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Made the naming for commands parameter more consistent (#14851)
# Objective Make the naming of a parameter more consistent. ## Solution - Changing the name of a parameter. ## Testing These changes can't be tested as they are documentation based. --- I apologize if something is wrong here, this is my first PR to bevy.
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1 changed files with 23 additions and 22 deletions
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@ -27,33 +27,34 @@ struct ResolutionSettings {
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}
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// Spawns the camera that draws UI
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fn setup_camera(mut cmd: Commands) {
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cmd.spawn(Camera2dBundle::default());
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fn setup_camera(mut commands: Commands) {
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commands.spawn(Camera2dBundle::default());
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}
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// Spawns the UI
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fn setup_ui(mut cmd: Commands) {
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fn setup_ui(mut commands: Commands) {
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// Node that fills entire background
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cmd.spawn(NodeBundle {
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style: Style {
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width: Val::Percent(100.),
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commands
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.spawn(NodeBundle {
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style: Style {
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width: Val::Percent(100.),
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..default()
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},
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..default()
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},
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..default()
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})
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.with_children(|root| {
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// Text where we display current resolution
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root.spawn((
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TextBundle::from_section(
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"Resolution",
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TextStyle {
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font_size: 50.0,
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..default()
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},
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),
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ResolutionText,
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));
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});
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})
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.with_children(|root| {
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// Text where we display current resolution
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root.spawn((
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TextBundle::from_section(
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"Resolution",
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TextStyle {
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font_size: 50.0,
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..default()
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},
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),
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ResolutionText,
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));
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});
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}
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/// This system shows how to request the window to a new resolution
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