Useful changes with relicensing benefits (#2497)

This obsoletes #1111 and #2445, since @ColonisationCaptain and @temhotaokeaha haven't replied to #2373.

I believe that both of those PRs would be fine to keep, but they're even more fine to keep now :)
This commit is contained in:
Daniel McNab 2021-07-17 21:59:31 +00:00
parent f6dbc25bd9
commit 3a20462d3f
4 changed files with 4 additions and 4 deletions

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@ -78,7 +78,7 @@ Bevy has the following [Focus Areas](https://github.com/bevyengine/bevy/labels/f
Bevy is only possible because of the hard work put into these foundational technologies:
* [wgpu](https://github.com/gfx-rs/wgpu): modern / low-level / cross-platform graphics library inspired by Vulkan
* [wgpu](https://wgpu.rs/): modern / low-level / cross-platform graphics library inspired by Vulkan
* [glam-rs](https://github.com/bitshifter/glam-rs): a simple and fast 3D math library for games and graphics
* [winit](https://github.com/rust-windowing/winit): cross-platform window creation and management in Rust
* [spirv-reflect](https://github.com/gwihlidal/spirv-reflect-rs): Reflection API in rust for SPIR-V shader byte code

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@ -130,7 +130,7 @@ pub mod winit {
#[cfg(feature = "bevy_wgpu")]
pub mod wgpu {
//! A render backend utilizing [wgpu](https://github.com/gfx-rs/wgpu-rs).
//! A render backend utilizing [wgpu](https://wgpu.rs/).
pub use bevy_wgpu::*;
}

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@ -15,4 +15,4 @@ To capture a wgpu trace:
1. Create a new `wgpu_trace` folder in the root of your cargo workspace
2. Add the "wgpu_trace" feature to the bevy crate. (ex: `cargo run --example features wgpu_trace`)
3. Zip up the wgpu_trace folder and attach it to the relevant issue. New wgpu issues should generally be created [here](https://github.com/gfx-rs/wgpu). Please include the wgpu revision in your bug reports. You can find the revision in the `Cargo.lock` file in your workspace.
3. Zip up the wgpu_trace folder and attach it to the relevant issue. New wgpu issues should generally be created [in the wgpu repository](https://github.com/gfx-rs/wgpu). Please include the wgpu revision in your bug reports. You can find the revision in the `Cargo.lock` file in your workspace.

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@ -20,7 +20,7 @@ Compiling with clang is also possible - replace the `g++` package with `clang`.
Graphics and audio need to be configured for them to work with WSL 2 backend.
Please see the ubuntu [WSL documentation](https://wiki.ubuntu.com/WSL) on how to set up graphics and audio.
## Fedora 33
## Fedora
```bash
sudo dnf install gcc-c++ libX11-devel alsa-lib-devel systemd-devel