Fix documentation link

This commit is contained in:
Marco Buono 2023-04-16 04:14:31 -03:00
parent 0827aa1342
commit b7a6ff40a9

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@ -160,7 +160,7 @@ pub struct StandardMaterial {
/// The amount of light transmitted _specularly_ through the material (i.e. via refraction)
///
/// Implemented as a relatively expensive screen-space effect that allows ocluded objects to be seen through the material, while
/// taking [`StandardMaterial::ior`], [`StandardMaterial::thickness`] and [`StandardMaterial::roughness`] into account. If purely
/// taking [`StandardMaterial::ior`], [`StandardMaterial::thickness`] and [`StandardMaterial::perceptual_roughness`] into account. If purely
/// diffuse light transmission is needed, (i.e. “translucency”) consider using [`StandardMaterial::diffuse_transmission`] instead.
///
/// - When set to `0.0` (the default) no light is transmitted.