2020-07-26 22:06:01 +00:00
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use super::{Texture, TextureFormat};
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use anyhow::Result;
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use bevy_asset::AssetLoader;
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use bevy_math::Vec2;
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use std::path::Path;
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2020-08-09 23:13:04 +00:00
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/// Loads HDR textures as Texture assets
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2020-07-26 22:06:01 +00:00
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#[derive(Clone, Default)]
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pub struct HdrTextureLoader;
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impl AssetLoader<Texture> for HdrTextureLoader {
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fn from_bytes(&self, _asset_path: &Path, bytes: Vec<u8>) -> Result<Texture> {
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let format = TextureFormat::Rgba32Float;
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debug_assert_eq!(
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format.pixel_size(),
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4 * 4 * 1,
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"Format should have 32bit x 4 size"
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);
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let decoder = image::hdr::HdrDecoder::new(bytes.as_slice())?;
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let info = decoder.metadata();
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let rgb_data = decoder.read_image_hdr()?;
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let mut rgba_data = Vec::with_capacity(rgb_data.len() * format.pixel_size());
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for rgb in rgb_data {
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let alpha = 1.0f32;
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rgba_data.extend_from_slice(&rgb.0[0].to_ne_bytes());
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rgba_data.extend_from_slice(&rgb.0[1].to_ne_bytes());
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rgba_data.extend_from_slice(&rgb.0[2].to_ne_bytes());
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rgba_data.extend_from_slice(&alpha.to_ne_bytes());
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}
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Ok(Texture::new(
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Vec2::new(info.width as f32, info.height as f32),
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rgba_data,
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format,
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))
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}
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2020-07-28 21:24:03 +00:00
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2020-07-26 22:06:01 +00:00
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fn extensions(&self) -> &[&str] {
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static EXTENSIONS: &[&str] = &["hdr"];
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EXTENSIONS
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}
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}
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