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https://github.com/bevyengine/bevy
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Use a consistent scale factor and resolution in stress tests (#10474)
# Objective Related to #10472. Not having a hardcoded scale factor makes comparing results from these stress tests difficult. Contributors using high dpi screens may be rendering 4x as many pixels as others (or more). Stress tests may have different behavior when moved from one monitor in a dual setup to another. At very high resolutions, different parts of the engine / hardware are being stressed. 1080p is also a far more common resolution for gaming. ## Solution Use a consistent 1080p with `scale_factor_override: 1.0` everywhere. In #9903, this sort of change was added specifically to `bevymark` and `many_cubes` but it makes sense to do it everywhere. ## Discussion - Maybe we should have a command line option, environment variable, or `CI_TESTING_CONFIG` option for 1080p / 1440p / 4k. - Will these look odd (small text?) when screenshotted and shown in the example showcase? The aspect ratio is the same, but they will be downscaled from 1080p instead of ~720p. - Maybe there are other window properties that should be consistent across stress tests. e.g. `resizable: false`. - Should we add a `stress_test_window(title)` helper or something? - Bevymark (pre-10472) was intentionally 800x600 to match "bunnymark", I believe. I don't personally think this is very important.
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8 changed files with 21 additions and 9 deletions
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@ -10,7 +10,7 @@ use bevy::{
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math::Quat,
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prelude::*,
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render::camera::Camera,
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window::PresentMode,
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window::{PresentMode, WindowResolution},
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};
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use rand::Rng;
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@ -26,6 +26,8 @@ fn main() {
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DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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present_mode: PresentMode::AutoNoVsync,
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resolution: WindowResolution::new(1920.0, 1080.0)
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.with_scale_factor_override(1.0),
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..default()
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}),
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..default()
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@ -3,7 +3,7 @@ use argh::FromArgs;
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use bevy::{
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
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window::{PresentMode, WindowPlugin},
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window::{PresentMode, WindowPlugin, WindowResolution},
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};
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const FONT_SIZE: f32 = 7.0;
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@ -49,6 +49,7 @@ fn main() {
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DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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present_mode: PresentMode::AutoNoVsync,
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resolution: WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0),
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..default()
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}),
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..default()
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@ -9,7 +9,7 @@ use bevy::{
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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pbr::CascadeShadowConfigBuilder,
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prelude::*,
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window::{PresentMode, WindowPlugin},
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window::{PresentMode, WindowPlugin, WindowResolution},
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};
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#[derive(FromArgs, Resource)]
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@ -41,6 +41,8 @@ fn main() {
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primary_window: Some(Window {
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title: "🦊🦊🦊 Many Foxes! 🦊🦊🦊".into(),
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present_mode: PresentMode::AutoNoVsync,
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resolution: WindowResolution::new(1920.0, 1080.0)
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.with_scale_factor_override(1.0),
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..default()
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}),
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..default()
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@ -3,7 +3,7 @@ use std::f32::consts::TAU;
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use bevy::{
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diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin},
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prelude::*,
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window::PresentMode,
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window::{PresentMode, WindowResolution},
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};
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const SYSTEM_COUNT: u32 = 10;
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@ -15,6 +15,7 @@ fn main() {
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primary_window: Some(Window {
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title: "Many Debug Lines".to_string(),
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present_mode: PresentMode::AutoNoVsync,
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resolution: WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0),
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..default()
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}),
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..default()
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@ -9,7 +9,7 @@ use bevy::{
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
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text::{BreakLineOn, Text2dBounds},
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window::{PresentMode, WindowPlugin},
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window::{PresentMode, WindowPlugin, WindowResolution},
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};
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fn main() {
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@ -18,6 +18,7 @@ fn main() {
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DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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present_mode: PresentMode::AutoNoVsync,
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resolution: WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0),
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..default()
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}),
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..default()
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@ -9,7 +9,7 @@ use bevy::{
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pbr::{ExtractedPointLight, GlobalLightMeta},
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prelude::*,
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render::{camera::ScalingMode, Render, RenderApp, RenderSet},
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window::{PresentMode, WindowPlugin},
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window::{PresentMode, WindowPlugin, WindowResolution},
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};
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use rand::{thread_rng, Rng};
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@ -18,7 +18,8 @@ fn main() {
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.add_plugins((
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DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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resolution: (1024.0, 768.0).into(),
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resolution: WindowResolution::new(1920.0, 1080.0)
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.with_scale_factor_override(1.0),
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title: "many_lights".into(),
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present_mode: PresentMode::AutoNoVsync,
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..default()
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@ -10,7 +10,7 @@
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use bevy::{
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
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window::{PresentMode, WindowPlugin},
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window::{PresentMode, WindowPlugin, WindowResolution},
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};
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use rand::Rng;
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@ -34,6 +34,8 @@ fn main() {
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DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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present_mode: PresentMode::AutoNoVsync,
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resolution: WindowResolution::new(1920.0, 1080.0)
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.with_scale_factor_override(1.0),
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..default()
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}),
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..default()
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@ -6,7 +6,7 @@ use bevy::{
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
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text::{BreakLineOn, Text2dBounds},
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window::{PresentMode, WindowPlugin},
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window::{PresentMode, WindowPlugin, WindowResolution},
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};
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fn main() {
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@ -15,6 +15,8 @@ fn main() {
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DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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present_mode: PresentMode::AutoNoVsync,
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resolution: WindowResolution::new(1920.0, 1080.0)
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.with_scale_factor_override(1.0),
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..default()
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}),
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..default()
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