Improve README Readability Around Cargo Features (#511)

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Zicklag 2020-09-18 22:13:07 -05:00 committed by GitHub
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@ -73,8 +73,12 @@ Bevy is only possible because of the hard work put into these foundational techn
* [winit](https://github.com/rust-windowing/winit): cross platform window creation and management in Rust
* [spirv-reflect](https://github.com/gwihlidal/spirv-reflect-rs): Reflection API in rust for SPIR-V shader byte code
## [Bevy Cargo Features](docs/cargo_features.md)
## [Bevy Cargo Features][cargo_features]
The cargo features provided by Bevy, could be enabled for certain usages.
This [list][cargo_features] outlines the different cargo features supported by Bevy. These allow you to customize the Bevy feature set for your use-case.
[cargo_features]: docs/cargo_features.md
## Thanks and Alternatives
Additionally, we would like to thank the [Amethyst](https://github.com/amethyst/amethyst), [macroquad](https://github.com/not-fl3/macroquad), [coffee](https://github.com/hecrj/coffee), [ggez](https://github.com/ggez/ggez), and [Piston](https://github.com/PistonDevelopers/piston) projects for providing solid examples of game engine development in Rust. If you are looking for a Rust game engine, it is worth considering all of your options. Each engine has different design goals and some will likely resonate with you more than others.