need them. Finding
the paths was done automatically using built-in refactoring tools in
Jetbrains RustRover.
2023-11-28 23:43:40 +00:00
Aldrich Suratos
1e2132672e
Copy over docs for Condition trait from PR #10718 (#10748)
# Objective

Resolves #10743.

## Solution

Copied over the documentation written by @stepancheng from PR #10718.

I left out the lines from the doctest where `<()>` is removed, as that
seemed to be the part people couldn't decide on whether to keep or not.
2023-11-27 16:33:22 +00:00
Mike
11b1b3a24f
delete methods deprecated in 0.12 (#10693)
## Changelog

- delete methods deprecated in 0.12
2023-11-24 16:15:47 +00:00
Stepan Koltsov
17e509748d
Some docs for IntoSystemSet (#10563)
Co-authored-by: Pascal Hertleif <killercup@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2023-11-16 17:44:42 +00:00
Lixou
003765a878
Remove unnecessary if statement in scheduler (#10446)
# Objective

There is an if statement checking if a node is present in a graph
moments after it explicitly being added.
Unless the edge function has super weird side effects and the tests
don't pass, this is unnecessary.

## Solution

Removed it
2023-11-09 00:57:22 +00:00
Edgar Geier
a830530be4
Replace all labels with interned labels (#7762)
# Objective

First of all, this PR took heavy inspiration from #7760 and #5715. It
intends to also fix #5569, but with a slightly different approach.


This also fixes #9335 by reexporting `DynEq`.

## Solution

The advantage of this API is that we can intern a value without
allocating for zero-sized-types and for enum variants that have no
fields. This PR does this automatically in the `SystemSet` and
`ScheduleLabel` derive macros for unit structs and fieldless enum
variants. So this should cover many internal and external use cases of
`SystemSet` and `ScheduleLabel`. In these optimal use cases, no memory
will be allocated.

- The interning returns a `Interned<dyn SystemSet>`, which is just a
wrapper around a `&'static dyn SystemSet`.
- `Hash` and `Eq` are implemented in terms of the pointer value of the
reference, similar to my first approach of anonymous system sets in
#7676.
- Therefore, `Interned<T>` does not implement `Borrow<T>`, only `Deref`.
- The debug output of `Interned<T>` is the same as the interned value.

Edit: 
- `AppLabel` is now also interned and the old
`derive_label`/`define_label` macros were replaced with the new
interning implementation.
- Anonymous set ids are reused for different `Schedule`s, reducing the
amount of leaked memory.

### Pros
- `InternedSystemSet` and `InternedScheduleLabel` behave very similar to
the current `BoxedSystemSet` and `BoxedScheduleLabel`, but can be copied
without an allocation.
- Many use cases don't allocate at all.
- Very fast lookups and comparisons when using `InternedSystemSet` and
`InternedScheduleLabel`.
- The `intern` module might be usable in other areas.
- `Interned{ScheduleLabel, SystemSet, AppLabel}` does implement
`{ScheduleLabel, SystemSet, AppLabel}`, increasing ergonomics.

### Cons
- Implementors of `SystemSet` and `ScheduleLabel` still need to
implement `Hash` and `Eq` (and `Clone`) for it to work.

## Changelog

### Added

- Added `intern` module to `bevy_utils`.
- Added reexports of `DynEq` to `bevy_ecs` and `bevy_app`.

### Changed

- Replaced `BoxedSystemSet` and `BoxedScheduleLabel` with
`InternedSystemSet` and `InternedScheduleLabel`.
- Replaced `impl AsRef<dyn ScheduleLabel>` with `impl ScheduleLabel`.
- Replaced `AppLabelId` with `InternedAppLabel`.
- Changed `AppLabel` to use `Debug` for error messages.
- Changed `AppLabel` to use interning.
- Changed `define_label`/`derive_label` to use interning. 
- Replaced `define_boxed_label`/`derive_boxed_label` with
`define_label`/`derive_label`.
- Changed anonymous set ids to be only unique inside a schedule, not
globally.
- Made interned label types implement their label trait. 

### Removed

- Removed `define_boxed_label` and `derive_boxed_label`. 

## Migration guide

- Replace `BoxedScheduleLabel` and `Box<dyn ScheduleLabel>` with
`InternedScheduleLabel` or `Interned<dyn ScheduleLabel>`.
- Replace `BoxedSystemSet` and `Box<dyn SystemSet>` with
`InternedSystemSet` or `Interned<dyn SystemSet>`.
- Replace `AppLabelId` with `InternedAppLabel` or `Interned<dyn
AppLabel>`.
- Types manually implementing `ScheduleLabel`, `AppLabel` or `SystemSet`
need to implement:
  - `dyn_hash` directly instead of implementing `DynHash`
  - `as_dyn_eq`
- Pass labels to `World::try_schedule_scope`, `World::schedule_scope`,
`World::try_run_schedule`. `World::run_schedule`, `Schedules::remove`,
`Schedules::remove_entry`, `Schedules::contains`, `Schedules::get` and
`Schedules::get_mut` by value instead of by reference.

---------

Co-authored-by: Joseph <21144246+JoJoJet@users.noreply.github.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-10-25 21:39:23 +00:00
Pixelstorm
faa1b57de5
Global TaskPool API improvements (#10008)
# Objective

Reduce code duplication and improve APIs of Bevy's [global
taskpools](https://github.com/bevyengine/bevy/blob/main/crates/bevy_tasks/src/usages.rs).

## Solution

- As all three of the global taskpools have identical implementations
and only differ in their identifiers, this PR moves the implementation
into a macro to reduce code duplication.
- The `init` method is renamed to `get_or_init` to more accurately
reflect what it really does.
- Add a new `try_get` method that just returns `None` when the pool is
uninitialized, to complement the other getter methods.
- Minor documentation improvements to accompany the above changes.

---

## Changelog

- Added a new `try_get` method to the global TaskPools
- The global TaskPools' `init` method has been renamed to `get_or_init`
for clarity
- Documentation improvements

## Migration Guide

- Uses of `ComputeTaskPool::init`, `AsyncComputeTaskPool::init` and
`IoTaskPool::init` should be changed to `::get_or_init`.
2023-10-23 20:48:48 +00:00
Mike
687e379800
Updates for rust 1.73 (#10035)
# Objective

- Updates for rust 1.73

## Solution

- new doc check for `redundant_explicit_links`
- updated to text for compile fail tests

---

## Changelog

- updates for rust 1.73
2023-10-06 00:31:10 +00:00
Mike
7c5b324484
Ignore ambiguous components or resources (#9895)
# Objective

- Fixes #9884
- Add API for ignoring ambiguities on certain resource or components.

## Solution

- Add a `IgnoreSchedulingAmbiguitiy` resource to the world which holds
the `ComponentIds` to be ignored
- Filter out ambiguities with those component id's.

## Changelog

- add `allow_ambiguous_component` and `allow_ambiguous_resource` apis
for ignoring ambiguities

---------

Co-authored-by: Ryan Johnson <ryanj00a@gmail.com>
2023-10-04 02:34:28 +00:00
Christian Hughes
9c004439b8
Remove States::variants and remove enum-only restriction its derive (#9945)
# Objective

The `States::variants` method was once used to construct `OnExit` and
`OnEnter` schedules for every possible value of a given `States` type.
[Since the switch to lazily initialized
schedules](https://github.com/bevyengine/bevy/pull/8028/files#diff-b2fba3a0c86e496085ce7f0e3f1de5960cb754c7d215ed0f087aa556e529f97f),
we no longer need to track every possible value.

This also opens the door to `States` types that aren't enums.

## Solution

- Remove the unused `States::variants` method and its associated type.
- Remove the enum-only restriction on derived States types.

---

## Changelog

- Removed `States::variants` and its associated type.
- Derived `States` can now be datatypes other than enums.

## Migration Guide

- `States::variants` no longer exists. If you relied on this function,
consider using a library that provides enum iterators.
2023-09-30 22:32:39 +00:00
SADIK KUZU
483f2464a8
Fix typos (#9965)
# Objective

- There were a few typos in the project.
- This PR fixes these typos.

