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AudioPlayer::new() (#16287)
# Objective `AudioPlayer::<AudioSource>(assets.load("audio.mp3"))` is awkward and complicated to type because the `AudioSource` generic type cannot be elided. This is especially annoying because `AudioSource` is used in the majority of cases. Most users don't need to think about it. ## Solution Add an `AudioPlayer::new()` function that is hard-coded to `AudioSource`, allowing `AudioPlayer::new(assets.load("audio.mp3"))`. Prefer using that in the relevant places.
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7 changed files with 17 additions and 6 deletions
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@ -264,6 +264,17 @@ where
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}
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}
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impl AudioPlayer<AudioSource> {
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/// Creates a new [`AudioPlayer`] with the given [`Handle<AudioSource>`].
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///
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/// For convenience reasons, this hard-codes the [`AudioSource`] type. If you want to
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/// initialize an [`AudioPlayer`] with a different type, just initialize it directly using normal
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/// tuple struct syntax.
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pub fn new(source: Handle<AudioSource>) -> Self {
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Self(source)
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}
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}
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/// Bundle for playing a sound.
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///
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/// Insert this bundle onto an entity to trigger a sound source to begin playing.
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@ -21,7 +21,7 @@
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//!
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//! fn play_background_audio(asset_server: Res<AssetServer>, mut commands: Commands) {
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//! commands.spawn((
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//! AudioPlayer::<AudioSource>(asset_server.load("background_audio.ogg")),
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//! AudioPlayer::new(asset_server.load("background_audio.ogg")),
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//! PlaybackSettings::LOOP,
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//! ));
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//! }
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@ -11,7 +11,7 @@ fn main() {
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}
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fn setup(asset_server: Res<AssetServer>, mut commands: Commands) {
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commands.spawn(AudioPlayer::<AudioSource>(
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commands.spawn(AudioPlayer::new(
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asset_server.load("sounds/Windless Slopes.ogg"),
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));
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}
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@ -12,7 +12,7 @@ fn main() {
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn((
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AudioPlayer::<AudioSource>(asset_server.load("sounds/Windless Slopes.ogg")),
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AudioPlayer::new(asset_server.load("sounds/Windless Slopes.ogg")),
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MyMusic,
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));
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}
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@ -38,7 +38,7 @@ fn setup(
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MeshMaterial2d(materials.add(Color::from(BLUE))),
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Transform::from_translation(Vec3::new(0.0, 50.0, 0.0)),
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Emitter::default(),
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AudioPlayer::<AudioSource>(asset_server.load("sounds/Windless Slopes.ogg")),
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AudioPlayer::new(asset_server.load("sounds/Windless Slopes.ogg")),
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PlaybackSettings::LOOP.with_spatial(true),
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));
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@ -29,7 +29,7 @@ fn setup(
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MeshMaterial3d(materials.add(Color::from(BLUE))),
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Transform::from_xyz(0.0, 0.0, 0.0),
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Emitter::default(),
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AudioPlayer::<AudioSource>(asset_server.load("sounds/Windless Slopes.ogg")),
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AudioPlayer::new(asset_server.load("sounds/Windless Slopes.ogg")),
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PlaybackSettings::LOOP.with_spatial(true),
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));
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@ -162,7 +162,7 @@ fn button_handler(
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fn setup_music(asset_server: Res<AssetServer>, mut commands: Commands) {
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commands.spawn((
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AudioPlayer::<AudioSource>(asset_server.load("sounds/Windless Slopes.ogg")),
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AudioPlayer::new(asset_server.load("sounds/Windless Slopes.ogg")),
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PlaybackSettings::LOOP,
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));
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}
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