diff --git a/examples/3d/pbr_textures.rs b/examples/3d/pbr_textures.rs deleted file mode 100644 index b64e820349..0000000000 --- a/examples/3d/pbr_textures.rs +++ /dev/null @@ -1,66 +0,0 @@ -use std::f32::consts::PI; - -use bevy::{pbr::AmbientLight, prelude::*}; - -fn main() { - App::build() - .insert_resource(AmbientLight { - color: Color::WHITE, - brightness: 1.0 / 5.0f32, - }) - .insert_resource(Msaa { samples: 4 }) - .add_plugins(DefaultPlugins) - .add_startup_system(setup.system()) - .add_system(rotator_system.system()) - .run(); -} - -fn setup( - mut commands: Commands, - asset_server: Res, - mut meshes: ResMut>, - mut materials: ResMut>, -) { - commands.spawn_scene(asset_server.load("models/FlightHelmet/FlightHelmet.gltf#Scene0")); - - // Add a rotating light with a sphere to show it's position - commands - .spawn_bundle((Transform::default(), GlobalTransform::default(), Rotates)) - .with_children(|parent| { - parent - .spawn_bundle(LightBundle { - transform: Transform::from_translation(Vec3::new(0.0, 0.7, 2.0)), - ..Default::default() - }) - .with_children(|parent| { - parent.spawn_bundle(PbrBundle { - mesh: meshes.add(Mesh::from(shape::Icosphere { - radius: 0.05, - subdivisions: 32, - })), - material: materials.add(StandardMaterial { - base_color: Color::YELLOW, - emissive: Color::WHITE * 10.0f32, - ..Default::default() - }), - transform: Transform::default(), - ..Default::default() - }); - }); - }); - - commands.spawn_bundle(PerspectiveCameraBundle { - transform: Transform::from_xyz(0.7, 0.7, 1.0).looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y), - ..Default::default() - }); -} - -/// this component indicates what entities should rotate -struct Rotates; - -/// rotates the parent, which will result in the child also rotating -fn rotator_system(time: Res