Made the naming for commands parameter more consistent (#14851)

# Objective

Make the naming of a parameter more consistent.

## Solution

- Changing the name of a parameter.

## Testing

These changes can't be tested as they are documentation based.

---

I apologize if something is wrong here, this is my first PR to bevy.
This commit is contained in:
WillTheCodeWork 2024-08-22 12:53:05 -04:00 committed by GitHub
parent 3e86787e93
commit dbd226dc8a
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@ -27,33 +27,34 @@ struct ResolutionSettings {
} }
// Spawns the camera that draws UI // Spawns the camera that draws UI
fn setup_camera(mut cmd: Commands) { fn setup_camera(mut commands: Commands) {
cmd.spawn(Camera2dBundle::default()); commands.spawn(Camera2dBundle::default());
} }
// Spawns the UI // Spawns the UI
fn setup_ui(mut cmd: Commands) { fn setup_ui(mut commands: Commands) {
// Node that fills entire background // Node that fills entire background
cmd.spawn(NodeBundle { commands
style: Style { .spawn(NodeBundle {
width: Val::Percent(100.), style: Style {
width: Val::Percent(100.),
..default()
},
..default() ..default()
}, })
..default() .with_children(|root| {
}) // Text where we display current resolution
.with_children(|root| { root.spawn((
// Text where we display current resolution TextBundle::from_section(
root.spawn(( "Resolution",
TextBundle::from_section( TextStyle {
"Resolution", font_size: 50.0,
TextStyle { ..default()
font_size: 50.0, },
..default() ),
}, ResolutionText,
), ));
ResolutionText, });
));
});
} }
/// This system shows how to request the window to a new resolution /// This system shows how to request the window to a new resolution