2020-01-14 03:20:58 +00:00
|
|
|
use bevy::{asset, prelude::*};
|
2020-01-14 02:06:06 +00:00
|
|
|
|
|
|
|
fn main() {
|
2020-02-08 07:17:51 +00:00
|
|
|
AppBuilder::new()
|
|
|
|
.add_defaults_legacy()
|
|
|
|
.setup_world(setup)
|
|
|
|
.run();
|
2020-01-14 02:06:06 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
fn setup(world: &mut World) {
|
|
|
|
let cube_handle = {
|
|
|
|
let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
|
|
|
|
let cube = Mesh::load(MeshType::Cube);
|
|
|
|
(mesh_storage.add(cube))
|
|
|
|
};
|
|
|
|
|
|
|
|
let texture_handle = {
|
|
|
|
let mut texture_storage = world.resources.get_mut::<AssetStorage<Texture>>().unwrap();
|
2020-01-14 03:20:58 +00:00
|
|
|
let texture = Texture::load(TextureType::Data(asset::create_texels(256)));
|
2020-01-14 02:06:06 +00:00
|
|
|
(texture_storage.add(texture))
|
|
|
|
};
|
|
|
|
|
|
|
|
// cube
|
|
|
|
world.insert(
|
|
|
|
(),
|
|
|
|
vec![(
|
|
|
|
cube_handle,
|
|
|
|
Material::new(Albedo::Texture(texture_handle)),
|
|
|
|
LocalToWorld::identity(),
|
|
|
|
Translation::new(0.0, 0.0, 1.0),
|
|
|
|
)],
|
|
|
|
);
|
|
|
|
|
|
|
|
// light
|
|
|
|
world.insert(
|
|
|
|
(),
|
|
|
|
vec![(
|
|
|
|
Light {
|
|
|
|
color: wgpu::Color {
|
|
|
|
r: 0.8,
|
|
|
|
g: 0.8,
|
|
|
|
b: 0.5,
|
|
|
|
a: 1.0,
|
|
|
|
},
|
|
|
|
fov: f32::to_radians(60.0),
|
|
|
|
depth: 0.1..50.0,
|
|
|
|
target_view: None,
|
|
|
|
},
|
|
|
|
LocalToWorld::identity(),
|
|
|
|
Translation::new(4.0, -4.0, 5.0),
|
|
|
|
Rotation::from_euler_angles(0.0, 0.0, 0.0),
|
|
|
|
)],
|
|
|
|
);
|
|
|
|
|
|
|
|
// camera
|
|
|
|
world.insert(
|
|
|
|
(),
|
|
|
|
vec![(
|
|
|
|
Camera::new(CameraType::Projection {
|
|
|
|
fov: std::f32::consts::PI / 4.0,
|
|
|
|
near: 1.0,
|
|
|
|
far: 1000.0,
|
|
|
|
aspect_ratio: 1.0,
|
|
|
|
}),
|
|
|
|
ActiveCamera,
|
|
|
|
LocalToWorld(Mat4::look_at_rh(
|
|
|
|
Vec3::new(3.0, 8.0, 5.0),
|
|
|
|
Vec3::new(0.0, 0.0, 0.0),
|
|
|
|
Vec3::new(0.0, 0.0, 1.0),
|
|
|
|
)),
|
|
|
|
)],
|
|
|
|
);
|
|
|
|
}
|