bevy/crates/bevy_render/src/texture/hdr_texture_loader.rs

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use super::{Texture, TextureFormat};
use anyhow::Result;
use bevy_asset::AssetLoader;
use bevy_math::Vec2;
use std::path::Path;
#[derive(Clone, Default)]
pub struct HdrTextureLoader;
impl AssetLoader<Texture> for HdrTextureLoader {
fn from_bytes(&self, _asset_path: &Path, bytes: Vec<u8>) -> Result<Texture> {
let format = TextureFormat::Rgba32Float;
debug_assert_eq!(
format.pixel_size(),
4 * 4 * 1,
"Format should have 32bit x 4 size"
);
let decoder = image::hdr::HdrDecoder::new(bytes.as_slice())?;
let info = decoder.metadata();
let rgb_data = decoder.read_image_hdr()?;
let mut rgba_data = Vec::with_capacity(rgb_data.len() * format.pixel_size());
for rgb in rgb_data {
let alpha = 1.0f32;
rgba_data.extend_from_slice(&rgb.0[0].to_ne_bytes());
rgba_data.extend_from_slice(&rgb.0[1].to_ne_bytes());
rgba_data.extend_from_slice(&rgb.0[2].to_ne_bytes());
rgba_data.extend_from_slice(&alpha.to_ne_bytes());
}
Ok(Texture::new(
Vec2::new(info.width as f32, info.height as f32),
rgba_data,
format,
))
}
2020-07-28 21:24:03 +00:00
fn extensions(&self) -> &[&str] {
static EXTENSIONS: &[&str] = &["hdr"];
EXTENSIONS
}
}