## Solution

- Fixing the typos.

Signed-off-by: SADIK KUZU <sadikkuzu@hotmail.com>
2023-09-29 12:26:41 +00:00
Rob Parrett
7063c86ed4
Fix some typos (#9934)
# Objective

To celebrate the turning of the seasons, I took a small walk through the
codebase guided by the "[code spell
checker](https://marketplace.visualstudio.com/items?itemName=streetsidesoftware.code-spell-checker)"
VS Code extension and fixed a few typos.
2023-09-26 19:46:24 +00:00
James Liu
8ace2ff9e3
Only run event systems if they have tangible work to do (#7728)
# Objective
Scheduling low cost systems has significant overhead due to task pool
contention and the extra machinery to schedule and run them. Event
update systems are the prime example of a low cost system, requiring a
guaranteed O(1) operation, and there are a *lot* of them.

## Solution
Add a run condition to every event system so they only run when there is
an event in either of it's two internal Vecs.

---

## Changelog
Changed: Event update systems will not run if there are no events to
process.

## Migration Guide
`Events<T>::update_system` has been split off from the the type and can
be found at `bevy_ecs::event::event_update_system`.

---------

Co-authored-by: IceSentry <IceSentry@users.noreply.github.com>
2023-09-24 00:16:33 +00:00
Trashtalk217
e4b368721d
One Shot Systems (#8963)
I'm adopting this ~~child~~ PR.

# Objective

- Working with exclusive world access is not always easy: in many cases,
a standard system or three is more ergonomic to write, and more
modularly maintainable.
- For small, one-off tasks (commonly handled with scripting), running an
event-reader system incurs a small but flat overhead cost and muddies
the schedule.
- Certain forms of logic (e.g. turn-based games) want very fine-grained
linear and/or branching control over logic.
- SystemState is not automatically cached, and so performance can suffer
and change detection breaks.
- Fixes https://github.com/bevyengine/bevy/issues/2192.
- Partial workaround for https://github.com/bevyengine/bevy/issues/279.

## Solution

- Adds a SystemRegistry resource to the World, which stores initialized
systems keyed by their SystemSet.
- Allows users to call world.run_system(my_system) and
commands.run_system(my_system), without re-initializing or losing state
(essential for change detection).
- Add a Callback type to enable convenient use of dynamic one shot
systems and reduce the mental overhead of working with Box<dyn
SystemSet>.
- Allow users to run systems based on their SystemSet, enabling more
complex user-made abstractions.

## Future work

- Parameterized one-shot systems would improve reusability and bring
them closer to events and commands. The API could be something like
run_system_with_input(my_system, my_input) and use the In SystemParam.
- We should evaluate the unification of commands and one-shot systems
since they are two different ways to run logic on demand over a World.

### Prior attempts

- https://github.com/bevyengine/bevy/pull/2234
- https://github.com/bevyengine/bevy/pull/2417
- https://github.com/bevyengine/bevy/pull/4090
- https://github.com/bevyengine/bevy/pull/7999

This PR continues the work done in
https://github.com/bevyengine/bevy/pull/7999.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Federico Rinaldi <gisquerin@gmail.com>
Co-authored-by: MinerSebas <66798382+MinerSebas@users.noreply.github.com>
Co-authored-by: Aevyrie <aevyrie@gmail.com>
Co-authored-by: Alejandro Pascual Pozo <alejandro.pascual.pozo@gmail.com>
Co-authored-by: Rob Parrett <robparrett@gmail.com>
Co-authored-by: François <mockersf@gmail.com>
Co-authored-by: Dmytro Banin <banind@cs.washington.edu>
Co-authored-by: James Liu <contact@jamessliu.com>
2023-09-19 20:17:05 +00:00
Joseph
d5d355ae1f
Fix the clippy::explicit_iter_loop lint (#9834)
# Objective

Replace instances of

```rust
for x in collection.iter{_mut}() {
```

with

```rust
for x in &{mut} collection {
```

This also changes CI to no longer suppress this lint. Note that since
this lint only shows up when using clippy in pedantic mode, it was
probably unnecessary to suppress this lint in the first place.
2023-09-19 03:35:22 +00:00
louis-le-cam
9ee9d627d7
Rename RemovedComponents::iter/iter_with_id to read/read_with_id (#9778)
# Objective

Rename RemovedComponents::iter/iter_with_id to read/read_with_id to make
it clear that it consume the data

Fixes #9755.

(It's my first pull request, if i've made any mistake, please let me
know)

## Solution

Refactor RemovedComponents::iter/iter_with_id to read/read_with_id



## Changelog

Refactor RemovedComponents::iter/iter_with_id to read/read_with_id

Deprecate RemovedComponents::iter/iter_with_id

Remove IntoIterator implementation

Update removal_detection example accordingly

---

## Migration Guide

Rename calls of RemovedComponents::iter/iter_with_id to
read/read_with_id

Replace IntoIterator iteration (&mut <RemovedComponents>) with .read()

---------

Co-authored-by: denshi_ika <mojang2824@gmail.com>
2023-09-15 12:37:20 +00:00
Mike
324c057b71
Cache System Tracing Spans (#9390)
# Objective

- Reduce the overhead of tracing by caching the system spans.

Yellow is this pr. Red is main.


![image](https://github.com/bevyengine/bevy/assets/2180432/fe9bb7c2-ae9a-4522-80a9-75a943a562b6)
2023-09-13 19:10:11 +00:00
Johan Klokkhammer Helsing
4fe2b1220d
Implement Reflect for State<S> and NextState<S> (#9742)
# Objective

- Make it possible to snapshot/save states
- Useful for re-using parts of the state system for rollback safe states
- Or to save states with scenes/savegames

## Solution

- Conditionally add the derive if the `bevy_reflect` is enabled

---

## Changelog

- `NextState<S>` and `State<S>` now implement `Reflect` as long as `S`
does.
2023-09-11 19:18:47 +00:00
Edgar Geier
118509e4aa
Replace IntoSystemSetConfig with IntoSystemSetConfigs (#9247)
# Objective

- Fixes #9244.

## Solution


- Changed the `(Into)SystemSetConfigs` traits and structs be more like
the `(Into)SystemConfigs` traits and structs.
- Replaced uses of `IntoSystemSetConfig` with `IntoSystemSetConfigs`
- Added generic `ItemConfig` and `ItemConfigs` types.
- Changed `SystemConfig(s)` and `SystemSetConfig(s)` to be type aliases
to `ItemConfig(s)`.
- Added generic `process_configs` to `ScheduleGraph`.
- Changed `configure_sets_inner` and `add_systems_inner` to reuse
`process_configs`.

---

## Changelog

- Added `run_if` to `IntoSystemSetConfigs`
- Deprecated `Schedule::configure_set` and `App::configure_set`
- Removed `IntoSystemSetConfig`

## Migration Guide

- Use `App::configure_sets` instead of `App::configure_set`
- Use `Schedule::configure_sets` instead of `Schedule::configure_set`

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2023-09-05 17:15:27 +00:00
Mike
02025eff0b
Fix anonymous set name stack overflow (#9650)
# Objective

- Fixes #9641
- Anonymous sets are named by their system members. When
`ScheduleBuildSettings::report_sets` is on, systems are named by their
sets. So when getting the anonymous set name this would cause an
infinite recursion.

## Solution
- When getting the anonymous system set name, don't get their system's
names with the sets the systems belong to.

## Other Possible solutions
- An alternate solution might be to skip anonymous sets when getting the
system's name for an anonymous set's name.
2023-08-31 22:52:59 +00:00
Mike
c2b85f9b52
fix ambiguity reporting (#9648)
# Objective

- I broke ambiguity reporting in one of my refactors.
`conflicts_to_string` should have been using the passed in parameter
rather than the one stored on self.
2023-08-31 19:06:13 +00:00
lelo
42e6dc8987
Refactor EventReader::iter to read (#9631)
# Objective

- The current `EventReader::iter` has been determined to cause confusion
among new Bevy users. It was suggested by @JoJoJet to rename the method
to better clarify its usage.
- Solves #9624 

## Solution

- Rename `EventReader::iter` to `EventReader::read`.
- Rename `EventReader::iter_with_id` to `EventReader::read_with_id`.
- Rename `ManualEventReader::iter` to `ManualEventReader::read`.
- Rename `ManualEventReader::iter_with_id` to
`ManualEventReader::read_with_id`.

