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remove Mesh2D for now
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@ -2,9 +2,6 @@ use crate::{asset::Asset, math::*, render::Vertex};
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use wgpu::{Buffer, Device};
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use zerocopy::AsBytes;
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// TODO: this is pretty dirty. work out a cleaner way to distinguish between 3d and 2d meshes
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pub struct Mesh2d;
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pub enum MeshType {
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Cube,
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Plane {
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