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Fix documentation link
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@ -160,7 +160,7 @@ pub struct StandardMaterial {
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/// The amount of light transmitted _specularly_ through the material (i.e. via refraction)
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///
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/// Implemented as a relatively expensive screen-space effect that allows ocluded objects to be seen through the material, while
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/// taking [`StandardMaterial::ior`], [`StandardMaterial::thickness`] and [`StandardMaterial::roughness`] into account. If purely
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/// taking [`StandardMaterial::ior`], [`StandardMaterial::thickness`] and [`StandardMaterial::perceptual_roughness`] into account. If purely
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/// diffuse light transmission is needed, (i.e. “translucency”) consider using [`StandardMaterial::diffuse_transmission`] instead.
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///
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/// - When set to `0.0` (the default) no light is transmitted.
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