---

## Changelog

- `EventReader::iter` has been renamed to `EventReader::read`.
- `EventReader::iter_with_id` has been renamed to
`EventReader::read_with_id`.
- `ManualEventReader::iter` has been renamed to
`ManualEventReader::read`.
- `ManualEventReader::iter_with_id` has been renamed to
`ManualEventReader::read_with_id`.
- Deprecated `EventReader::iter`
- Deprecated `EventReader::iter_with_id`
- Deprecated `ManualEventReader::iter`
- Deprecated `ManualEventReader::iter_with_id`

## Migration Guide

- Existing usages of `EventReader::iter` and `EventReader::iter_with_id`
will have to be changed to `EventReader::read` and
`EventReader::read_with_id` respectively.
- Existing usages of `ManualEventReader::iter` and
`ManualEventReader::iter_with_id` will have to be changed to
`ManualEventReader::read` and `ManualEventReader::read_with_id`
respectively.
2023-08-30 14:20:03 +00:00
Ame :]
fb094eab87
Move default docs (#9638)
# Objective

- Make the default docs more useful like suggested in
https://github.com/bevyengine/bevy/pull/9600#issuecomment-1696452118

## Solution

- Move the documentation to the `fn default()` method instead of the
`impl Default`.

Allows you to view the docs directly on the function without having to
go to the implementation.

### Before
![Screenshot 2023-08-29 at 18 21
03](https://github.com/bevyengine/bevy/assets/104745335/6d31591e-f190-4b8e-8bc3-a570ada294f0)

### After
![Screenshot 2023-08-29 at 18 19
54](https://github.com/bevyengine/bevy/assets/104745335/e2442ec1-593d-47f3-b539-8c77a170f0b6)
2023-08-30 01:13:04 +00:00
Mike
da9a070d6f
port old ambiguity tests over (#9617)
# Objective

- Some of the old ambiguity tests didn't get ported over during schedule
v3.

## Solution

- Port over tests from
15ee98db8d/crates/bevy_ecs/src/schedule/ambiguity_detection.rs (L279-L612)
with minimal changes
- Make a method to convert the ambiguity conflicts to a string for
easier verification of correct results.
2023-08-29 14:53:26 +00:00
Mike
33fdc5f5db
Move schedule name into Schedule (#9600)
# Objective

- Move schedule name into `Schedule` to allow the schedule name to be
used for errors and tracing in Schedule methods
- Fixes #9510

## Solution

- Move label onto `Schedule` and adjust api's on `World` and `Schedule`
to not pass explicit label where it makes sense to.
- add name to errors and tracing.
- `Schedule::new` now takes a label so either add the label or use
`Schedule::default` which uses a default label. `default` is mostly used
in doc examples and tests.

---

## Changelog

- move label onto `Schedule` to improve error message and logging for
schedules.

## Migration Guide

`Schedule::new` and `App::add_schedule`
```rust
// old
let schedule = Schedule::new();
app.add_schedule(MyLabel, schedule);

// new
let schedule = Schedule::new(MyLabel);
app.add_schedule(schedule);
```

if you aren't using a label and are using the schedule struct directly
you can use the default constructor.
```rust
// old
let schedule = Schedule::new();
schedule.run(world);

// new
let schedule = Schedule::default();
schedule.run(world);
```

`Schedules:insert`
```rust
// old
let schedule = Schedule::new();
schedules.insert(MyLabel, schedule);

// new
let schedule = Schedule::new(MyLabel);
schedules.insert(schedule);
```

`World::add_schedule`
```rust
// old
let schedule = Schedule::new();
world.add_schedule(MyLabel, schedule);

// new
let schedule = Schedule::new(MyLabel);
world.add_schedule(schedule);
```
2023-08-28 20:44:48 +00:00
DevinLeamy
a8dc8350c6
Add configure_schedules to App and Schedules to apply ScheduleBuildSettings to all schedules (#9514)
# Objective

- Fixes: #9508 
- Fixes: #9526 

## Solution

- Adds
```rust 
fn configure_schedules(&mut self, schedule_build_settings: ScheduleBuildSettings)
``` 
to `Schedules`, and `App` to simplify applying `ScheduleBuildSettings`
to all schedules.

---

## Migration Guide
- No breaking changes.
- Adds `Schedule::get_build_settings()` getter for the schedule's
`ScheduleBuildSettings`.
- Can replaced manual configuration of all schedules:
```rust
// Old 
for (_, schedule) in app.world.resource_mut::<Schedules>().iter_mut() {
    schedule.set_build_settings(build_settings);
}

// New
app.configure_schedules(build_settings);
```
2023-08-28 18:54:45 +00:00
Mike
4e59671ae7
clean up configure_set(s) erroring (#9577)
# Objective

- have errors in configure_set and configure_sets show the line number
of the user calling location rather than pointing to schedule.rs
- use display formatting for the errors

## Example Error Text
```text
// dependency loop
// before
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: DependencyLoop("A")', crates\bevy_ecs\src\schedule\schedule.rs:682:39
// after
thread 'main' panicked at 'System set `A` depends on itself.', examples/stress_tests/bevymark.rs:16:9

// hierarchy loop
// before
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: HierarchyLoop("A")', crates\bevy_ecs\src\schedule\schedule.rs:682:3
// after
thread 'main' panicked at 'System set `A` contains itself.', examples/stress_tests/bevymark.rs:16:9

// configuring a system type set
// before
thread 'main' panicked at 'configuring system type sets is not allowed', crates\bevy_ecs\src\schedule\config.rs:394:9
//after
thread 'main' panicked at 'configuring system type sets is not allowed', examples/stress_tests/bevymark.rs:16:9
```

Code to produce errors:
```rust
use bevy::prelude::*;

#[derive(SystemSet, Clone, Debug, PartialEq, Eq, Hash)]
enum TestSet {
    A,
}

fn main() {
    fn foo() {}
    let mut app = App::empty();
    // Hierarchy Loop
    app.configure_set(Main, TestSet::A.in_set(TestSet::A));
    // Dependency Loop
    app.configure_set(Main, TestSet::A.after(TestSet::A));
    // Configure System Type Set
    app.configure_set(Main, foo.into_system_set());
}
```
2023-08-28 17:44:52 +00:00
Joseph
474b55a29c
Add system.map(...) for transforming the output of a system (#8526)
# Objective

Any time we wish to transform the output of a system, we currently use
system piping to do so:

```rust
my_system.pipe(|In(x)| do_something(x))
```

Unfortunately, system piping is not a zero cost abstraction. Each call
to `.pipe` requires allocating two extra access sets: one for the second
system and one for the combined accesses of both systems. This also adds
extra work to each call to `update_archetype_component_access`, which
stacks as one adds multiple layers of system piping.

## Solution

Add the `AdapterSystem` abstraction: similar to `CombinatorSystem`, this
allows you to implement a trait to generically control how a system is
run and how its inputs and outputs are processed. Unlike
`CombinatorSystem`, this does not have any overhead when computing world
accesses which makes it ideal for simple operations such as inverting or
ignoring the output of a system.

