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Fix typos in bevy_picking
module docs (#16265)
# Objective - Fix typo: `ovserver` => `observer` --------- Co-authored-by: Thierry Berger <contact@thierryberger.com>
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@ -30,8 +30,8 @@
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//! ## Expressive Events
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//! ## Expressive Events
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//!
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//!
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//! The events in this module (see [`events`]) cannot be listened to with normal `EventReader`s.
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//! The events in this module (see [`events`]) cannot be listened to with normal `EventReader`s.
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//! Instead, they are dispatched to *ovservers* attached to specific entities. When events are generated, they
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//! Instead, they are dispatched to *observers* attached to specific entities. When events are generated, they
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//! bubble up the entity hierarchy starting from their target, until they reach the root or bubbling is haulted
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//! bubble up the entity hierarchy starting from their target, until they reach the root or bubbling is halted
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//! with a call to [`Trigger::propagate`](bevy_ecs::observer::Trigger::propagate).
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//! with a call to [`Trigger::propagate`](bevy_ecs::observer::Trigger::propagate).
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//! See [`Observer`] for details.
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//! See [`Observer`] for details.
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//!
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//!
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@ -73,8 +73,8 @@
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//!
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//!
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//! #### Input Agnostic
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//! #### Input Agnostic
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//!
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//!
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//! Picking provides a generic Pointer abstracton, which is useful for reacting to many different
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//! Picking provides a generic Pointer abstraction, which is useful for reacting to many different
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//! types of input devices. Pointers can be controlled with anything, whether its the included mouse
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//! types of input devices. Pointers can be controlled with anything, whether it's the included mouse
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//! or touch inputs, or a custom gamepad input system you write yourself to control a virtual pointer.
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//! or touch inputs, or a custom gamepad input system you write yourself to control a virtual pointer.
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//!
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//!
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//! ## Robustness
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//! ## Robustness
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