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Made the naming for commands parameter more consistent (#14851)
# Objective Make the naming of a parameter more consistent. ## Solution - Changing the name of a parameter. ## Testing These changes can't be tested as they are documentation based. --- I apologize if something is wrong here, this is my first PR to bevy.
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1 changed files with 23 additions and 22 deletions
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@ -27,14 +27,15 @@ struct ResolutionSettings {
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}
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}
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// Spawns the camera that draws UI
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// Spawns the camera that draws UI
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fn setup_camera(mut cmd: Commands) {
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fn setup_camera(mut commands: Commands) {
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cmd.spawn(Camera2dBundle::default());
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commands.spawn(Camera2dBundle::default());
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}
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}
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// Spawns the UI
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// Spawns the UI
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fn setup_ui(mut cmd: Commands) {
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fn setup_ui(mut commands: Commands) {
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// Node that fills entire background
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// Node that fills entire background
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cmd.spawn(NodeBundle {
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commands
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.spawn(NodeBundle {
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style: Style {
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style: Style {
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width: Val::Percent(100.),
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width: Val::Percent(100.),
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..default()
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..default()
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