Add the extension method `.map(...)`: this is similar to `.pipe(...)`,
only it accepts a closure as an argument instead of an `In<T>` system.

```rust
my_system.map(do_something)
```

This has the added benefit of making system names less messy: a system
that ignores its output will just be called `my_system`, instead of
`Pipe(my_system, ignore)`

---

## Changelog

TODO

## Migration Guide

The `system_adapter` functions have been deprecated: use `.map` instead,
which is a lightweight alternative to `.pipe`.

```rust
// Before:
my_system.pipe(system_adapter::ignore)
my_system.pipe(system_adapter::unwrap)
my_system.pipe(system_adapter::new(T::from))

// After:
my_system.map(std::mem::drop)
my_system.map(Result::unwrap)
my_system.map(T::from)

// Before:
my_system.pipe(system_adapter::info)
my_system.pipe(system_adapter::dbg)
my_system.pipe(system_adapter::warn)
my_system.pipe(system_adapter::error)

// After:
my_system.map(bevy_utils::info)
my_system.map(bevy_utils::dbg)
my_system.map(bevy_utils::warn)
my_system.map(bevy_utils::error)
```

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2023-08-28 16:36:46 +00:00
Mike
7b6f8659f8
Refactor build_schedule and related errors (#9579)
# Objective

- break up large build_schedule system to make it easier to read
- Clean up related error messages.
- I have a follow up PR that adds the schedule name to the error
messages, but wanted to break this up from that.

## Changelog

- refactor `build_schedule` to be easier to read

## Sample Error Messages

Dependency Cycle
```text
thread 'main' panicked at 'System dependencies contain cycle(s).
schedule has 1 before/after cycle(s):
cycle 1: system set 'A' must run before itself
system set 'A'
 ... which must run before system set 'B'
 ... which must run before system set 'A'

', crates\bevy_ecs\src\schedule\schedule.rs:228:13
```
```text
thread 'main' panicked at 'System dependencies contain cycle(s).
schedule has 1 before/after cycle(s):
cycle 1: system 'foo' must run before itself
system 'foo'
 ... which must run before system 'bar'
 ... which must run before system 'foo'

', crates\bevy_ecs\src\schedule\schedule.rs:228:13
```
Hierarchy Cycle
```text
thread 'main' panicked at 'System set hierarchy contains cycle(s).
schedule has 1 in_set cycle(s):
cycle 1: set 'A' contains itself
set 'A'
 ... which contains set 'B'
 ... which contains set 'A'

', crates\bevy_ecs\src\schedule\schedule.rs:230:13
```

System Type Set
```text
thread 'main' panicked at 'Tried to order against `SystemTypeSet(fn foo())` in a schedule that has more than one `SystemTypeSet(fn foo())` instance. `SystemTypeSet(fn foo())` is a `SystemTypeSet` and cannot be used for ordering if ambiguous. Use a different set without this restriction.', crates\bevy_ecs\src\schedule\schedule.rs:230:13
```

Hierarchy Redundancy
```text
thread 'main' panicked at 'System set hierarchy contains redundant edges.
hierarchy contains redundant edge(s) -- system set 'X' cannot be child of set 'A', longer path exists
', crates\bevy_ecs\src\schedule\schedule.rs:230:13
```

Systems have ordering but interset
```text
thread 'main' panicked at '`A` and `C` have a `before`-`after` relationship (which may be transitive) but share systems.', crates\bevy_ecs\src\schedule\schedule.rs:227:51
```

Cross Dependency
```text
thread 'main' panicked at '`A` and `B` have both `in_set` and `before`-`after` relationships (these might be transitive). This combination is unsolvable as a system cannot run before or after a set it belongs to.', crates\bevy_ecs\src\schedule\schedule.rs:230:13
```

Ambiguity
```text
thread 'main' panicked at 'Systems with conflicting access have indeterminate run order.
1 pairs of systems with conflicting data access have indeterminate execution order. Consider adding `before`, `after`, or `ambiguous_with` relationships between these:
 -- res_mut and res_ref
    conflict on: ["bevymark::ambiguity::X"]
', crates\bevy_ecs\src\schedule\schedule.rs:230:13
```
2023-08-27 17:54:59 +00:00
st0rmbtw
9d804a231e
Make run_if_inner public and rename to run_if_dyn (#9576)
# Objective

Sometimes you want to create a plugin with a custom run condition. In a
function, you take the `Condition` trait and then make a
`BoxedCondition` from it to store it. And then you want to add that
condition to a system, but you can't, because there is only the `run_if`
function available which takes `impl Condition<M>` instead of
`BoxedCondition`. So you have to create a wrapper type for the
`BoxedCondition` and implement the `System` and `ReadOnlySystem` traits
for the wrapper (Like it's done in the picture below). It's very
inconvenient and boilerplate. But there is an easy solution for that:
make the `run_if_inner` system that takes a `BoxedCondition` public.
Also, it makes sense to make `in_set_inner` function public as well with
the same motivation.


![image](https://github.com/bevyengine/bevy/assets/61053971/a4455180-7e0c-4c2b-9372-cd8b4a9e682e)
A chunk of the source code of the `bevy-inspector-egui` crate.

## Solution

Make `run_if_inner` function public.
Rename `run_if_inner` to `run_if_dyn`.

Make `in_set_inner` function public.
Rename `in_set_inner` to `in_set_dyn`.

## Changelog

Changed visibility of `run_if_inner` from `pub(crate)` to `pub`.
Renamed `run_if_inner` to `run_if_dyn`.

Changed visibility of `in_set_inner` from `pub(crate)` to `pub`.
Renamed `in_set_inner` to `in_set_dyn`.

## Migration Guide

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Joseph <21144246+JoJoJet@users.noreply.github.com>
2023-08-27 17:53:37 +00:00
Rob Parrett
a788e31ad5
Fix CI for Rust 1.72 (#9562)
# Objective

[Rust 1.72.0](https://blog.rust-lang.org/2023/08/24/Rust-1.72.0.html) is
now stable.

# Notes

- `let-else` formatting has arrived!
- I chose to allow `explicit_iter_loop` due to
https://github.com/rust-lang/rust-clippy/issues/11074.
  
We didn't hit any of the false positives that prevent compilation, but
fixing this did produce a lot of the "symbol soup" mentioned, e.g. `for
image in &mut *image_events {`.
  
  Happy to undo this if there's consensus the other way.

---------

Co-authored-by: François <mockersf@gmail.com>
2023-08-25 12:34:24 +00:00
urben1680
5b5806406d
Adding Copy, Clone, Debug to derived traits of ExecutorKind (#9385)
While being nobody other's issue as far I can tell, I want to create a
trait I plan to implement on `App` where more than one schedule is
modified.
My workaround so far was working with a closure that returns an
`ExecutorKind` from a match of the method variable.

It makes it easier for me to being able to clone `ExecutorKind` and I
don't see this being controversial for others working with Bevy.

I did nothing more than adding `Clone` to the derived traits, no
migration guide needed.

(If this worked out then the GitHub editor is not too shabby.)
2023-08-11 21:45:32 +00:00
Edgar Geier
731a6fbb92
Fix ambiguous_with breaking run conditions (#9253)
# Objective

- Fixes #9114

## Solution

Inside `ScheduleGraph::build_schedule()` the variable `node_count =
self.systems.len() + self.system_sets.len()` is used to calculate the
indices for the `reachable` bitset derived from `self.hierarchy.graph`.
However, the number of nodes inside `self.hierarchy.graph` does not
always correspond to `self.systems.len() + self.system_sets.len()` when
`ambiguous_with` is used, because an ambiguous set is added to
`system_sets` (because we need an `NodeId` for the ambiguity graph)
without adding a node to `self.hierarchy`.

In this PR, we rename `node_count` to the more descriptive name
`hg_node_count` and set it to `self.hierarchy.graph.node_count()`.

---------

Co-authored-by: James Liu <contact@jamessliu.com>
2023-08-03 07:53:20 +00:00
Mike
c720e7fb5e
delete code deprecated in 0.11 (#9128)
# Objective

- remove code deprecated in 0.11

## Changelog

- remove code that was deprecated
2023-07-13 23:35:06 +00:00
ClayenKitten
ffc572728f
Fix typos throughout the project (#9090)
# Objective

Fix typos throughout the project.

## Solution

[`typos`](https://github.com/crate-ci/typos) project was used for
scanning, but no automatic corrections were applied. I checked
everything by hand before fixing.

Most of the changes are documentation/comments corrections. Also, there
are few trivial changes to code (variable name, pub(crate) function name
and a few error/panic messages).

