fix imports in example ui_texture_slice_flip_and_tile (#15064)

# Objective

- don't use a sub crate in an example

## Solution

- fix imports
This commit is contained in:
François Mockers 2024-09-06 08:00:43 +02:00 committed by GitHub
parent 54aa45e62f
commit 5cfcbf47ed
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -1,7 +1,10 @@
//! This example illustrates how to how to flip and tile images with 9-slicing in the UI.
use bevy::{prelude::*, winit::WinitSettings};
use bevy_render::texture::{ImageLoaderSettings, ImageSampler};
use bevy::{
prelude::*,
render::texture::{ImageLoaderSettings, ImageSampler},
winit::WinitSettings,
};
fn main() {
App::new()