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use creat_quad in create_plane
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13eea44bce
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1 changed files with 8 additions and 12 deletions
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@ -73,7 +73,7 @@ pub fn create_quad(
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Vertex::from(([south_east.x(), south_east.y(), 0.0], [0.0, 0.0, 1.0])),
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];
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let index_data: &[u16] = &[0, 1, 2, 0, 2, 3];
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let index_data: &[u16] = &[0, 2, 1, 0, 3, 2];
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return (vertex_data.to_vec(), index_data.to_vec());
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}
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@ -124,15 +124,11 @@ pub fn create_cube() -> (Vec<Vertex>, Vec<u16>) {
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}
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pub fn create_plane(size: f32) -> (Vec<Vertex>, Vec<u16>) {
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let vertex_data = [
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Vertex::from(([size, -size, 0.0], [0.0, 0.0, 1.0])),
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Vertex::from(([size, size, 0.0], [0.0, 0.0, 1.0])),
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Vertex::from(([-size, -size, 0.0], [0.0, 0.0, 1.0])),
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Vertex::from(([-size, size, 0.0], [0.0, 0.0, 1.0])),
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];
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// TODO: make sure this order is correct
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let index_data: &[u16] = &[0, 1, 2, 2, 1, 3];
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(vertex_data.to_vec(), index_data.to_vec())
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let size_over_2 = size / 2.0;
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create_quad(
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vec2(-size_over_2, size_over_2),
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vec2(size_over_2, size_over_2),
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vec2(-size_over_2, -size_over_2),
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vec2(size_over_2, -size_over_2)
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)
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}
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