## Unsolved

`bevy_reflect_derive` has
[typo](1b51053f19/crates/bevy_reflect/bevy_reflect_derive/src/type_path.rs (L76))
in enum variant name that I didn't fix. Enum is `pub(crate)`, so there
shouldn't be any trouble if fixed. However, code is tightly coupled with
macro usage, so I decided to leave it for more experienced contributor
just in case.
2023-07-10 00:11:51 +00:00
James Liu
d33f5c759c
Add optional single-threaded feature to bevy_ecs/bevy_tasks (#6690)
# Objective
Fixes #6689.

## Solution
Add `single-threaded` as an optional non-default feature to `bevy_ecs`
and `bevy_tasks` that:
 
 - disable the `ParallelExecutor` as a default runner
 - disables the multi-threaded `TaskPool`
- internally replace `QueryParIter::for_each` calls with
`Query::for_each`.

Removed the `Mutex` and `Arc` usage in the single-threaded task pool.


![image](https://user-images.githubusercontent.com/3137680/202833253-dd2d520f-75e6-4c7b-be2d-5ce1523cbd38.png)

## Future Work/TODO
Create type aliases for `Mutex`, `Arc` that change to single-threaaded
equivalents where possible.

---

## Changelog
Added: Optional default feature `multi-theaded` to that enables
multithreaded parallelism in the engine. Disabling it disables all
multithreading in exchange for higher single threaded performance. Does
nothing on WASM targets.

---------

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-07-09 04:22:15 +00:00
jnhyatt
01eb1bfb8c
Remove reference to base sets (#9032)
# Objective

- Remove all references to base sets following schedule-first rework

## Solution

- Remove last references to base sets in `GraphInfo`
2023-07-03 20:44:10 +00:00
Hennadii Chernyshchyk
8a1f0a2997
Fix any_component_removed (#8939)
# Objective

`any_component_removed` condition is inversed.

## Solution

Remove extra `!`.

---

## Changelog

### Fixed

Fix `any_component_removed` condition.
2023-06-23 17:08:47 +00:00
JoJoJet
32faf4cb5c
Document every public item in bevy_ecs (#8731)
# Objective

Title.

---------

Co-authored-by: François <mockersf@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: James Liu <contact@jamessliu.com>
2023-06-10 23:23:48 +00:00
Mike
0a90bac4f4
skip check change tick for apply_deferred systems (#8760)
# Objective

- Fixes https://github.com/bevyengine/bevy/issues/8410

## Solution

- Skip the check that produces the warning for apply_buffers systems.

---

## Changelog

- skip check_change_ticks for apply_buffers systems.
2023-06-06 19:47:07 +00:00
CatThingy
89cbc78d3d
Require #[derive(Event)] on all Events (#7086)
# Objective

Be consistent with `Resource`s and `Components` and have `Event` types
be more self-documenting.
Although not susceptible to accidentally using a function instead of a
value due to `Event`s only being initialized by their type, much of the
same reasoning for removing the blanket impl on `Resource` also applies
here.

* Not immediately obvious if a type is intended to be an event
* Prevent invisible conflicts if the same third-party or primitive types
are used as events
* Allows for further extensions (e.g. opt-in warning for missed events)

## Solution

Remove the blanket impl for the `Event` trait. Add a derive macro for
it.

---

## Changelog

- `Event` is no longer implemented for all applicable types. Add the
`#[derive(Event)]` macro for events.

## Migration Guide

* Add the `#[derive(Event)]` macro for events. Third-party types used as
events should be wrapped in a newtype.
2023-06-06 14:44:32 +00:00
Alice Cecile
cbd4abf0fc
Rename apply_system_buffers to apply_deferred (#8726)
# Objective

- `apply_system_buffers` is an unhelpful name: it introduces a new
internal-only concept
- this is particularly rough for beginners as reasoning about how
commands work is a critical stumbling block

## Solution

- rename `apply_system_buffers` to the more descriptive `apply_deferred`
- rename related fields, arguments and methods in the internals fo
bevy_ecs for consistency
- update the docs


## Changelog

`apply_system_buffers` has been renamed to `apply_deferred`, to more
clearly communicate its intent and relation to `Deferred` system
parameters like `Commands`.

## Migration Guide

- `apply_system_buffers` has been renamed to `apply_deferred`
- the `apply_system_buffers` method on the `System` trait has been
renamed to `apply_deferred`
- the `is_apply_system_buffers` function has been replaced by
`is_apply_deferred`
- `Executor::set_apply_final_buffers` is now
`Executor::set_apply_final_deferred`
- `Schedule::apply_system_buffers` is now `Schedule::apply_deferred`

---------

Co-authored-by: JoJoJet <21144246+JoJoJet@users.noreply.github.com>
2023-06-02 14:04:13 +00:00
JoJoJet
233b26cc17
Make the Condition trait generic (#8721)
# Objective

The `Condition` trait is only implemented for systems and system
functions that take no input. This can make it awkward to write
conditions that are intended to be used with system piping.

## Solution

Add an `In` generic to the trait. It defaults to `()`.

---

## Changelog

- Made the `Condition` trait generic over system inputs.
2023-05-31 16:49:46 +00:00
JoJoJet
85a918a8dd
Improve safety for the multi-threaded executor using UnsafeWorldCell (#8292)
# Objective

Fix #7833.

Safety comments in the multi-threaded executor don't really talk about
system world accesses, which makes it unclear if the code is actually
valid.

## Solution

Update the `System` trait to use `UnsafeWorldCell`. This type's API is
written in a way that makes it much easier to cleanly maintain safety
invariants. Use this type throughout the multi-threaded executor, with a
liberal use of safety comments.

---

## Migration Guide

The `System` trait now uses `UnsafeWorldCell` instead of `&World`. This
type provides a robust API for interior mutable world access.
- The method `run_unsafe` uses this type to manage world mutations
across multiple threads.
- The method `update_archetype_component_access` uses this type to
ensure that only world metadata can be used.

```rust
let mut system = IntoSystem::into_system(my_system);
system.initialize(&mut world);

// Before:
system.update_archetype_component_access(&world);
unsafe { system.run_unsafe(&world) }

// After:
system.update_archetype_component_access(world.as_unsafe_world_cell_readonly());
unsafe { system.run_unsafe(world.as_unsafe_world_cell()) }
```

---------

Co-authored-by: James Liu <contact@jamessliu.com>
2023-05-29 15:22:10 +00:00
bird
bc9144bcd6
implement Deref for State<S> (#8668)
# Objective

- Allow for directly call methods on states without first calling
`state.get().my_method()`

## Solution

- Implement `Deref` for `State<S>` with `Target = S`
---
*I did not implement `DerefMut` because states hold no data and should
only be changed via `NextState::set()`*
2023-05-25 10:40:43 +00:00
JoJoJet
1644426761
Simplify the way run conditions are stored in the schedule (#8594)
# Objective

`ScheduleGraph` currently stores run conditions in a
`Option<Vec<BoxedCondition>>`. The `Option` is unnecessary, since we can
just use an empty vector instead of `None`.
2023-05-11 17:17:15 +00:00
Wybe Westra
abf12f3b3b
Fixed several missing links in docs. (#8117)
Links in the api docs are nice. I noticed that there were several places
where structs / functions and other things were referenced in the docs,
but weren't linked. I added the links where possible / logical.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: François <mockersf@gmail.com>
2023-04-23 17:28:36 +00:00
JoJoJet
9fd867aeba
Simplify world schedule methods (#8403)
# Objective

Methods for interacting with world schedules currently have two
variants: one that takes `impl ScheduleLabel` and one that takes `&dyn
ScheduleLabel`. Operations such as `run_schedule` or `schedule_scope`
only use the label by reference, so there is little reason to have an
owned variant of these functions.

## Solution

Decrease maintenance burden by merging the `ref` variants of these
functions with the owned variants.

---

## Changelog

- Deprecated `World::run_schedule_ref`. It is now redundant, since
`World::run_schedule` can take values by reference.

