From 2b434035b7bb325a3d2ac03d6551b9fd567fde63 Mon Sep 17 00:00:00 2001 From: Asier Illarramendi Date: Fri, 8 Nov 2024 02:15:44 +0100 Subject: [PATCH] Fix typos in `bevy_picking` module docs (#16265) # Objective - Fix typo: `ovserver` => `observer` --------- Co-authored-by: Thierry Berger --- crates/bevy_picking/src/lib.rs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/crates/bevy_picking/src/lib.rs b/crates/bevy_picking/src/lib.rs index 6c8e05e7a4..945385e5f6 100644 --- a/crates/bevy_picking/src/lib.rs +++ b/crates/bevy_picking/src/lib.rs @@ -30,8 +30,8 @@ //! ## Expressive Events //! //! The events in this module (see [`events`]) cannot be listened to with normal `EventReader`s. -//! Instead, they are dispatched to *ovservers* attached to specific entities. When events are generated, they -//! bubble up the entity hierarchy starting from their target, until they reach the root or bubbling is haulted +//! Instead, they are dispatched to *observers* attached to specific entities. When events are generated, they +//! bubble up the entity hierarchy starting from their target, until they reach the root or bubbling is halted //! with a call to [`Trigger::propagate`](bevy_ecs::observer::Trigger::propagate). //! See [`Observer`] for details. //! @@ -73,8 +73,8 @@ //! //! #### Input Agnostic //! -//! Picking provides a generic Pointer abstracton, which is useful for reacting to many different -//! types of input devices. Pointers can be controlled with anything, whether its the included mouse +//! Picking provides a generic Pointer abstraction, which is useful for reacting to many different +//! types of input devices. Pointers can be controlled with anything, whether it's the included mouse //! or touch inputs, or a custom gamepad input system you write yourself to control a virtual pointer. //! //! ## Robustness