Made the naming for commands parameter more consistent (#14851)

# Objective

Make the naming of a parameter more consistent.

## Solution

- Changing the name of a parameter.

## Testing

These changes can't be tested as they are documentation based.

---

I apologize if something is wrong here, this is my first PR to bevy.
This commit is contained in:
WillTheCodeWork 2024-08-22 12:53:05 -04:00 committed by GitHub
parent 3e86787e93
commit dbd226dc8a
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -27,33 +27,34 @@ struct ResolutionSettings {
}
// Spawns the camera that draws UI
fn setup_camera(mut cmd: Commands) {
cmd.spawn(Camera2dBundle::default());
fn setup_camera(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
}
// Spawns the UI
fn setup_ui(mut cmd: Commands) {
fn setup_ui(mut commands: Commands) {
// Node that fills entire background
cmd.spawn(NodeBundle {
style: Style {
width: Val::Percent(100.),
commands
.spawn(NodeBundle {
style: Style {
width: Val::Percent(100.),
..default()
},
..default()
},
..default()
})
.with_children(|root| {
// Text where we display current resolution
root.spawn((
TextBundle::from_section(
"Resolution",
TextStyle {
font_size: 50.0,
..default()
},
),
ResolutionText,
));
});
})
.with_children(|root| {
// Text where we display current resolution
root.spawn((
TextBundle::from_section(
"Resolution",
TextStyle {
font_size: 50.0,
..default()
},
),
ResolutionText,
));
});
}
/// This system shows how to request the window to a new resolution