## Migration Guide

The method `World::run_schedule_ref` has been deprecated, and will be
removed in the next version of Bevy. Use `run_schedule` instead.
2023-04-19 19:48:35 +00:00
JoJoJet
fe852fd0ad
Fix boxed labels (#8436)
# Objective

Label traits such as `ScheduleLabel` currently have a major footgun: the
trait is implemented for `Box<dyn ScheduleLabel>`, but the
implementation does not function as one would expect since `Box<T>` is
considered to be a distinct type from `T`. This is because the behavior
of the `ScheduleLabel` trait is specified mainly through blanket
implementations, which prevents `Box<dyn ScheduleLabel>` from being
properly special-cased.

## Solution

Replace the blanket-implemented behavior with a series of methods
defined on `ScheduleLabel`. This allows us to fully special-case
`Box<dyn ScheduleLabel>` .

---

## Changelog

Fixed a bug where boxed label types (such as `Box<dyn ScheduleLabel>`)
behaved incorrectly when compared with concretely-typed labels.

## Migration Guide

The `ScheduleLabel` trait has been refactored to no longer depend on the
traits `std::any::Any`, `bevy_utils::DynEq`, and `bevy_utils::DynHash`.
Any manual implementations will need to implement new trait methods in
their stead.

```rust
impl ScheduleLabel for MyType {
    // Before:
    fn dyn_clone(&self) -> Box<dyn ScheduleLabel> { ... }

    // After:
    fn dyn_clone(&self) -> Box<dyn ScheduleLabel> { ... }

    fn as_dyn_eq(&self) -> &dyn DynEq {
        self
    }

    // No, `mut state: &mut` is not a typo.
    fn dyn_hash(&self, mut state: &mut dyn Hasher) {
        self.hash(&mut state);
        // Hashing the TypeId isn't strictly necessary, but it prevents collisions.
        TypeId::of::<Self>().hash(&mut state);
    }
}
```
2023-04-19 02:36:44 +00:00
Hennadii Chernyshchyk
315f3cab36
Add any_component_removed condition (#8326)
Added helper extracted from #7711. that PR contains some controversy
conditions, but this one should be good to go.

---

## Changelog

### Added

- `any_component_removed` condition.

---------

Co-authored-by: François <mockersf@gmail.com>
2023-04-18 14:18:09 +00:00
JoJoJet
328347f44c
Add a missing safety invariant to System::run_unsafe (#7778)
# Objective

The implementation of `System::run_unsafe` for `FunctionSystem` requires
that the world is the same one used to initialize the system. However,
the `System` trait has no requirements that the world actually matches,
which makes this implementation unsound.

This was previously mentioned in
https://github.com/bevyengine/bevy/pull/7605#issuecomment-1426491871

Fixes part of #7833.

## Solution

Add the safety invariant that
`System::update_archetype_component_access` must be called prior to
`System::run_unsafe`. Since
`FunctionSystem::update_archetype_component_access` properly validates
the world, this ensures that `run_unsafe` is not called with a
mismatched world.

Most exclusive systems are not required to be run on the same world that
they are initialized with, so this is not a concern for them. Systems
formed by combining an exclusive system with a regular system *do*
require the world to match, however the validation is done inside of
`System::run` when needed.
2023-04-17 15:20:42 +00:00
Jonah Henriksson
55e9ab7c92
Cleaned up panic messages (#8219)
# Objective

Fixes #8215 and #8152. When systems panic, it causes the main thread to
panic as well, which clutters the output.

## Solution

Resolves the panic in the multi-threaded scheduler. Also adds an extra
message that tells the user the system that panicked.

Using the example from the issue, here is what the messages now look
like:

```rust
use bevy::prelude::*;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_systems(Update, panicking_system)
        .run();
}

fn panicking_system() {
    panic!("oooh scary");
}
```
### Before
```
   Compiling bevy_test v0.1.0 (E:\Projects\Rust\bevy_test)
    Finished dev [unoptimized + debuginfo] target(s) in 2m 58s
     Running `target\debug\bevy_test.exe`
2023-03-30T22:19:09.234932Z  INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Windows 10 Pro", kernel: "19044", cpu: "AMD Ryzen 5 2600 Six-Core Processor", core_count: "6", memory: "15.9 GiB" }
thread 'Compute Task Pool (5)' panicked at 'oooh scary', src\main.rs:11:5
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
thread 'Compute Task Pool (5)' panicked at 'A system has panicked so the executor cannot continue.: RecvError', E:\Projects\Rust\bevy\crates\bevy_ecs\src\schedule\executor\multi_threaded.rs:194:60
thread 'main' panicked at 'called `Option::unwrap()` on a `None` value', E:\Projects\Rust\bevy\crates\bevy_tasks\src\task_pool.rs:376:49
error: process didn't exit successfully: `target\debug\bevy_test.exe` (exit code: 101)
```
### After
```
   Compiling bevy_test v0.1.0 (E:\Projects\Rust\bevy_test)
    Finished dev [unoptimized + debuginfo] target(s) in 2.39s
     Running `target\debug\bevy_test.exe`
2023-03-30T22:11:24.748513Z  INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Windows 10 Pro", kernel: "19044", cpu: "AMD Ryzen 5 2600 Six-Core Processor", core_count: "6", memory: "15.9 GiB" }
thread 'Compute Task Pool (5)' panicked at 'oooh scary', src\main.rs:11:5
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
Encountered a panic in system `bevy_test::panicking_system`!
Encountered a panic in system `bevy_app::main_schedule::Main::run_main`!
error: process didn't exit successfully: `target\debug\bevy_test.exe` (exit code: 101)
```

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: François <mockersf@gmail.com>
2023-04-12 18:27:28 +00:00
JoJoJet
7ec89004dd
Only trigger state transitons if next_state != old_state (#8359)
# Objective

Fix #8191.

Currently, a state transition will be triggered whenever the `NextState`
resource has a value, even if that "transition" is to the same state as
the previous one. This caused surprising/meaningless behavior, such as
the existence of an `OnTransition { from: A, to: A }` schedule.

## Solution

State transition schedules now only run if the new state is not equal to
the old state. Change detection works the same way, only being triggered
when the states compare not equal.

---

## Changelog

- State transition schedules are no longer run when transitioning to and
from the same state.

## Migration Guide

State transitions are now only triggered when the exited and entered
state differ. This means that if the world is currently in state `A`,
the `OnEnter(A)` schedule (or `OnExit`) will no longer be run if you
queue up a state transition to the same state `A`.
2023-04-12 17:07:13 +00:00
Aceeri
ed50c8b4d9
Make state private and only accessible through getter for State resource (#8009)
# Objective
State requires a kind of awkward `state.0` to get the current state and
exposes the field directly to manipulation.

## Solution
Make it accessible through a getter method as well as privatize the
field to make sure false assumptions about setting the state aren't
made.

## Migration Guide
- Use `State::get` instead of accessing the tuple field directly.
2023-04-04 01:25:54 +00:00
张林伟
5c7abb0579
Remove OnUpdate system set (#8260)
# Objective

- Fixes https://github.com/bevyengine/bevy/issues/8239.

## Solution

- Replace `OnUpdate` with `run_if(in_state(xxx))`.

---

## Migration Guide

- Replace `OnUpdate` with `run_if(in_state(xxx))`.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2023-04-04 00:49:41 +00:00
JoJoJet
ae39b07d26
Replace some unsafe system executor code with safe code (#8274)
# Objective

The function `SyncUnsafeCell::from_mut` returns `&SyncUnsafeCell<T>`,
even though it could return `&mut SyncUnsafeCell<T>`. This means it is
not possible to call `get_mut` on the returned value, so you need to use
unsafe code to get exclusive access back.

## Solution

Return `&mut Self` instead of `&Self` in `SyncUnsafeCell::from_mut`.
This is consistent with my proposal for `UnsafeCell::from_mut`:
https://github.com/rust-lang/libs-team/issues/198.

Replace an unsafe pointer dereference with a safe call to `get_mut`.

