Remove leftover pbr_textures example (#1845)

`examples/3d/pbr_textures.rs` was missing in both `Cargo.toml` and in the examples
`README.md`.
This commit is contained in:
Grindv1k 2021-04-08 17:42:15 +00:00
parent bc13d11c78
commit 9ac9088933

View file

@ -1,66 +0,0 @@
use std::f32::consts::PI;
use bevy::{pbr::AmbientLight, prelude::*};
fn main() {
App::build()
.insert_resource(AmbientLight {
color: Color::WHITE,
brightness: 1.0 / 5.0f32,
})
.insert_resource(Msaa { samples: 4 })
.add_plugins(DefaultPlugins)
.add_startup_system(setup.system())
.add_system(rotator_system.system())
.run();
}
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn_scene(asset_server.load("models/FlightHelmet/FlightHelmet.gltf#Scene0"));
// Add a rotating light with a sphere to show it's position
commands
.spawn_bundle((Transform::default(), GlobalTransform::default(), Rotates))
.with_children(|parent| {
parent
.spawn_bundle(LightBundle {
transform: Transform::from_translation(Vec3::new(0.0, 0.7, 2.0)),
..Default::default()
})
.with_children(|parent| {
parent.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Icosphere {
radius: 0.05,
subdivisions: 32,
})),
material: materials.add(StandardMaterial {
base_color: Color::YELLOW,
emissive: Color::WHITE * 10.0f32,
..Default::default()
}),
transform: Transform::default(),
..Default::default()
});
});
});
commands.spawn_bundle(PerspectiveCameraBundle {
transform: Transform::from_xyz(0.7, 0.7, 1.0).looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y),
..Default::default()
});
}
/// this component indicates what entities should rotate
struct Rotates;
/// rotates the parent, which will result in the child also rotating
fn rotator_system(time: Res<Time>, mut query: Query<&mut Transform, With<Rotates>>) {
for mut transform in query.iter_mut() {
transform.rotation *= Quat::from_rotation_y((2.0 * PI / 20.0) * time.delta_seconds());
}
}