Commit graph

479 commits

Author SHA1 Message Date
Amber Kowalski
096ac4aee8
Explain default behavior of AssetServer in the asset_loading example (#822)
Add clarification for where assets are loaded from in the`asset_loading`example
2020-11-10 16:19:55 -08:00
Mariusz Kryński
60fa2d5f93
delegate layout reflection to RenderResourceContext (#691)
* delegate layout reflection to RenderResourceContext
Also:
 * auto-reflect DynamicBindings
 * use RenderPipeline::new, update dynamic_bindings

linting.

* add dynamic binding generation

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-10 13:20:05 -08:00
bjorn3
80a0448473
Add bevy_dylib to force dynamic linking of bevy (#808)
This easily improve compilation time by 2x
2020-11-09 19:26:08 -08:00
easynam
31a433b69e
add basic example of a custom update loop (#799) 2020-11-09 13:04:27 -08:00
Carter Anderson
ebcdc9fb8c
Flexible ECS System Params (#798)
system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00
Oscar
f54788527b
Add received character (#805)
* Add ReceivedCharacter window event

* Add ReceivedCharacter window event examples
2020-11-06 17:15:56 -08:00
karroffel
1c38106f75
add example that represents contributors as bevy icons (#801) 2020-11-06 14:35:18 -08:00
Carter Anderson
8d2d2426fe
rename example and readme titles (#781) 2020-11-03 12:00:47 -08:00
David Ackerman
7efb1b1887
Fix initial Android support (#778)
* Add force touches, fix ui focus system and touch screen system

* Fix examples README. Update rodio with Android support. Add Android build CI

* Alter android metadata in root Cargo.toml
2020-11-03 11:32:48 -08:00
Rob
562190f518
Fixed typo in example comments. (#776) 2020-11-03 10:41:31 -08:00
Nicholas Rishel
ce1d16d90d
Add Android instructions to example README (#775)
Bonus: Fixed iOS formatted text by adding preceding newline.
2020-11-02 22:54:08 -08:00
Carter Anderson
66f2f76a18
rename add_plugin_group to add_plugins (#773) 2020-11-02 19:01:17 -08:00
Nathan Stocks
9871e7e24b
Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios (#767)
Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios
2020-11-02 18:38:37 -08:00
Nicholas Rishel
53c4c45eca
Use embedded glslang for runtime glsl-to-spirv and add Android example (#740)
Use embedded glslang for runtime glsl-to-spirv and add Android example
2020-11-02 16:30:30 -08:00
Julian Heinken
f81ecddafc
Example for custom mesh attributes (#757)
example for custom attributes + changelog
2020-11-02 13:47:05 -08:00
Carter Anderson
44b3e24e32
fix mesh allocation bug and public mesh api improvements (#768) 2020-11-02 13:15:07 -08:00
Alec Deason
5cd67f7867
Change the ecs_guide example so it doesn't make it seem like startup systems have to be thread local (#759) 2020-11-01 14:32:48 -08:00
simlay
9cc6368b28
An initial xcode setup for using xcode (#539)
An example of bevy using xcode
2020-10-31 14:36:24 -07:00
Alec Deason
ef86ce98ed
Make event example use a local resource (#754)
Make EventListenerState a local resource
2020-10-31 00:12:56 -07:00
Carter Anderson
ad940fbf6e
Rename query.entity() to query.get() and query.get() to query.get_component() (#752) 2020-10-30 18:04:33 -07:00
Carter Anderson
1d4a95db62
ecs: ergonomic query.iter(), remove locks, add QuerySets (#741) 2020-10-29 23:39:55 -07:00
Utkarsh
fb2b19def5
Fix bug of connection event of gamepad at startup (#730)
* Removed f32==f32 comparision in gamepad.rs