---

## Changelog

+ The function `bevy_utils::SyncUnsafeCell::get_mut` now returns a value
of type `&mut SyncUnsafeCell<T>`. Previously, this returned an immutable
reference.

## Migration Guide

The function `bevy_utils::SyncUnsafeCell::get_mut` now returns a value
of type `&mut SyncUnsafeCell<T>`. Previously, this returned an immutable
reference.
2023-03-31 21:56:49 +00:00
Edgar Geier
300b275edc
run_if for SystemConfigs via anonymous system sets (#7676)
# Objective

- Fixes #7659

## Solution

The idea of anonymous system sets or "implicit hidden organizational
sets" was briefly mentioned by @cart here:
https://github.com/bevyengine/bevy/pull/7634#issuecomment-1428619449.

- `Schedule::add_systems` creates an implicit, anonymous system set of
all systems in `SystemConfigs`.
- All dependencies and conditions from the `SystemConfigs` are now
applied to the implicit system set, instead of being applied to each
individual system. This should not change the behavior, AFAIU, because
`before`, `after`, `run_if` and `ambiguous_with` are transitive
properties from a set to its members.
- The newly added `AnonymousSystemSet` stores the names of its members
to provide better error messages.
- The names are stored in a reference counted slice, allowing fast
clones of the `AnonymousSystemSet`.
- However, only the pointer of the slice is used for hash and equality
operations
- This ensures that two `AnonymousSystemSet` are not equal, even if they
have the same members / member names.
- So two identical `add_systems` calls will produce two different
`AnonymousSystemSet`s.
  - Clones of the same `AnonymousSystemSet` will be equal.

## Drawbacks
If my assumptions are correct, the observed behavior should stay the
same. But the number of system sets in the `Schedule` will increase with
each `add_systems` call. If this has negative performance implications,
`add_systems` could be changed to only create the implicit system set if
necessary / when a run condition was added.

---------

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2023-03-30 21:39:10 +00:00
Edgar Geier
a1d771a772
Remove base set error variants of ScheduleBuildError (#8269)
# Objective

With the removal of base sets, some variants of `ScheduleBuildError` can
never occur and should be removed.

## Solution

- Remove the obsolete variants of `ScheduleBuildError`.
- Also fix a doc comment which mentioned base sets.

---

## Changelog

### Removed

- Remove `ScheduleBuildError::SystemInMultipleBaseSets` and
`ScheduleBuildError::SetInMultipleBaseSets`.
2023-03-30 20:32:50 +00:00
UncleScientist
90579933f8
Fix typo in condition.rs (#8238)
# Objective

- Fixes a typo in the docs

## Solution

- Corrected the wording
2023-03-28 17:03:39 +00:00
Carter Anderson
aefe1f0739
Schedule-First: the new and improved add_systems (#8079)
Co-authored-by: Mike <mike.hsu@gmail.com>
2023-03-18 01:45:34 +00:00
Bruce Reif (Buswolley)
bca4b36d4d
change not implemation to custom system struct (#8105)
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2023-03-17 21:37:16 +00:00
Christian Hughes
609b099e7c
Add World::try_run_schedule (#8028)
Co-authored-by: James Liu <contact@jamessliu.com>
2023-03-17 01:22:54 +00:00
Bruce Reif (Buswolley)
7c4a0eb768
add Clone to common conditions (#8060) 2023-03-13 19:38:04 +00:00
Liam Gallagher
0918b30e29
Tests for Run Conditions (#8035) 2023-03-13 15:39:25 +00:00
François
d8b7fed4fe
don't panic on unknown ambiguity (#7950) 2023-03-12 15:24:52 +00:00
JoJoJet
fd1af7c8b8
Replace multiple calls to add_system with add_systems (#8001) 2023-03-10 18:15:22 +00:00
Christian Hughes
8aa217cc8b
Add OnTransition schedule that is ran between OnExit and OnEnter (#7936) 2023-03-10 09:06:23 +00:00
JoJoJet
2e7b915ba4
Increase type safety and clarity for change detection (#7905) 2023-03-09 17:17:02 +00:00
JoJoJet
85c8fb9dfa Revise docs for system set marker traits (#7882)
# Objective

#7863 introduced a potential footgun. When trying to incorrectly add a user-defined type using `in_base_set`, the compiler will suggest that the user implement `BaseSystemSet` for their type. This is a reasonable-sounding suggestion, however this is not the correct way to make a base set, and will lead to a confusing panic message when a marker trait is implemented for the wrong type.

## Solution

Rewrite the documentation for these traits, making it more clear that `BaseSystemSet` is a marker for types that are already base sets, and not a way to define a base set.
2023-03-03 14:43:54 +00:00
JoJoJet
7cd2ee2bbd Use default-implemented methods for IntoSystemConfig<> (#7870)
# Objective

The trait `IntoSystemConfig<>` requires each implementer to repeat every single member method, even though they can all be implemented by just deferring to `SystemConfig`.

## Solution

Add default implementations to most member methods.
2023-03-02 17:19:47 +00:00
JoJoJet
9733613c07 Add marker traits to distinguish base sets from regular system sets (#7863)
# Objective

Base sets, added in #7466  are a special type of system set. Systems can only be added to base sets via `in_base_set`, while non-base sets can only be added via `in_set`. Unfortunately this is currently guarded by a runtime panic, which presents an unfortunate toe-stub when the wrong method is used. The delayed response between writing code and encountering the error (possibly hours) makes the distinction between base sets and other sets much more difficult to learn.

## Solution

Add the marker traits `BaseSystemSet` and `FreeSystemSet`. `in_base_set` and `in_set` now respectively accept these traits, which moves the runtime panic to a compile time error.

---

## Changelog

+ Added the marker trait `BaseSystemSet`, which is distinguished from a `FreeSystemSet`. These are both subtraits of `SystemSet`.

## Migration Guide

None if merged with 0.10
2023-03-02 13:22:58 +00:00
shuo
239b070674 Fix asset_debug_server hang. There should be at most one ThreadExecut… (#7825)
…or's ticker for one thread.

# Objective

- Fix debug_asset_server hang.

## Solution

- Reuse the thread_local executor for MainThreadExecutor resource, so there will be only one ThreadExecutor for main thread. 
- If ThreadTickers from same executor, they are conflict with each other. Then only tick one.
2023-03-02 08:40:25 +00:00
JoJoJet
4fd12d099d Improve the panic message for schedule build errors (#7860)
# Objective

The `ScheduleBuildError` type has a `Display` implementation which beautifully formats the error. However, schedule build errors are currently reported using `unwrap()`, which uses the `Debug` implementation and makes the error message look unfished.

## Solution

Use `unwrap_or_else` so we can customize the formatting of the error message.
2023-03-01 20:18:15 +00:00
shuo
002c9d8b7f fix whitespaces in comment (#7853)
fix double whitespaces in comments. (I know it's dumb commit, while reading code, double spaces hurts a little... :P)
2023-03-01 10:20:56 +00:00
JoJoJet
9e6ad4607f Use correct terminology for a NonSend run condition panic (#7841)
# Objective

There is a panic that occurs when creating a run condition that accesses `NonSend` resources, but it refers to them as 'thread-local' resources instead.

## Solution

Correct the terminology.
2023-02-28 03:38:02 +00:00
James Liu
107cdc10bc Use a bounded channel in the multithreaded executor (#7829)
# Objective
This is a follow-up to #7745. An unbounded `async_channel`  occasionally allocates whenever it exceeds the capacity of the current buffer in it's internal linked list. This is avoidable.

This also used to be a bounded channel before stageless, which was introduced in #4919.

## Solution
Use a bounded channel to avoid allocations on system completion.

This shouldn't conflict with #7745, as it's impossible for the scheduler to exceed the channel capacity, even if somehow every system completed at the same time.
2023-02-27 23:59:04 +00:00
shuo
de10dce10d use try_send to replace send.await, unbounded channel should always b… (#7745)
…e sendable, this improves performance

# Objective

- From prev experience, `.await` is not free, also I did a profiling a half year ago, bevy's multithread executor spend lots cycles on ArcWaker.

