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Useful changes with relicensing benefits (#2497)
This obsoletes #1111 and #2445, since @ColonisationCaptain and @temhotaokeaha haven't replied to #2373. I believe that both of those PRs would be fine to keep, but they're even more fine to keep now :)
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@ -78,7 +78,7 @@ Bevy has the following [Focus Areas](https://github.com/bevyengine/bevy/labels/f
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Bevy is only possible because of the hard work put into these foundational technologies:
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Bevy is only possible because of the hard work put into these foundational technologies:
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* [wgpu](https://github.com/gfx-rs/wgpu): modern / low-level / cross-platform graphics library inspired by Vulkan
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* [wgpu](https://wgpu.rs/): modern / low-level / cross-platform graphics library inspired by Vulkan
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* [glam-rs](https://github.com/bitshifter/glam-rs): a simple and fast 3D math library for games and graphics
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* [glam-rs](https://github.com/bitshifter/glam-rs): a simple and fast 3D math library for games and graphics
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* [winit](https://github.com/rust-windowing/winit): cross-platform window creation and management in Rust
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* [winit](https://github.com/rust-windowing/winit): cross-platform window creation and management in Rust
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* [spirv-reflect](https://github.com/gwihlidal/spirv-reflect-rs): Reflection API in rust for SPIR-V shader byte code
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* [spirv-reflect](https://github.com/gwihlidal/spirv-reflect-rs): Reflection API in rust for SPIR-V shader byte code
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@ -130,7 +130,7 @@ pub mod winit {
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#[cfg(feature = "bevy_wgpu")]
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#[cfg(feature = "bevy_wgpu")]
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pub mod wgpu {
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pub mod wgpu {
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//! A render backend utilizing [wgpu](https://github.com/gfx-rs/wgpu-rs).
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//! A render backend utilizing [wgpu](https://wgpu.rs/).
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pub use bevy_wgpu::*;
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pub use bevy_wgpu::*;
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}
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}
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@ -15,4 +15,4 @@ To capture a wgpu trace:
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1. Create a new `wgpu_trace` folder in the root of your cargo workspace
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1. Create a new `wgpu_trace` folder in the root of your cargo workspace
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2. Add the "wgpu_trace" feature to the bevy crate. (ex: `cargo run --example features wgpu_trace`)
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2. Add the "wgpu_trace" feature to the bevy crate. (ex: `cargo run --example features wgpu_trace`)
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3. Zip up the wgpu_trace folder and attach it to the relevant issue. New wgpu issues should generally be created [here](https://github.com/gfx-rs/wgpu). Please include the wgpu revision in your bug reports. You can find the revision in the `Cargo.lock` file in your workspace.
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3. Zip up the wgpu_trace folder and attach it to the relevant issue. New wgpu issues should generally be created [in the wgpu repository](https://github.com/gfx-rs/wgpu). Please include the wgpu revision in your bug reports. You can find the revision in the `Cargo.lock` file in your workspace.
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@ -20,7 +20,7 @@ Compiling with clang is also possible - replace the `g++` package with `clang`.
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Graphics and audio need to be configured for them to work with WSL 2 backend.
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Graphics and audio need to be configured for them to work with WSL 2 backend.
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Please see the ubuntu [WSL documentation](https://wiki.ubuntu.com/WSL) on how to set up graphics and audio.
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Please see the ubuntu [WSL documentation](https://wiki.ubuntu.com/WSL) on how to set up graphics and audio.
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## Fedora 33
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## Fedora
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```bash
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```bash
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sudo dnf install gcc-c++ libX11-devel alsa-lib-devel systemd-devel
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sudo dnf install gcc-c++ libX11-devel alsa-lib-devel systemd-devel
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