Fix typos in bevy_picking module docs (#16265)

# Objective

- Fix typo: `ovserver` => `observer`

---------

Co-authored-by: Thierry Berger <contact@thierryberger.com>
This commit is contained in:
Asier Illarramendi 2024-11-08 02:15:44 +01:00 committed by GitHub
parent 4df8b1998e
commit 2b434035b7
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -30,8 +30,8 @@
//! ## Expressive Events
//!
//! The events in this module (see [`events`]) cannot be listened to with normal `EventReader`s.
//! Instead, they are dispatched to *ovservers* attached to specific entities. When events are generated, they
//! bubble up the entity hierarchy starting from their target, until they reach the root or bubbling is haulted
//! Instead, they are dispatched to *observers* attached to specific entities. When events are generated, they
//! bubble up the entity hierarchy starting from their target, until they reach the root or bubbling is halted
//! with a call to [`Trigger::propagate`](bevy_ecs::observer::Trigger::propagate).
//! See [`Observer`] for details.
//!
@ -73,8 +73,8 @@
//!
//! #### Input Agnostic
//!
//! Picking provides a generic Pointer abstracton, which is useful for reacting to many different
//! types of input devices. Pointers can be controlled with anything, whether its the included mouse
//! Picking provides a generic Pointer abstraction, which is useful for reacting to many different
//! types of input devices. Pointers can be controlled with anything, whether it's the included mouse
//! or touch inputs, or a custom gamepad input system you write yourself to control a virtual pointer.
//!
//! ## Robustness