## Solution

-  this pr replace `sender.send().await` to `sender.try_send()` to cut some future/await cost.

benchmarked on `empty system`
```bash
➜ critcmp send_base send_optimize
group                                         send_base                              send_optimize
-----                                         ---------                              -------------
empty_systems/000_systems                     1.01      2.8±0.03ns        ? ?/sec    1.00      2.8±0.02ns        ? ?/sec
empty_systems/001_systems                     1.00      5.9±0.21µs        ? ?/sec    1.01      5.9±0.23µs        ? ?/sec
empty_systems/002_systems                     1.03      6.4±0.26µs        ? ?/sec    1.00      6.2±0.19µs        ? ?/sec
empty_systems/003_systems                     1.01      6.5±0.17µs        ? ?/sec    1.00      6.4±0.20µs        ? ?/sec
empty_systems/004_systems                     1.03      7.0±0.24µs        ? ?/sec    1.00      6.8±0.18µs        ? ?/sec
empty_systems/005_systems                     1.04      7.4±0.35µs        ? ?/sec    1.00      7.2±0.21µs        ? ?/sec
empty_systems/010_systems                     1.00      9.0±0.28µs        ? ?/sec    1.00      9.1±0.80µs        ? ?/sec
empty_systems/015_systems                     1.01     10.9±0.36µs        ? ?/sec    1.00     10.8±1.29µs        ? ?/sec
empty_systems/020_systems                     1.12     12.7±0.67µs        ? ?/sec    1.00     11.3±0.37µs        ? ?/sec
empty_systems/025_systems                     1.12     14.6±0.39µs        ? ?/sec    1.00     13.0±1.02µs        ? ?/sec
empty_systems/030_systems                     1.12     16.2±0.39µs        ? ?/sec    1.00     14.4±0.37µs        ? ?/sec
empty_systems/035_systems                     1.19     18.2±0.97µs        ? ?/sec    1.00     15.3±0.48µs        ? ?/sec
empty_systems/040_systems                     1.12     20.6±0.58µs        ? ?/sec    1.00     18.3±1.87µs        ? ?/sec
empty_systems/045_systems                     1.18     22.7±0.57µs        ? ?/sec    1.00     19.2±0.46µs        ? ?/sec
empty_systems/050_systems                     1.03     21.9±0.92µs        ? ?/sec    1.00     21.3±0.96µs        ? ?/sec
empty_systems/055_systems                     1.13     25.7±1.00µs        ? ?/sec    1.00     22.8±0.50µs        ? ?/sec
empty_systems/060_systems                     1.35     30.0±2.57µs        ? ?/sec    1.00     22.2±1.04µs        ? ?/sec
empty_systems/065_systems                     1.28     31.7±0.76µs        ? ?/sec    1.00     24.8±0.79µs        ? ?/sec
empty_systems/070_systems                     1.33    36.8±10.37µs        ? ?/sec    1.00     27.6±0.55µs        ? ?/sec
empty_systems/075_systems                     1.25     38.0±0.83µs        ? ?/sec    1.00     30.3±0.63µs        ? ?/sec
empty_systems/080_systems                     1.33     41.7±1.22µs        ? ?/sec    1.00     31.4±1.01µs        ? ?/sec
empty_systems/085_systems                     1.27     45.6±2.54µs        ? ?/sec    1.00     35.8±4.06µs        ? ?/sec
empty_systems/090_systems                     1.29     48.3±5.33µs        ? ?/sec    1.00     37.6±5.32µs        ? ?/sec
empty_systems/095_systems                     1.16     45.7±0.97µs        ? ?/sec    1.00     39.4±2.75µs        ? ?/sec
empty_systems/100_systems                     1.14     49.5±4.26µs        ? ?/sec    1.00     43.5±1.06µs        ? ?/sec
```
2023-02-27 09:26:32 +00:00
JoJoJet
b8263b55fb Support system.in_schedule() and system.on_startup() (#7790)
# Objective

Support the following syntax for adding systems:

```rust
App::new()
    .add_system(setup.on_startup())
    .add_systems((
        show_menu.in_schedule(OnEnter(GameState::Paused)),
        menu_ssytem.in_set(OnUpdate(GameState::Paused)),
        hide_menu.in_schedule(OnExit(GameState::Paused)),
    ))
```

## Solution

Add the traits `IntoSystemAppConfig{s}`, which provide the extension methods necessary for configuring which schedule a system belongs to. These extension methods return `IntoSystemAppConfig{s}`, which `App::add_system{s}` uses to choose which schedule to add systems to.

---

## Changelog

+ Added the extension methods `in_schedule(label)` and  `on_startup()` for configuring the schedule a system belongs to.

## Future Work

* Replace all uses of `add_startup_system` in the engine.
* Deprecate this method
2023-02-24 18:33:55 +00:00
JoJoJet
e27e04a4a7 Remove a duplicate lookup in apply_state_transitions (#7800)
# Objective

Remove a duplicate resource lookup and an unnecessary panic.
2023-02-24 10:49:14 +00:00
JoJoJet
695d30bd54 Clean up marker generics for systems (#7789)
# Objective

While we use `#[doc(hidden)]` to try and hide marker generics from the user, these types reveal themselves in compiler errors, adding visual noise and confusion.

## Solution

Replace the `AlreadyWasSystem` marker generic with `()`, to reduce visual noise in error messages. This also makes it possible to return `impl Condition<()>` from combinators.

For function systems, use their function signature as the marker type. This should drastically improve the legibility of some error messages.  
The `InputMarker` type has been removed, since it is unnecessary.
2023-02-23 05:11:12 +00:00
JoJoJet
ee4c8c5ecd Use consistent names for marker generics (#7788)
# Objective

Several places in the ECS use marker generics to avoid overlapping trait implementations, but different places alternately refer to it as `Params` and `Marker`. This is potentially confusing, since it might not be clear that the same pattern is being used. Additionally, users might be misled into thinking that the `Params` type corresponds to the `SystemParam`s of a system.

## Solution

Rename `Params` to `Marker`.
2023-02-23 04:37:08 +00:00
remiCzn
a0606393d7 Add example in Schedule docs (#7775)
# Objective

Fixes #3980

## Solution

Added examples to show how to run a `Schedule`, one with a unique system, and another with several systems

---

## Changelog

- Added: examples in docs to show how to run a `Schedule`


Co-authored-by: remiCzn <77072160+remiCzn@users.noreply.github.com>
2023-02-22 15:52:37 +00:00
JoJoJet
588af17aa3 Make boxed conditions read-only (#7786)
# Objective

The `BoxedCondition` type alias does not require the underlying system to be read-only.

## Solution

Define the type alias using `ReadOnlySystem` instead of `System`.
2023-02-22 15:25:40 +00:00
Cameron
3ec87e49ca Stageless: prettier cycle reporting (#7463)
Graph theory make head hurty. Closes #7367.

Basically, when we topologically sort the dependency graph, we already find its strongly-connected components (a really [neat algorithm][1]). This PR adds an algorithm that can dissect those into simple cycles, giving us more useful error reports.

test: `system_build_errors::dependency_cycle`
```
schedule has 1 before/after cycle(s):
cycle 1: system set 'A' must run before itself
system set 'A'
 ... which must run before system set 'B'
 ... which must run before system set 'A'
```
```
schedule has 1 before/after cycle(s):
cycle 1: system 'foo' must run before itself
system 'foo'
 ... which must run before system 'bar'
 ... which must run before system 'foo'
```

test: `system_build_errors::hierarchy_cycle`
```
schedule has 1 in_set cycle(s):
cycle 1: system set 'A' contains itself
system set 'A'
 ... which contains system set 'B'
 ... which contains system set 'A'
 ```

[1]: https://en.wikipedia.org/wiki/Tarjan%27s_strongly_connected_components_algorithm
2023-02-21 13:42:20 +00:00
Rob Parrett
b39f83640f Fix some typos (#7763)
# Objective

Stumbled on a typo and went on a typo hunt.

## Solution

Fix em
2023-02-20 22:56:57 +00:00