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Remove leftover pbr_textures example (#1845)
`examples/3d/pbr_textures.rs` was missing in both `Cargo.toml` and in the examples `README.md`.
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1 changed files with 0 additions and 66 deletions
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use std::f32::consts::PI;
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use bevy::{pbr::AmbientLight, prelude::*};
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fn main() {
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App::build()
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.insert_resource(AmbientLight {
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color: Color::WHITE,
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brightness: 1.0 / 5.0f32,
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})
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.insert_resource(Msaa { samples: 4 })
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.add_plugins(DefaultPlugins)
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.add_startup_system(setup.system())
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.add_system(rotator_system.system())
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.run();
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}
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fn setup(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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commands.spawn_scene(asset_server.load("models/FlightHelmet/FlightHelmet.gltf#Scene0"));
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// Add a rotating light with a sphere to show it's position
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commands
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.spawn_bundle((Transform::default(), GlobalTransform::default(), Rotates))
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.with_children(|parent| {
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parent
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.spawn_bundle(LightBundle {
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transform: Transform::from_translation(Vec3::new(0.0, 0.7, 2.0)),
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..Default::default()
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})
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.with_children(|parent| {
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parent.spawn_bundle(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Icosphere {
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radius: 0.05,
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subdivisions: 32,
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})),
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material: materials.add(StandardMaterial {
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base_color: Color::YELLOW,
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emissive: Color::WHITE * 10.0f32,
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..Default::default()
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}),
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transform: Transform::default(),
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..Default::default()
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});
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});
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});
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commands.spawn_bundle(PerspectiveCameraBundle {
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transform: Transform::from_xyz(0.7, 0.7, 1.0).looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y),
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..Default::default()
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});
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}
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/// this component indicates what entities should rotate
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struct Rotates;
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/// rotates the parent, which will result in the child also rotating
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fn rotator_system(time: Res<Time>, mut query: Query<&mut Transform, With<Rotates>>) {
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for mut transform in query.iter_mut() {
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transform.rotation *= Quat::from_rotation_y((2.0 * PI / 20.0) * time.delta_seconds());
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}
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}
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