* Trigger gamepad connection event at start up
2020-10-29 13:55:35 -07:00
Carter Anderson
bf2a917b81
app: PluginGroups and DefaultPlugins (#744) 2020-10-29 13:04:28 -07:00
Carter Anderson
267599e577
gamepad: expose raw and filtered gamepad events. (#711) 2020-10-21 15:56:07 -07:00
Utkarsh
d01ba9e4fc
Separate gamepad state code from gamepad event code and other customizations (#700)
Separated gamepad event and gamepad state code and made gamepad input more customizable
2020-10-21 10:27:00 -07:00
Dashiell Elliott
0dbba3efff
Migrate to rodio 0.12 using thread local resources (#692)
Migrate to rodio 0.12 using thread local resources
2020-10-20 11:44:50 -07:00
Carter Anderson
f88cfabdde
asset: WasmAssetIo (#703)
asset: WasmAssetIo
2020-10-19 17:29:31 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
Carter Anderson
a602f50c2c
small input example improvements (#701) 2020-10-18 13:20:42 -07:00
Marek Legris
5acebed731
Transform and GlobalTransform are now Similarities (#596)
Transform and GlobalTransform are now Similarities.

This resolves precision errors and simplifies the api

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-18 13:03:16 -07:00
Sergey Minakov
a80469bd13
Touch support implementation (#696)
Adds a basic touch input system
2020-10-18 12:24:01 -07:00
Alex
d004bce0c9
Added basic mouse capture API (#679)
Added basic cursor lock API
2020-10-16 14:07:01 -07:00
David Ackerman
7ba45849f3
Add default for texture format (#675) 2020-10-16 11:44:31 -07:00
Fuyang Liu
9db8ae7a16
Fix breakout example bug - ball flying out when collide paddle and wall at the same time (#685)
Fix breakout bug - ball flying out when collide paddle and wall
2020-10-15 14:23:03 -07:00
Utkarsh
dd91f8e116
Add support to get gamepad button/trigger values using Axis<GamepadButton> (#683) 2020-10-15 12:45:34 -07:00
François
76cc25823d
can change window settings at runtime (#644)
can change window settings at runtime
2020-10-15 11:42:19 -07:00
M
9c48e5cccb
Add a way to specify padding/ margins between sprites in a TextureAtlas. (#460)
Add a way to specify padding between sprites in a TextureAtlas
2020-10-14 20:49:07 -07:00
Carter Anderson
5e7c36d1c1
Fix example colors (#672) 2020-10-12 16:54:22 -07:00
Carter Anderson
6f287fb815
remove custom window mode from example (#637) 2020-10-06 13:08:12 -07:00
Zach Gotsch
d61a1735e9
ui/text example: Use a unit component to identify the target Text (#612) 2020-10-05 12:07:14 -07:00
Carter Anderson
22a2c88a47
winit: upgrade to 0.23.0 / move back upstream! (#617) 2020-10-02 12:24:30 -07:00
jngbsn
8e876463ec
Add hierarchy example (#565)
add ecs/hierarchy example
2020-10-01 12:43:26 -07:00
Will Hart
1beee4fd28
Add AppBuilder::asset_loader_from_instance (#580)
* Implement add_asset_loader_from_instance

* Add example of different data loaders
2020-10-01 11:31:06 -07:00
Mariusz Kryński
a3012d94bb
WASM asset loading (#559)
wasm assets
2020-09-25 15:26:23 -07:00
Carter Anderson
028a22b129
asset: use bevy_tasks in AssetServer (#550) 2020-09-21 20:23:09 -07:00
Carter Anderson
ff54efe3e3
transform: add "setter" builder functions, make naming clearer, and fix examples (#516) 2020-09-19 13:35:48 -07:00
Tomasz Sterna
5e3731ddce
Create winit canvas under WebAssembly (#506) 2020-09-18 20:11:26 -07:00
Utkarsh
19d4694d24
Added gamepad support using Gilrs (#280)
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-09-18 14:43:47 -07:00
Carter Anderson
70ad6671db
ecs: use generational entity ids and other optimizations (#504)
ecs: use generational entity ids and other optimizations
2020-09-17 17:16:38 -07:00
Tomasz Sterna
34c6f5f41b
Implement WASM support for bevy_winit (#503)
Also, replaced wasm_timer::Instant with instant::Instant as it is
used by winit WASM implementation.
2020-09-16 13:40:32 -07:00