2020-04-05 21:12:14 +00:00
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use uuid::Uuid;
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2020-04-24 03:53:38 +00:00
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pub enum WindowReference {
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Primary,
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Id(WindowId),
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}
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2020-04-05 21:12:14 +00:00
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
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pub struct WindowId(Uuid);
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impl WindowId {
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pub fn to_string(&self) -> String {
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self.0.to_simple().to_string()
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}
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}
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pub struct Window {
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pub id: WindowId,
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pub width: u32,
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pub height: u32,
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pub title: String,
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pub vsync: bool,
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}
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impl Window {
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pub fn new(window_descriptor: &WindowDescriptor) -> Self {
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Window {
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id: WindowId(Uuid::new_v4()),
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height: window_descriptor.height,
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width: window_descriptor.width,
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title: window_descriptor.title.clone(),
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vsync: window_descriptor.vsync,
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}
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}
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}
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#[derive(Debug, Clone)]
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pub struct WindowDescriptor {
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pub width: u32,
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pub height: u32,
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pub title: String,
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pub vsync: bool,
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}
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impl Default for WindowDescriptor {
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fn default() -> Self {
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WindowDescriptor {
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title: "bevy".to_string(),
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width: 1280,
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height: 720,
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vsync: true,
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}
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}
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2020-04-06 23:15:59 +00:00
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}
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