Carter Anderson
|
1f12964026
|
legion: remove foreach system functions
this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
|
2020-06-27 12:06:12 -07:00 |
|
Carter Anderson
|
e75496772e
|
legion: change query system ordering
|
2020-06-27 10:18:27 -07:00 |
|
Carter Anderson
|
69925f0817
|
render: multi-window cameras ready to go!
passes now bind camera buffers and cameras can now be assigned non-primary windows
|
2020-06-25 23:04:08 -07:00 |
|
Carter Anderson
|
92c44320ee
|
ecs: rename EntityArchetype to ComponentSet
|
2020-06-25 11:21:56 -07:00 |
|
Carter Anderson
|
1ef4fbf005
|
ui: rework so Nodes now use transforms and z-sort happens
|
2020-06-25 10:13:00 -07:00 |
|
Carter Anderson
|
75429f4639
|
render: use left-handed coordinate system and y-up
|
2020-06-24 15:29:10 -07:00 |
|
Carter Anderson
|
2b8fe144a8
|
render: rename MainPassNode to PassNode
there will be more than one and it is suitably generic
|
2020-06-24 10:29:26 -07:00 |
|
Carter Anderson
|
41dc8a5967
|
render: add front-to-back drawing
MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities
|
2020-06-23 16:52:50 -07:00 |
|
Carter Anderson
|
ca8625c407
|
render: ActiveCameras resource and system
|
2020-06-23 15:58:06 -07:00 |
|
Carter Anderson
|
fa9348fe2b
|
text: use quad zindex when drawing labels
|
2020-06-21 18:55:47 -07:00 |
|
Carter Anderson
|
ecea30cadb
|
text: new atlased rendering finally works!
removed old render-to-texture rendering
|
2020-06-20 12:40:37 -07:00 |
|
Carter Anderson
|
da3d6983a7
|
text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet
|
2020-06-19 13:45:26 -07:00 |
|
Carter Anderson
|
4246d47fec
|
render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup
|
2020-06-18 17:27:20 -07:00 |
|
Carter Anderson
|
e57fdca1bc
|
render: more progress on immediate mode rendering and DrawableText
|
2020-06-17 13:10:33 -07:00 |
|
Carter Anderson
|
f799d3ac93
|
render: add RenderPipeline and begin moving logic there
|
2020-06-15 00:08:50 -07:00 |
|
Carter Anderson
|
574656b767
|
render: remove RenderResources wrapper type
|
2020-06-14 12:32:06 -07:00 |
|
Carter Anderson
|
0fec350411
|
render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup"
|
2020-06-14 12:02:19 -07:00 |
|
Carter Anderson
|
516cf9ddf0
|
text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
|
2020-06-13 18:53:31 -07:00 |
|
Carter Anderson
|
3d07fbdc81
|
render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
|
2020-06-09 23:16:48 -07:00 |
|
Carter Anderson
|
1426208e2f
|
remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
|
2020-06-08 14:35:13 -07:00 |
|
Carter Anderson
|
db6a365b13
|
saner orthographic projection
|
2020-06-04 17:09:24 -07:00 |
|
Carter Anderson
|
6eea96366d
|
cargo fmt
|
2020-06-03 20:08:20 -07:00 |
|
Carter Anderson
|
e68ae995f8
|
rename rect to quad
|
2020-05-31 23:39:20 -07:00 |
|
Carter Anderson
|
4d8a567b36
|
text: migrate to ab_glyph. this should give rendering consistency across platforms
|
2020-05-31 15:59:11 -07:00 |
|
Carter Anderson
|
6e76296ce0
|
sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
|
2020-05-30 12:31:04 -07:00 |
|
Carter Anderson
|
71b3755633
|
camera: split 2d and ui camera. remove resource_name mod
|
2020-05-29 22:30:07 -07:00 |
|
Carter Anderson
|
c5ab7df98f
|
automatically detect bevy meta crate in derive macros
|
2020-05-24 12:39:23 -07:00 |
|
Carter Anderson
|
f1d58609d5
|
add text label to ui example. fix 0x0 label textures
|
2020-05-22 17:07:14 -07:00 |
|
Carter Anderson
|
c5a78d4616
|
TextureCopy render graph node, texture_resource_system
Removed textures are now freed
|
2020-05-18 11:31:11 -07:00 |
|
Carter Anderson
|
86c18edbfd
|
Label component
|
2020-05-17 18:09:29 -07:00 |
|
Carter Anderson
|
fcc0a6303b
|
update mesh on gpu when it changes
|
2020-05-16 00:21:04 -07:00 |
|
Carter Anderson
|
bf7f222318
|
Support async texture loading
|
2020-05-15 19:30:02 -07:00 |
|
Carter Anderson
|
2bcb8a2a41
|
cargo fmt
|
2020-05-13 18:05:18 -07:00 |
|
Carter Anderson
|
fb8f9e8636
|
RenderGraph::add_node now requires a name
|
2020-05-13 17:35:48 -07:00 |
|
Carter Anderson
|
06f3a4efb9
|
Use system fns for all setup code
|
2020-05-13 17:31:56 -07:00 |
|
Carter Anderson
|
70f122b92a
|
Rename AssetStorage to Assets
|
2020-05-13 16:45:18 -07:00 |
|
Carter Anderson
|
16b568e00e
|
Asset events and AddAsset builder
|
2020-05-13 16:17:44 -07:00 |
|
Carter Anderson
|
75614f5084
|
Ui depth from parent (falls back to insertion order for orphans), do ui rect size offsets before rendering,
|
2020-05-06 13:49:07 -07:00 |
|
Carter Anderson
|
c5ca59dc4d
|
cargo fmt
|
2020-05-05 18:44:32 -07:00 |
|
Carter Anderson
|
af2a111801
|
use ints instead of bytes for uuids
|
2020-05-04 11:20:12 -07:00 |
|
Carter Anderson
|
076fef873a
|
Anchor constants
|
2020-05-04 11:02:04 -07:00 |
|
Carter Anderson
|
f5149cab05
|
move color constants to Color struct
|
2020-05-04 11:01:57 -07:00 |
|
Carter Anderson
|
dcc34473e5
|
sprites
|
2020-05-04 01:23:40 -07:00 |
|
Carter Anderson
|
1056b79abf
|
ui textures
|
2020-05-03 23:49:45 -07:00 |
|
Carter Anderson
|
d50313c285
|
ui is back!
|
2020-05-03 19:30:31 -07:00 |
|
Carter Anderson
|
05dbf31fd1
|
derive struct as uniform
|
2020-05-03 17:54:16 -07:00 |
|
Carter Anderson
|
41be55bf8d
|
custom glam with zerocopy impls
|
2020-05-03 16:55:17 -07:00 |
|
Carter Anderson
|
dac9cac776
|
ui render graph
|
2020-05-03 12:35:07 -07:00 |
|
Carter Anderson
|
355e219608
|
begin porting ui to new render graph
|
2020-05-02 17:56:30 -07:00 |
|
Carter Anderson
|
87066cafd3
|
move bevy crates to their own folder
|
2020-04-24 17:57:20 -07:00 |
|